Ex always with the key staff name drops I need to do some research on.
Is there an interview or something with him? What influenced him?
Sarge wrote:If we're just talking atmosphere, then sure, Souls can be a good place to start. But I wouldn't want the gameplay they're known for (mostly methodical stuff) anywhere near the Metroid franchise.
I do agree that, especially in the older Metroid games, the combat really isn't the point. It's a means to an end, with the exploration and atmosphere taking center stage. I enjoyed playing a more action-oriented game in Other M, though, and apparently Samus Returns is a bit more combat-focused as well. Of course, I would expect as much, given that pretty much the whole structure of Metroid II is built around exterminating Metroids.
Yeah, in Super like 90% of the enemies are stationary obstacles that aren't even really hostile. It's a slower paced exploration venture which is what I love about it. Zero Mission and Fusion are both more restrictive in the pixel space, kind of linear (even Zero Mission), and far more combat focused to me. More scripted events and encounters, etc. This is probably why I mention Prime was one of the last ones that nailed the "mysterious" vibe really well like the originals, there are many portions where you're just walking around and soaking in the incredible atmosphere and world. They've kind of lost that kind of pacing over time. I guess we differ a bit here and this kind of emphasis why you like Other M a lot, since it was very heavy on combat and action.
I'm not too disappointed Samus Returns looks combat heavy too though, I think I said it somewhere the other day but I'm actually pretty cool with it looking stylistically very similar to Other M. But all purely sidescrolling and not a huge overblown budget with tedious story bits, it's surely going to be better for those reasons haha.
And anyways, not to knock on the post Super stuff here. The GBA games still
feel amazing. And as much as I love Castlevania, all of Metroid is still on another level for me. It's not easy to nail the combat, controls, platforming, level design, etc as well as Metroid does.
noiseredux wrote:I'm not as deep into Metroid lore as y'all, having only played a handful of entries over the years. But for those of you super into it, do you think the original Alien inspiration is what you feel is now missing?
I've always made the comparison a little bit. The Chozo and alien architecture definitely seems kind of HR Giger at times.
To the thread at hand here, I will be curious how the sales numbers for Samus Returns do in Japan vs the West, since I hear it's always been more popular outside of Japan. Might explain why Nintendo doesn't focus on it as much as Mario or Zelda despite everyone universally agreeing Metroid is the third piece of the triforce.