What you expect from Resident Evil: Revelations?

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CavZee
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Re: What you expect from Resident Evil: Revelations?

Post by CavZee »

Gamerforlife wrote:I'm not complaining about the difficulty of it. You can just herb spam your way through it, but you shouldn't have to. It's impossible to hit every one of those wolves, especially when you're forced to use your shitty hand gun which does shit damage, has no blast radius (like the shotgun they don't allow you to use here), and constantly has to reload. Also, they don't give you enough decoys so inevitably you get mauled and have to use an herb. That's just shitty design.

My point was that it was a stupid, poorly designed and ridiculous scenario made even worse by the fact that Chris just stands up at the end of it! So apparently there was NOTHING WRONG WITH HIS STUPID LEG!!! She even asks him, "can you stand up?" AND HE JUST SAYS YES!! WTF!!!

It's just an indicator of how dumb and ridiculous these RE games are getting. I can't take anything in the game even remotely serious after that. And from what I hear, Jill's chapters are mostly all good. So like I said before, it's always Chris who has the shitty scenarios. I've heard people say the same about RE 6, that his stages suck the most.
Well yeah, it's one of those "cinematic action moments" that are all the rage lately. Stuff like this is why RE isn't what it once was.

As silly as RE had gotten recently, Revelations is a needed step in the right direction. I'm still puzzled as to your particular situation though. Jessica was helping quite a bit for me IIRC. Maybe the game bugged out on you? What difficulty are you playing on? On Normal I don't think I died at all until the last section of the game.
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Re: What you expect from Resident Evil: Revelations?

Post by Gamerforlife »

I tried to play the game again yesterday after that shitty shoot the wolves while Chris pretends that he's hurt nonsense. It took me back to Jill's story on the boat. Once again I thought, "Hey, this is pretty cool." I think the timing on the dodge mechanic is annoying and the game does a poor job of teaching you how to use it, but the idea was neat - forcing you to avoid monsters like a PS1 era Resident Evil game because you have no weapons. That whole part of the game had that classic Resident Evil feel to it, but with modern, RE 4 inspired controls. Then I complete that part, get to a flashback sequence with Parker and the game once again turns to shit with a shitty, horribly designed action level where I'm running around with a machine gun fighting cheap as shit enemies who swarm you, move really fast, and pop out in the most bullshit spots to get cheap hits on you :roll:

In one part of the level, I enter a room and while my character is still finishing the animation for opening the door one of these cheap shits hits me for damage. Another part has me walking down a corridor and then, without warning, I'm getting attacked from behind by two of these things :roll:

Can I assume that this is the game's pattern all the way to the end? You get a cool Jill Valentine level that feels like a mix of RE4 and its predecessors, followed by a shitty, wannabe action level that reaches RE5/RE6 levels of shittiness? I wish they had just torn out 50% of this game leaving only Jill's levels in the final product. It would have been a better game. So far the game seems to be, awesome Jill level, shitty level with some other character, awesome Jill level, shitty level with some other character, repeat over and over again until you see the end credits
Last edited by Gamerforlife on Sat Apr 27, 2013 1:12 pm, edited 3 times in total.
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Re: What you expect from Resident Evil: Revelations?

Post by Opa Opa »

What's with the RE5/6 hate?

Resident Evil games have always been action-packed shooting games with a convoluted storyline and cheesy voice-acting. Yeah, the new games might be a little less "spooky" but, aside from improved combat, I fail to see how the new games are any different from their predecessors.
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Re: What you expect from Resident Evil: Revelations?

Post by Gamerforlife »

Opa Opa wrote:What's with the RE5/6 hate?

Resident Evil games have always been action-packed shooting games with a convoluted storyline and cheesy voice-acting. Yeah, the new games might be a little less "spooky" but, aside from improved combat, I fail to see how the new games are any different from their predecessors.
I'm gonna assume you've never played a Resident Evil game prior to RE 5, because no one who actually has would say the things that you just said
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Re: What you expect from Resident Evil: Revelations?

Post by Opa Opa »

Gamerforlife wrote:I'm gonna assume you've never played a Resident Evil game prior to RE 5, because no one who actually has would say the things that you just said
Well your assumption is incorrect. I've played nearly every Resident Evil title, main-series and spin-off.

edit; Never mind. I don't give enough of a damn to get into another, ultimately pointless, internet argument.
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Re: What you expect from Resident Evil: Revelations?

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Opa Opa wrote:What's with the RE5/6 hate?

Resident Evil games have always been action-packed shooting games with a convoluted storyline and cheesy voice-acting. Yeah, the new games might be a little less "spooky" but, aside from improved combat, I fail to see how the new games are any different from their predecessors.
You've got to be kidding. They're 2 entirely different beasts other than in name and characters.
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Re: What you expect from Resident Evil: Revelations?

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Gamerforlife wrote: Can I assume that this is the game's pattern all the way to the end? You get a cool Jill Valentine level that feels like a mix of RE4 and its predecessors, followed by a shitty, wannabe action level that reaches RE5/RE6 levels of shittiness? I wish they had just torn out 50% of this game leaving only Jill's levels in the final product. It would have been a better game. So far the game seems to be, awesome Jill level, shitty level with some other character, awesome Jill level, shitty level with some other character, repeat over and over again until you see the end credits
For the most part yeah. I think Jill's segments are still worth it though. The game isn't a masterpiece by any stretch of the imagination, and isn't the rebirth of Resident as a whole despite what some on the internet may say. But it is certainly a needed step in the right direction. If getting the classic atmosphere found in Jill's levels means we need a near infinite ammo shooting gallery level every once in a while to offset it, then so be it.
Opa Opa wrote:What's with the RE5/6 hate?
I really don't care for RE4 much either. It was fresh and interesting when it came out because it was different, but I really don't like it anywhere near as much as any of the "tank" control games. It is certainly a more polished and refined game then 5 and 6 though. RE6 is one of the few games I literally quit on in the first few hours. I can't even get through Leon's campaign and it's supposedly the best part of the game. LOL!
Opa Opa wrote:Resident Evil games have always been (1)action-packed shooting games with a (2)convoluted storyline and (3)cheesy voice-acting. Yeah, the new games might be a little less "spooky" but, aside from improved combat, I fail to see how the new games are any different from their predecessors.
(1)NOPE, you spend more time running away then you do killing things.
(2)Yeah, kinda.
(3)Oh, YES.

When I think of what I loved (and still do when I replay them) about Resident Evil....I think of the atmosphere, the camera angles with the still great looking pre rendered backgrounds, the puzzle solving, item management, and a few jump scares thrown here and there. Actual shooting is just a means to clear a boss or some enemies that hinder your progress, there's really not much that's satisfying about it. The story is interesting I guess, but after the first 3 games it does sorta just get jumbled up.
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Re: What you expect from Resident Evil: Revelations?

Post by Retrogamer0001 »

I have yet to play a seventh generation Resident Evil game that has come anywhere close to the atmosphere of the PS1 titles. It's something that seems to have been lost with the improved technology and mainstream taste. Now, everything needs to have a FPS element and lots of ACTION, ACTION, ACTION. Building up any sort of suspense or atmosphere is kinda difficult when you're blowing the hell out of everything that moves, shooting enemies from moving vehicles, and always seem to have a partner to help out. That was NOT what the original games were about.
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Re: What you expect from Resident Evil: Revelations?

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Retrogamer0001 wrote:I have yet to play a seventh generation Resident Evil game that has come anywhere close to the atmosphere of the PS1 titles. It's something that seems to have been lost with the improved technology and mainstream taste. Now, everything needs to have a FPS element and lots of ACTION, ACTION, ACTION. Building up any sort of suspense or atmosphere is kinda difficult when you're blowing the hell out of everything that moves, shooting enemies from moving vehicles, and always seem to have a partner to help out. That was NOT what the original games were about.
I think what's most sad about the whole situation is they truly could do something amazing with all the tech we have nowadays. Yet, it doesn't happen. There's some games that do lots of neat things, but never push it to limits I'd always imagined.

At this point I'd settle for REmake 2 on 3DS, a PSN download, or something. Just keep it classic style and not RE4 style and I'd buy ten copies. :lol:
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Re: What you expect from Resident Evil: Revelations?

Post by AppleQueso »

CavZee wrote: I really don't care for RE4 much either. It was fresh and interesting when it came out because it was different, but I really don't like it anywhere near as much as any of the "tank" control games.
Just wanna point out that RE4 actually has tank controls too. :P
Retrogamer0001 wrote:I have yet to play a seventh generation Resident Evil game that has come anywhere close to the atmosphere of the PS1 titles. It's something that seems to have been lost with the improved technology and mainstream taste. Now, everything needs to have a FPS element and lots of ACTION, ACTION, ACTION. Building up any sort of suspense or atmosphere is kinda difficult when you're blowing the hell out of everything that moves, shooting enemies from moving vehicles, and always seem to have a partner to help out. That was NOT what the original games were about.
RE4 I think builds up lots of tension, even with the heavy action focus. RE5/6 don't really have any excuse.
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