Tails

SMS, Genesis, 32X, Sega CD, Saturn, Dreamcast
User avatar
CFFJR
Next-Gen
Posts: 4432
Joined: Sun Feb 21, 2010 7:51 am
Location: Denver, CO

Re: Tails

Post by CFFJR »

:lol:

I completely forgot Megamix also had the original game on it.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
User avatar
Ziggy
Moderator
Posts: 14913
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: Tails

Post by Ziggy »

Yeah, Megamix is awesome. I burned the latest version for Sega CD a week or two ago and played the hell out of it.
User avatar
CFFJR
Next-Gen
Posts: 4432
Joined: Sun Feb 21, 2010 7:51 am
Location: Denver, CO

Re: Tails

Post by CFFJR »

Gah, I'm frustrated.

I tried to burn Megamix, and succeeded (got that silly text file they put on there), but it doesn't run on my Sega CD. It gives the disc a quick spin, then goes right back to telling me how to open the tray, as though there weren't a disc in there at all.

Just to be sure I didn't fuck it up, I used it to boot from disc on Kega Fusion, and it worked perfectly.

I burned at 4x. I don't know what the problem is.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
AmericanMuffin
32-bit
Posts: 256
Joined: Tue Aug 16, 2011 3:54 pm

Re: Tails

Post by AmericanMuffin »

CFFJR wrote:Gah, I'm frustrated.

I tried to burn Megamix, and succeeded (got that silly text file they put on there), but it doesn't run on my Sega CD. It gives the disc a quick spin, then goes right back to telling me how to open the tray, as though there weren't a disc in there at all.

Just to be sure I didn't fuck it up, I used it to boot from disc on Kega Fusion, and it worked perfectly.

I burned at 4x. I don't know what the problem is.

Try burning at the lowest speed possible, but I don't know what it is for the program you're using, but try burning it closest to 1x. I don't want to sound like a noob when it comes to burning (because I am), but I think that will help.
ImageImageImage
User avatar
Ziggy
Moderator
Posts: 14913
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: Tails

Post by Ziggy »

What brand CD-R did you use? I burned mine with ImgBurn at 16x (I think) and it works perfectly. Might just be that your Sega CD doesn't like the brand CD-R you're using.
User avatar
flamepanther
Next-Gen
Posts: 1608
Joined: Sun Sep 26, 2010 12:40 pm

Re: Tails

Post by flamepanther »

CFFJR wrote:Gah, I'm frustrated.

I tried to burn Megamix, and succeeded (got that silly text file they put on there), but it doesn't run on my Sega CD. It gives the disc a quick spin, then goes right back to telling me how to open the tray, as though there weren't a disc in there at all.

Just to be sure I didn't fuck it up, I used it to boot from disc on Kega Fusion, and it worked perfectly.

I burned at 4x. I don't know what the problem is.

Did you make absolutely certain to download the the version for the correct region hardware?
Image
Ivo
Next-Gen
Posts: 3627
Joined: Tue Mar 28, 2006 11:24 am
Location: Portugal

Re: Tails

Post by Ivo »

For some reason this thread made me think: a Metroid / Castlevania style game featuring Tails (and not Sonic) could be pretty cool provided it was well made. The level design would be quite different from the one in a regular Sonic, but with some familiar elements, and you could pick up moves enabling access to other areas (Curl into ball, Spin Dash, Flying).

I have no idea what made me think about it.

Ivo.
User avatar
Ziggy
Moderator
Posts: 14913
Joined: Mon Jun 09, 2008 5:12 pm
Location: NY

Re: Tails

Post by Ziggy »

Ivo wrote:a Metroid / Castlevania style game featuring Tails (and not Sonic) could be pretty cool provided it was well made. The level design would be quite different from the one in a regular Sonic, but with some familiar elements, and you could pick up moves enabling access to other areas (Curl into ball, Spin Dash, Flying).


That sounds awesome, I would totally play that game.
Flake
Moderator
Posts: 8073
Joined: Wed Dec 16, 2009 3:27 pm
Location: FoCo

Re: Tails

Post by Flake »

Ziggy587 wrote:
Ivo wrote:a Metroid / Castlevania style game featuring Tails (and not Sonic) could be pretty cool provided it was well made. The level design would be quite different from the one in a regular Sonic, but with some familiar elements, and you could pick up moves enabling access to other areas (Curl into ball, Spin Dash, Flying).


That sounds awesome, I would totally play that game.


Reading that...I'm kinda amazed Sega hasn't stolen that idea already. It makes a lot of sense.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
User avatar
Jrecee
Next-Gen
Posts: 4520
Joined: Sat Dec 06, 2008 10:33 pm

Re: Tails

Post by Jrecee »

Ivo wrote:For some reason this thread made me think: a Metroid / Castlevania style game featuring Tails (and not Sonic) could be pretty cool provided it was well made. The level design would be quite different from the one in a regular Sonic, but with some familiar elements, and you could pick up moves enabling access to other areas (Curl into ball, Spin Dash, Flying).

I have no idea what made me think about it.

Ivo.


Image
Post Reply