I tried to burn Megamix, and succeeded (got that silly text file they put on there), but it doesn't run on my Sega CD. It gives the disc a quick spin, then goes right back to telling me how to open the tray, as though there weren't a disc in there at all.
Just to be sure I didn't fuck it up, I used it to boot from disc on Kega Fusion, and it worked perfectly.
I burned at 4x. I don't know what the problem is.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
I tried to burn Megamix, and succeeded (got that silly text file they put on there), but it doesn't run on my Sega CD. It gives the disc a quick spin, then goes right back to telling me how to open the tray, as though there weren't a disc in there at all.
Just to be sure I didn't fuck it up, I used it to boot from disc on Kega Fusion, and it worked perfectly.
I burned at 4x. I don't know what the problem is.
Try burning at the lowest speed possible, but I don't know what it is for the program you're using, but try burning it closest to 1x. I don't want to sound like a noob when it comes to burning (because I am), but I think that will help.
What brand CD-R did you use? I burned mine with ImgBurn at 16x (I think) and it works perfectly. Might just be that your Sega CD doesn't like the brand CD-R you're using.
I tried to burn Megamix, and succeeded (got that silly text file they put on there), but it doesn't run on my Sega CD. It gives the disc a quick spin, then goes right back to telling me how to open the tray, as though there weren't a disc in there at all.
Just to be sure I didn't fuck it up, I used it to boot from disc on Kega Fusion, and it worked perfectly.
I burned at 4x. I don't know what the problem is.
Did you make absolutely certain to download the the version for the correct region hardware?
For some reason this thread made me think: a Metroid / Castlevania style game featuring Tails (and not Sonic) could be pretty cool provided it was well made. The level design would be quite different from the one in a regular Sonic, but with some familiar elements, and you could pick up moves enabling access to other areas (Curl into ball, Spin Dash, Flying).
Ivo wrote:a Metroid / Castlevania style game featuring Tails (and not Sonic) could be pretty cool provided it was well made. The level design would be quite different from the one in a regular Sonic, but with some familiar elements, and you could pick up moves enabling access to other areas (Curl into ball, Spin Dash, Flying).
That sounds awesome, I would totally play that game.
Ivo wrote:a Metroid / Castlevania style game featuring Tails (and not Sonic) could be pretty cool provided it was well made. The level design would be quite different from the one in a regular Sonic, but with some familiar elements, and you could pick up moves enabling access to other areas (Curl into ball, Spin Dash, Flying).
That sounds awesome, I would totally play that game.
Reading that...I'm kinda amazed Sega hasn't stolen that idea already. It makes a lot of sense.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
Ivo wrote:For some reason this thread made me think: a Metroid / Castlevania style game featuring Tails (and not Sonic) could be pretty cool provided it was well made. The level design would be quite different from the one in a regular Sonic, but with some familiar elements, and you could pick up moves enabling access to other areas (Curl into ball, Spin Dash, Flying).