No dude, I loathe FF8, and I don't care if it got a 100/100 super happy shiny average, or something more believable. It's shit, to me.
Anyways, I expended every point I had for Brawl already. I see what you did there, but it doesn't hurt to throw a metacritic score into the mix.
Flak Beard wrote:I never understood why people didn't see this as an issue. I mean seriously, is it reasonable to ask people to dig out or buy a controller from a last gen system to play this game effectively? No one has to pull out an original Xbox controller to play Halo 3 or a PS2 controller to play Heavenly Sword. Yeah, I can see the value of more control options and that the Wiimote is radically different, but to me this is just indicative of Nintendo not knowing how to wrap there heads around the Wiimote when it comes to actual games. And why this doesn't piss anyone else off, I have yet to figure out. If the same were asked of players on the other two consoles, you have everyone in a shit fit. For some reason the Nintendo fans are far more forgiving.
If Nintendo has to fall back on letting people use Gamecube controllers to play Brawl effectively, isn't the system's ideal lost at that point? What then separates the game from it's Gamecube predecessor? Because after all, the Wiimote is supposed to be the selling point of the system.
Don't be like that. Recommending a Cube controller for Brawl is NO DIFFERENT than recommending an arcade stick for every other fighting game ever. No different. When people suck at Street Fighter, someone always pops up from under the nearest rock and tells them to buy a stick.
Anyway, Brawl is one of the only Wii games that wasn't actually designed for the Wii controls. At first, they were toying around with motion control, but the fans bitched, Nintendo listened, and we got what we wanted. Well not what we ALL wanted. I, for example, wanted them to port it to Gamecube, stripping it of the Wii exclusive features and downgrading the textures (if less RAM was an issue). My Gamecube is hungry for it.