You can't crouch and strafe at the same time. Altough I guess it's not used much in Quake XDMrPopo wrote:S and G are strafe
W crouch
Favourite control scheme for FPS games
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Re: Favourite control scheme for FPS games
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Re: Favourite control scheme for FPS games
Damn, and I thought the guy I met that had S switch to his rocket was weird.MrPopo wrote:I basically came up with it when I was playing Quake 2 at a LAN and realized that just using the arrow keys wouldn't cut it if I wanted to stay competitive. I'd need to use the mouse to look around and I built a control scheme from scratch based on that.fastbilly1 wrote:Thats not that uncommon. Alot of Quake players still use the right click move setup. The first people I heard of using it were Descent players who could not afford a stick or yoke.dsheinem wrote:You can start by explaining this abomination. What possessed you to do such a thing? Do you basically map all movement to the mouse and all actions to the keyboard?
S and G are strafe
D and F are move back (just F if I can't map two keys to one action)
Mouse 1 fire
Mouse 2 move forward
Space jump
W crouch
E use
R reload
T secondary fire
Y, H, A, Q, B, Z are my most commonly used extra function keys, in order of their use.
casterofdreams wrote:On PC I want MOAR FPS!!!|
Re: Favourite control scheme for FPS games
You can, tip of the finger on W, ball of it on S. I rarely find myself needing to crouch and strafe for long periods of time, and certainly never under high stress situations.General_Norris wrote:You can't crouch and strafe at the same time. Altough I guess it's not used much in Quake XDMrPopo wrote:S and G are strafe
W crouch
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Re: Favourite control scheme for FPS games
WASD or GTFO! 
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- Erik_Twice
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Re: Favourite control scheme for FPS games
Haha, that look so unconfortable =PMrPopo wrote:You can, tip of the finger on W, ball of it on S. I rarely find myself needing to crouch and strafe for long periods of time, and certainly never under high stress situations.
In TF2 when you rocketjump you can vary your height by crouching and airstrafing is important so as to not get airshotted so that's why I noticed =P
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fastbilly1
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Re: Favourite control scheme for FPS games
How do you play GTFO? I would think you would want back right there with the rest of your movement keysJ T wrote:GTFO!
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Re: Favourite control scheme for FPS games
Perhaps GTFV would work instead?fastbilly1 wrote:How do you play GTFO? I would think you would want back right there with the rest of your movement keysJ T wrote:GTFO!
Re: Favourite control scheme for FPS games
I rarely rocketjump as a soldier in TF2. It's not one of the classes I regularly play.General_Norris wrote:Haha, that look so unconfortable =PMrPopo wrote:You can, tip of the finger on W, ball of it on S. I rarely find myself needing to crouch and strafe for long periods of time, and certainly never under high stress situations.
In TF2 when you rocketjump you can vary your height by crouching and airstrafing is important so as to not get airshotted so that's why I noticed =P
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RyaNtheSlayA
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Re: Favourite control scheme for FPS games
Neither do I, but, I do know that I hate that stupid black box. It makes some people nearly invincible.MrPopo wrote:I rarely rocketjump as a soldier in TF2. It's not one of the classes I regularly play.General_Norris wrote:Haha, that look so unconfortable =PMrPopo wrote:You can, tip of the finger on W, ball of it on S. I rarely find myself needing to crouch and strafe for long periods of time, and certainly never under high stress situations.
In TF2 when you rocketjump you can vary your height by crouching and airstrafing is important so as to not get airshotted so that's why I noticed =P
I personally like the scout, pyro, and spy. Though I'll play sniper with the hunstman or demoman every once in a while.
Anyway, I really can't see how anybody could use anything but the WASD configuration. That's just me though.
Older. Not wiser.
Re: Favourite control scheme for FPS games
Dual analog sticks for me. I hate keyboard and mouse for most video games.
