Operation C for Game Boy

NES, SNES, N64, Gamecube, Wii
User avatar
BurningDoom
Next-Gen
Posts: 5953
Joined: Thu Jan 13, 2011 12:14 am

Re: Operation C for Game Boy

Post by BurningDoom »

Well yeah, I do still have Castlevania II: Belmont's Revenge, and I used to have Fall of the Footclan when I was a kid. I guess because those were harder I just didn't notice the length as much. So yeah, I guess it's a Konami thing. Because like I pointed out, other GB games aren't so short.
Game Trade/Want List:
http://www.racketboy.com/forum/viewtopi ... 22&t=28206

Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Operation C for Game Boy

Post by noiseredux »

BurningDoom wrote:Well yeah, I do still have Castlevania II: Belmont's Revenge, and I used to have Fall of the Footclan when I was a kid. I guess because those were harder I just didn't notice the length as much. So yeah, I guess it's a Konami thing. Because like I pointed out, other GB games aren't so short.
but remember, it was made in the first year of GB's lifetime. It was an early early game. Developers were still experimenting with how to even make PORTABLE gaming a thing.
Image
User avatar
GSZX1337
Next-Gen
Posts: 5805
Joined: Mon Jul 02, 2007 6:21 pm
Location: Madison, TN

Re: Operation C for Game Boy

Post by GSZX1337 »

Rurouni_Fencer wrote: We got spoiled with today's Metroidvania's, portable Zeldas, and Final Fantasy's.
Funny thing is that I actually don't want those massive games on my portables anymore. :lol: That's why the iDevice games peek my interest.
casterofdreams wrote:On PC I want MOAR FPS!!!|
User avatar
BurningDoom
Next-Gen
Posts: 5953
Joined: Thu Jan 13, 2011 12:14 am

Re: Operation C for Game Boy

Post by BurningDoom »

noiseredux wrote:
BurningDoom wrote:Well yeah, I do still have Castlevania II: Belmont's Revenge, and I used to have Fall of the Footclan when I was a kid. I guess because those were harder I just didn't notice the length as much. So yeah, I guess it's a Konami thing. Because like I pointed out, other GB games aren't so short.
but remember, it was made in the first year of GB's lifetime. It was an early early game. Developers were still experimenting with how to even make PORTABLE gaming a thing.
I still think first year isn't much of an excuse. (And Operation C was in 1991, Game Boy released in 1989). Look at games like Super Mario Land, Final Fantasy Adventure, Final Fantasy Legend, Mega Man: Dr. Wiley's Revenge, and Metroid II. All released the same year.
Game Trade/Want List:
http://www.racketboy.com/forum/viewtopi ... 22&t=28206

Consoles Owned: Atari 2600, NES, SNES, Super GB, N64, Gamecube, GB Player, Wii, Sega Power Base Converter, Genesis, Saturn, Dreamcast, TurboGrafx-16, PlayStation, PS2 Slim, XBox, XBox 360, Game Boy, GBC, GBA-SP, DS, Game Gear, GG Master Converter
User avatar
flamepanther
Next-Gen
Posts: 1608
Joined: Sun Sep 26, 2010 12:40 pm

Re: Operation C for Game Boy

Post by flamepanther »

BurningDoom wrote:I still think first year isn't much of an excuse. (And Operation C was in 1991, Game Boy released in 1989). Look at games like Super Mario Land, Final Fantasy Adventure, Final Fantasy Legend, Mega Man: Dr. Wiley's Revenge, and Metroid II. All released the same year.
Well Wiley's Revenge only had six levels in all, so Capcom wasn't doing much better that year. Metroid II isn't all that big either--it just feels bigger than it is due to the backtracking. Ninja Gaiden Shadow from Tecmo and Natsume that same year was also only five levels. It wasn't just a Konami thing, and it wasn't unusual. It was par for the course for action games on GameBoy at the time.
Image
User avatar
KDub
Next-Gen
Posts: 1646
Joined: Fri Aug 06, 2010 11:47 pm
Location: St. Louis, MO
Contact:

Re: Operation C for Game Boy

Post by KDub »

More portable games back then were on the short side then they were on the long. Or they were arcade and puzzle games that you worked for a high score more then worry about winning.

Even games that were longer such as Super Mario Land weren't exactly beefy so they could be completed fairly quickly. One good drive across state to the relatives for Thanksgiving and you're probably done.

I'm still stuck back then I like my portables to be quick fun. If I want to play a big epic I'd rather play on a home console. I've played Game and Watch Gallery and Kirby's Dream Land so many times, they never get old.
I think the first truly long game I ever played on a handheld was Pokemon and even then if you think about it it was made for short spurts of gameplay. I'd switch it on on the way to school have a few battles, save, and come back later that day.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Operation C for Game Boy

Post by noiseredux »

BurningDoom wrote: I still think first year isn't much of an excuse. (And Operation C was in 1991, Game Boy released in 1989). Look at games like Super Mario Land, Final Fantasy Adventure, Final Fantasy Legend, Mega Man: Dr. Wiley's Revenge, and Metroid II. All released the same year.
yr right on 1991.

But you can't compare a Contra game to an RPG so forget the FF games. Super Mario Land is technically longer, but I can beat that in like 45 mins. Operation C on the other is fucking hard and will take you a while to beat if you don't use extra life codes or level sel-- OOPS!
Image
Opa Opa

Re: Operation C for Game Boy

Post by Opa Opa »

noiseredux wrote:Super Mario Land is technically longer, but I can beat that in like 45 mins.
Off-topic but has this already been a Together Retro? If not, it should be.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Operation C for Game Boy

Post by noiseredux »

Opa Opa wrote:
noiseredux wrote:Super Mario Land is technically longer, but I can beat that in like 45 mins.
Off-topic but has this already been a Together Retro? If not, it should be.
nope. In the past couple years we've tried to make TR titles games that appear on multiple consoles. That way members have more chance to get in on it.
Image
Breetai
Next-Gen
Posts: 5100
Joined: Sun Dec 07, 2008 10:13 am
Location: Make you humble in Canada

Re: Operation C for Game Boy

Post by Breetai »

flamepanther wrote:
BurningDoom wrote:I still think first year isn't much of an excuse. (And Operation C was in 1991, Game Boy released in 1989). Look at games like Super Mario Land, Final Fantasy Adventure, Final Fantasy Legend, Mega Man: Dr. Wiley's Revenge, and Metroid II. All released the same year.
Well Wiley's Revenge only had six levels in all, so Capcom wasn't doing much better that year. Metroid II isn't all that big either--it just feels bigger than it is due to the backtracking. Ninja Gaiden Shadow from Tecmo and Natsume that same year was also only five levels. It wasn't just a Konami thing, and it wasn't unusual. It was par for the course for action games on GameBoy at the time.
Hey.... I wasn't really epic failed. There ARE only 4 robot master's stages in the first GB Mega Man!

A winner is me!
Image
Sales thread. Make offers! PC Engine and Famicom: http://www.racketboy.com/forum/viewtopi ... 17#p197217.
My PC Engine/Turbografx-16 Guide: http://www.racketboy.com/forum/viewtopi ... 57#p654857
Post Reply