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Re: GameBoy collection: Keep or Kill?

Posted: Mon Jan 16, 2012 6:32 pm
by ZeroAX
I'm sorry but Yoshi's Island is in NO way an escort mission. Quite the contrary, the game's baby Mario mechanic streamlines the health bar aspect of platformers pretty well.

You want an annoying escort mission? Try that Earthworm Jim stage with the fucking mad dog.

Re: GameBoy collection: Keep or Kill?

Posted: Mon Jan 16, 2012 6:37 pm
by The Nihilist
BurningDoom wrote:
You don't have to worry one bit about Tails in Sonic games, not the same at all. Tails is freaking invincible!


Ah no, I didn't mean Tails at all.

It was more of an obscure reference to Sonic and the rings you collect.
Sonic won't die as long as you are 'escorting' at least 1 ring around.
Yoshi doesn't die unless Mario is collected.

You don't need a ring to pass any level in Sonic, but he does have the tendency to run into enemies and fall upon spikes and numerous other doo-dads. It's more implied that you have 1.

Fun with semantics.

Re: GameBoy collection: Keep or Kill?

Posted: Mon Jan 16, 2012 7:01 pm
by The Nihilist
ZeroAX wrote:I'm sorry but Yoshi's Island is in NO way an escort mission. Quite the contrary, the game's baby Mario mechanic streamlines the health bar aspect of platformers pretty well.

You want an annoying escort mission? Try that Earthworm Jim stage with the fucking mad dog.



you say 'annoying escort mission' and I immediately think Rocco's Modern Life: Spunky's Dangerous Day

Re: GameBoy collection: Keep or Kill?

Posted: Thu Jan 19, 2012 10:19 pm
by The Nihilist
Wahoo! Mega Man V and Kirby Tilt 'N' Tumble should arrive in the mail soon.