Opa Opa wrote:Reprise wrote:The 3DS is essentially an exstention of the DS name, but that obviously brings new innovations with it.
New innovations?!
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To me the 3DS is what the Virtual Boy should have been in the first place. But I get what you're saying.
I'll do you one better: http://famicomworld.com/system/other/3d-system/
3D gaming is something Nintendo has wanted to advance for a very, very long time. However, I think the particular solution employed by the 3DS is fairly innovative. Lenticular 3D displays have been experimented with for large TV sets, but never used so far, because of limitations on viewing angle and very high manufacturing costs. Nintendo cleverly solved the problem with lenticular displays by incorporating one into a handheld system, reducing the problem posed by limited viewing angle and reducing costs by allowing a much smaller screen. Innovation isn't always about finding totally new ideas. Often it's about finding newer and better answers to existing problems.
Super NES introduced "shoulder buttons" as we know them, as well as the clever idea to dedicate optional, extra cartridge pins for connecting an external co-processor (DSP, FX chip, et al.) Remember, an innovation doesn't necessarily have to be used again.Reprise wrote:Besides, Nintendo aren't always about innovations. What innovations did the Super Nintendo, Gameboy Color, Gameboy Advance, and Gamecube really bring?
Speaking of which, Game Cube introduced the option of using handheld game systems (GBA) as a controller--an unusual, unrepeated innovation for which I think the GameBoy Advance should receive credit as well. It was also possible to temporarily load games onto the GBA from the GC, something that has been continued in the Wii and DS.
As for GameBoy Color--that one I will sort of give you. However, I will point out that this system somewhat successfully solved the major problem Sega had with their portables. Game Gear and Nomad were notorious for sucking down batteries far too fast to be practical. The reason was the back-lit color LCD display. The solution that Sega apparently didn't think of was to use an unlit reflective-backed color LCD display. This worked relatively well until lit LCD displays became more practical.