How is it opinion? You beat a game if you cleared (or beat) all of the levels. Unless, maybe you equate "beating" a game to "mastering" it?Octopod wrote:I meant continuing at all. I guess it is a matter of opinion but I think a shmup is beaten by a 1cc not by using continues.
I totally agree with you there. I beat Super C and Contra, but 1CCing them was... phenomenal.Yeah you saw the end still if you continue your way through the game but it is not the same imo.
Now that we have Gradius V, I tend to refer to that style as the R-Type style since that's the only popular Shmup series I can think of that still does the checkpoint system.MrPopo wrote:Ahh, the Gradius-style gameplay. Fortunately, that seems to have gone away in favor of one-hit deaths but you respawn at the same spot.
I think that Treasure should've thrown some Vert stages in and called it Salamander 3. Shit, sometimes I call it Salamander 3 accidentally.Heck, they even fixed it in Gradius V to spawn you in the same place so you can pick up your options again.
While I don't quite after using a credit, I do hate mainstream reviews for (probably) the same reasons they do and more. I hate it when I read a review on a Shmup (I don't know why I still read reviews, even for shits and giggles) and it says dumb shit like:There people fall into two camps. Camp one is the 1ccers who quit after they lose all their lives, and the other is the people who credit-feed to beat the game and then complain that it's too short (they HATE mainstream reviewers there)
Why don't we just bash a Pac-Man game for having similar maps and the same four enemies on screen every stage?The game requires too much memorization, has shallow gameplay, the game is short, one hit and you die.
No it doesn't. I've unlocked an assload credits on Radiant Silvergun and I haven't gotten much better. Same with Ketsui Death Label. (Though, I did get further on the Doom Mode) Unlocking more credits is better than nothing, but it doesn't make the player any better. (Not me, at least.)The thing about unlocking credits is it forces you to get better.
...Unless they're Bullet-Hell Shmups they're not that hard. Most Shmups I beat after a few tries. If I went through them again, I probably could 1CC them if I hadn't already. Also, it's not an achievement unless it's on Xbox Live.What gives shmups their longetivity is their high level of difficulty. Overcoming one is a real achivement.
I've never really been into scoring in Shmups for some reason. Unless it's Asteroids or Galaga.And that's before you even get into scoring, which can be an entire game in itself.
You can say the same thing for a game that gives you a locked amount of credits, though.With a credit unlock system I can only see a small portion of the game at the start, and I need to play it more to be able to see more.
I credit fed through all of Raiden III and I got better at it. Hell, on the playthrough where I actually beat the game, I beat the game on three credits. Earlier that day, I barely got anywhere on three credits.If I spend all my time credit feeding through Raiden and Mushi Futari I'm not going to get any better.
EDIT: Forgot to include this:
The reason why I think Shmups should have continues (ideally, a choice on how many credits you have) is because if Shmups are going to break out of the "niche" market and get big sales, they're going to need to adopt some kind of system for the sissified mainstream gamers to play through the game. Having a choice of credits similar to Metal Slug Anthology would probably be the least compromising. The Elitists, I mean Hardcore players can pick 1 credit and repeat play until they 1CC, newbs can pick Free Play and just experience what the game has to offer, and everyone else can pick whatever number of credits they feel suits their skill level.
