Things you hate about different genres

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GSZX1337
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Re: Things you hate about different genres

Post by GSZX1337 »

Octopod wrote:I meant continuing at all. I guess it is a matter of opinion but I think a shmup is beaten by a 1cc not by using continues.
How is it opinion? You beat a game if you cleared (or beat) all of the levels. Unless, maybe you equate "beating" a game to "mastering" it?
Yeah you saw the end still if you continue your way through the game but it is not the same imo.
I totally agree with you there. I beat Super C and Contra, but 1CCing them was... phenomenal.
MrPopo wrote:Ahh, the Gradius-style gameplay. Fortunately, that seems to have gone away in favor of one-hit deaths but you respawn at the same spot.
Now that we have Gradius V, I tend to refer to that style as the R-Type style since that's the only popular Shmup series I can think of that still does the checkpoint system.
Heck, they even fixed it in Gradius V to spawn you in the same place so you can pick up your options again.
I think that Treasure should've thrown some Vert stages in and called it Salamander 3. Shit, sometimes I call it Salamander 3 accidentally. :P
There people fall into two camps. Camp one is the 1ccers who quit after they lose all their lives, and the other is the people who credit-feed to beat the game and then complain that it's too short (they HATE mainstream reviewers there)
While I don't quite after using a credit, I do hate mainstream reviews for (probably) the same reasons they do and more. I hate it when I read a review on a Shmup (I don't know why I still read reviews, even for shits and giggles) and it says dumb shit like:
The game requires too much memorization, has shallow gameplay, the game is short, one hit and you die.
Why don't we just bash a Pac-Man game for having similar maps and the same four enemies on screen every stage? :roll: I do wish Shmups were long, though.
The thing about unlocking credits is it forces you to get better.
No it doesn't. I've unlocked an assload credits on Radiant Silvergun and I haven't gotten much better. Same with Ketsui Death Label. (Though, I did get further on the Doom Mode) Unlocking more credits is better than nothing, but it doesn't make the player any better. (Not me, at least.)
What gives shmups their longetivity is their high level of difficulty. Overcoming one is a real achivement.
...Unless they're Bullet-Hell Shmups they're not that hard. Most Shmups I beat after a few tries. If I went through them again, I probably could 1CC them if I hadn't already. Also, it's not an achievement unless it's on Xbox Live. :P

And that's before you even get into scoring, which can be an entire game in itself.
I've never really been into scoring in Shmups for some reason. Unless it's Asteroids or Galaga. :P
With a credit unlock system I can only see a small portion of the game at the start, and I need to play it more to be able to see more.
You can say the same thing for a game that gives you a locked amount of credits, though.
If I spend all my time credit feeding through Raiden and Mushi Futari I'm not going to get any better.
I credit fed through all of Raiden III and I got better at it. Hell, on the playthrough where I actually beat the game, I beat the game on three credits. Earlier that day, I barely got anywhere on three credits.

EDIT: Forgot to include this:

The reason why I think Shmups should have continues (ideally, a choice on how many credits you have) is because if Shmups are going to break out of the "niche" market and get big sales, they're going to need to adopt some kind of system for the sissified mainstream gamers to play through the game. Having a choice of credits similar to Metal Slug Anthology would probably be the least compromising. The Elitists, I mean Hardcore players can pick 1 credit and repeat play until they 1CC, newbs can pick Free Play and just experience what the game has to offer, and everyone else can pick whatever number of credits they feel suits their skill level.
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Jrecee
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Re: Things you hate about different genres

Post by Jrecee »

Dynamite Headdy needs unlimited continues.
AppleQueso

Re: Things you hate about different genres

Post by AppleQueso »

Weekend_Warrior wrote:,,,

Fighting Games: I hate fighting games that feature a Story Mode. I know there's people out there who like these (I've never met them) but I could give a shit less about the story behind these characters. If I wanted to play a story-based game I'd go play Halo or Zelda, not Soul Calibur or Tekken. I play fighting games to fight.

...
The rest of your complaints are all valid, but this is just silly. You're complaining about something that is entirely optional and in nearly any case unobtrusive.
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Octopod
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Re: Things you hate about different genres

Post by Octopod »

GSZX1337 wrote:
Octopod wrote:I meant continuing at all. I guess it is a matter of opinion but I think a shmup is beaten by a 1cc not by using continues.
How is it opinion? You beat a game if you cleared (or beat) all of the levels. Unless, maybe you equate "beating" a game to "mastering" it?
1CCing a game is not mastering it. 1CC is the first step, mastering comes from learning the scoring system.
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AmishSamurai
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Re: Things you hate about different genres

Post by AmishSamurai »

Platformers where the slightest tap will send you flying 8 miles back and inevitably off of whatever you're standing on. I'm looking at you NES Castlevanias. Flying enemies as well.

RPGs with practically mandatory neverending grind. I consider having to go through minigames to get the best unlocks (Triple Triad, Chocobo Breeding) a form of grinding too. I'm playing an RPG for the story- it's rather jarring when there's a meteor floating over Midgar and you go "hey, let's go to the Golden Saucer! Sepiroth will wait!"

DLC in general. Especially when it's just downloading a patch to unlock something already on the disc. Or something that should be expected, like Multiplayer.

Stealth games that decide for the last level/boss to put you in a decidedly non-stealth situation where you may as well be playing an ordinary shooter to get your way out.
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Limewater
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Re: Things you hate about different genres

Post by Limewater »

Gamerforlife wrote:
Point and Click Adventure games
There is always at least one or two puzzles that make no sense at all and require lots of trial and error to figure out. Something that really annoyed me with quite a few SCUMM games I've played. There is a difference between something requiring lateral thinking and something just not making any sense at all
I'd be curious to know which SCUMM games you feel have a few completely random puzzles. I always found them to be pretty fair. There are plenty of other graphic adventure games that I found to have a lot more "WTF" moments. Like Shadowgate.
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Dylan
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Re: Things you hate about different genres

Post by Dylan »

FPSs: You can't see behind you. This results in a large number of deaths by circumstance, where somebody wanders behind you and for that, you die (MW2).

Also, snipers. I hate hate hate sniping in games, at least when it disbalances things. This is why I have such a hard time playing Halo, I start trying to make my way across Valhalla and I die repeatedly because someone on the other side of the map happens to have the right gun. Now, I can appreciate that it takes some degree of skill to snipe effectively, but honestly it shouldn't just play out like shooting fish in a barrel, me operating as the fish.

As a few other have said, unskippable cut scenes. Some games could be made literally hundreds of times better if I didn't have to watch their awful cutscenes every time I played them.
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Jrecee
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Re: Things you hate about different genres

Post by Jrecee »

AmishSamurai wrote:Platformers where the slightest tap will send you flying 8 miles back and inevitably off of whatever you're standing on. I'm looking at you NES Castlevanias. Flying enemies as well.
Check out the snow levels in High Seas Havoc for the genesis. If you can make it that far before destroying all your controllers.
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GSZX1337
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Re: Things you hate about different genres

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Octopod wrote:
GSZX1337 wrote:
Octopod wrote:I meant continuing at all. I guess it is a matter of opinion but I think a shmup is beaten by a 1cc not by using continues.
How is it opinion? You beat a game if you cleared (or beat) all of the levels. Unless, maybe you equate "beating" a game to "mastering" it?
1CCing a game is not mastering it. 1CC is the first step, mastering comes from learning the scoring system.
Okay, then what do you call it when someone beats all the stages on more than 1 credit? :?
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Octopod
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Re: Things you hate about different genres

Post by Octopod »

GSZX1337 wrote: Okay, then what do you call it when someone beats all the stages on more than 1 credit? :?

Nothing. Practice? You can call it whatever you want though. I do not actually get pissed or anything when I see people say they beat a shmup and they "only" use x amount of continues. I just roll my eyes and go on with whatever I was doing.

To be clear, this is how I feel about all arcade style games that have endings, not just shmups. I wouldn't credit feed Metal Slug and say I beat it either for example.
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