Just got Brawl. It's Horrible!

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The Apprentice
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Post by The Apprentice »

Mozgus wrote:There's a reason why it all looks like "chaos" to some of you. It's because you don't understand the game yet.
Including me? I've put plenty of time into Melee, and that game is total chaos like Brawl. However, there is some organization behind all the mess on the Gamecube classic. If you play the original Smash on the N64, even though by Melee standereds the experience is completely tame, you'll find that it has some extremely deep characteristics that it shares with Melee. On the Wii disaster, to find similarities with the older games is like finding a needle in a hay stack. Yes, the similarities are there, but not enough to make the game what its two prequals were.

So yes, I get it. I knew the last game forward and backward, enough to see what a total trainwreck this one is. And don't tell me I'll get used to it. I picked up Melee and never turned back. This game is nothing but an impenitreble wall of garbage.
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Mozgus
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Post by Mozgus »

All I can do is continue to watch gameplay clips, analyzing the matches, and noticing the changes. Everything seems improved, to me. Even if I could find a Wii, I don't think it's worth $300 to get my Brawl on. Dunno what else I can say. Oh, wait.
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Flak Beard
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Post by Flak Beard »

Mozgus wrote:All I can do is continue to watch gameplay clips, analyzing the matches, and noticing the changes. Everything seems improved, to me. Even if I could find a Wii, I don't think it's worth $300 to get my Brawl on. Dunno what else I can say. Oh, wait.
Wait, don't you loathe Final Fantasy VII?

http://www.metacritic.com/games/platfor ... tasy%20vii

See what I did there? :wink:
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Yackom
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Post by Yackom »

I picked the game up sunday, being a big fan of Melee I think its great. I'm not experienced enough with it yet to know if any of the characters are completely broken, ie melee's fox, but I'm hopeful none are too bad.

Also to people who don't know the game is far better when played with friends, not the single player mode.
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Flak Beard
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Post by Flak Beard »

Mozgus wrote: Why are you pressing up then? No one does that. Press X or Y. If you aren't using a Gamecube controller....start.
I never understood why people didn't see this as an issue. I mean seriously, is it reasonable to ask people to dig out or buy a controller from a last gen system to play this game effectively? No one has to pull out an original Xbox controller to play Halo 3 or a PS2 controller to play Heavenly Sword. Yeah, I can see the value of more control options and that the Wiimote is radically different, but to me this is just indicative of Nintendo not knowing how to wrap there heads around the Wiimote when it comes to actual games. And why this doesn't piss anyone else off, I have yet to figure out. If the same were asked of players on the other two consoles, you have everyone in a shit fit. For some reason the Nintendo fans are far more forgiving.

If Nintendo has to fall back on letting people use Gamecube controllers to play Brawl effectively, isn't the system's ideal lost at that point? What then separates the game from it's Gamecube predecessor? Because after all, the Wiimote is supposed to be the selling point of the system.
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Mozgus
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Post by Mozgus »

Flak Beard wrote:Wait, don't you loathe Final Fantasy VII?

http://www.metacritic.com/games/platfor ... tasy%20vii

See what I did there? :wink:
No dude, I loathe FF8, and I don't care if it got a 100/100 super happy shiny average, or something more believable. It's shit, to me.

Anyways, I expended every point I had for Brawl already. I see what you did there, but it doesn't hurt to throw a metacritic score into the mix.
Flak Beard wrote:I never understood why people didn't see this as an issue. I mean seriously, is it reasonable to ask people to dig out or buy a controller from a last gen system to play this game effectively? No one has to pull out an original Xbox controller to play Halo 3 or a PS2 controller to play Heavenly Sword. Yeah, I can see the value of more control options and that the Wiimote is radically different, but to me this is just indicative of Nintendo not knowing how to wrap there heads around the Wiimote when it comes to actual games. And why this doesn't piss anyone else off, I have yet to figure out. If the same were asked of players on the other two consoles, you have everyone in a shit fit. For some reason the Nintendo fans are far more forgiving.

If Nintendo has to fall back on letting people use Gamecube controllers to play Brawl effectively, isn't the system's ideal lost at that point? What then separates the game from it's Gamecube predecessor? Because after all, the Wiimote is supposed to be the selling point of the system.
Don't be like that. Recommending a Cube controller for Brawl is NO DIFFERENT than recommending an arcade stick for every other fighting game ever. No different. When people suck at Street Fighter, someone always pops up from under the nearest rock and tells them to buy a stick.

Anyway, Brawl is one of the only Wii games that wasn't actually designed for the Wii controls. At first, they were toying around with motion control, but the fans bitched, Nintendo listened, and we got what we wanted. Well not what we ALL wanted. I, for example, wanted them to port it to Gamecube, stripping it of the Wii exclusive features and downgrading the textures (if less RAM was an issue). My Gamecube is hungry for it.
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Flak Beard
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Post by Flak Beard »

Mozgus wrote: No dude, I loathe FF8, and I don't care if it got a 100/100 super happy shiny average, or something more believable. It's shit, to me.
My bad. For some reason I thought it was FFVII. I personally liked FFVIII (maybe even more than FFVII), but I can totally see why someone wouldn't. It's got some tough to swallow aspects to it. I was just teasing with the Metacritic thing. All in good fun ya know. :D
Mozgus wrote:Don't be like that. Recommending a Cube controller for Brawl is NO DIFFERENT than recommending an arcade stick for every other fighting game ever. No different. When people suck at Street Fighter, someone always pops up from under the nearest rock and tells them to buy a stick.
I see your point, but I we are talking about a console that's sold almost completely on the idea of a new kind of controller.
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Post by clintnfg »

I went to the gamestop tourney, lost in the first round to a 13 year old who knew all of the new features of the game. Obviously my total playing time was probably 5 minutes tops, every second of that five minutes were terrible(mostly due to the fact that everyone was forced to use the piece of crap worthless wii-motes). I spent most of my time trying to figure out which stupid trigger was which. I also don't really like melee very much, I think they ruined the game with the chaos, the reason smash bros. is so wonderful is it's simplicity. I've probably put 200+ hours into the N64 with my friends, and it's seriously one of the best games of all time. Everything about the first game is in my opinion-perfect: the control scheme, the physics, the characters are well balanced, and MOST of the levels are wonderful. I was excited because I thought this new installment was more like the N64 version and less like melee. I don't think melee is a bad game but the original is much better.
I don't own a wii, but I plan on getting one soon, I'll pick up brawl, and hopefully I'll love it.
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Mozgus
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Post by Mozgus »

Flak Beard wrote:I see your point, but I we are talking about a console that's sold almost completely on the idea of a new kind of controller.
And for being a Gamecube 1.5.
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Post by wyatt »

Not trying to be an elitist jerk. I have played all three games quite a bit and I find the idea that any are a chaotic mess a loser's excuse. The small amount of randomness of items and stage reformation doesn't throw the entire game into chaos. Of course there is nothing chaotic about the fighters themselves, they will do exactly what the buttons you press tell them to every time. Many people out there could beat anyone on this board a hundred times in a row and barely take a scratch, a chaotic system doesn't lend itself towards such a state.

By the way, if you cannot handle the adaptability of it, you can customize the matches to remove all that. Takes about 10 seconds.
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