What if Racketboy were a video game?

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dsheinem
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Re: What if Racketboy were a video game?

Post by dsheinem »

prfsnl_gmr wrote:
noiseredux wrote:
BoneSnapDeez wrote: Defeat the final boss to obtain a boxed Dreamcast keyboard.
that one hurt.
Bone: Was the one that we found at the August VGE boxed? If so, I hope that you did not tell Noise about it...oops!
Did I tell you guys about the lot I picked up that had SIX CIB Dreamcast keyboards back when noise was into Atari stuff? He wouldn't even trade a cart-only copy of Pole Position II for one back then :shock:
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BoneSnapDeez
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Re: What if Racketboy were a video game?

Post by BoneSnapDeez »

prfsnl_gmr wrote:
noiseredux wrote:
BoneSnapDeez wrote: Defeat the final boss to obtain a boxed Dreamcast keyboard.
that one hurt.
Bone: Was the one that we found at the Augusta VGE boxed? If so, I hope that you did not tell Noise about it...oops!
Heh heh heh.

That would be in my possession right now if it wasn't being sold as a bundle. I don't need another Dreamcast.
Flake
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Re: What if Racketboy... were a fighting game?

Post by Flake »

SamuraiMegas wrote:I am trying my hardest not to make a joke about Luke. Like I was thinking his special would be:
Drawing to Conclusions without knowing anything: This attack would make the other fighter so pissed off that he would walk around the stage until he is attacked by Luke (like being dizzy in street fighter)
But y'know, I would never do something like that ;) .
The irony of you posting the first and only insulting comment is huge.

Be like everyone else and play nice, dude.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Hobie-wan
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Re: What if Racketboy... were a fighting game?

Post by Hobie-wan »

noiseredux wrote:Popo, that's generous of you to give hobie the clap.
Dammit Popo!

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Key-Glyph
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Re: What if Racketboy... were a fighting game?

Post by Key-Glyph »

J T wrote:I haven't decided on who any of the fighters would be yet, but I do know that I would cast Mr. Popo as the old Shang Tsung type of character who sits on a thrown in the background, slowly clapping, and demanding we "FINISH" off each other.
Going off this idea, what if The Moderators were a bunch of NPCs you could summon once during battle, a la Final Fantasy espers? I'm imagining ridiculously lengthy and awesome cut-scenes with elaborate attack sequences. Hobie-Wan can invoke the wrath of his collection in an Electronics Avalanche, for example. :P

Ixirith
Type: Zombie Hunter
Fighting Style: Firearms
Specialty: Multiple weapon choices (shotgun, dual handguns, etcetera)
Special attack(s): Rocket Launcher

Ixirith once mentioned she can beat House of the Dead in two-player arcade mode all by herself, with one gun in each hand (sooo badass). I imagine her default weapon to be dual handguns, but I like the idea of her being able to switch between firearms with different stats during battle -- for a cost, of course. She'd be limited to how many times she could do this, or might have to wait for a gauge of some kind to fill before a switch can occur. It'd also be possible for her to obtain a one-shot Rocket Launcher, if certain requirements were met.
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BogusMeatFactory wrote:If I could powder my copies of shenmue and snort them I would
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flojocabron
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Re: What if Racketboy... were a fighting game?

Post by flojocabron »

Key-Glyph wrote:Going off this idea, what if The Moderators were a bunch of NPCs you could summon once during battle, a la Final Fantasy espers? I'm imagining ridiculously lengthy and awesome cut-scenes with elaborate attack sequences. Hobie-Wan can invoke the wrath of his collection in an Electronics Avalanche, for example. :P
Hobie has a secret berzerker mode when windex is involved. :mrgreen:
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