Re: Games Beaten 2024
Posted: Sat Jun 15, 2024 12:42 am
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023
1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC
29. Dread Delusion - PC
30. Alan Wake 2: Night Springs - PC
31. PO'ed: Definitive Edition - PC
PO'ed is an FPS that was first released on the 3DO back in '95. It later got a port to the PS1, but never ended up on PC until Nightdive decided to remaster it, now that they've run out of good old titles that they can get the rights to. While PO'ed does explore some new ground, it is horribly jank with some utterly terrible level design.
The thing that set PO'ed apart in the advertising of the time is that instead of being a standard soldier, like most FPS's of the time, you are a chef who signed up for an easy tour of staying back in the ship while the actual soldiers fight aliens. But apparently that goes wrong, so you need to defeat all the aliens. No bosses, just a bunch of regular aliens. The game is divided into three acts, though there is no explicit act title card, just the fact that you always start each act with the same level that you then jump into the appropriate teleport for the act you're on.
The game has a fairly diverse set of weapons. You start with a frypan and quickly gain a throwable butcher's knife that respawns in your hand when you throw it. Both of these deal more damage as your health goes down. After that, you get a drill (worse version of Doom's chainsaw), pistol, flamethrower (fairly decent, but it shares ammo with the jetpack), rapid fire rifle, rocket launcher, bouncy shot gun, a rapid fire energy gun (that I never found), and a guided missile launcher that acts like UT's Redeemer, but without the huge explosion radius. Most of the weapons share their ammo with something else, which is more of a problem early, before you find one of the ammo expansion upgrades. For the most part, they're fairly effective, though you definitely need to rely on the auto aim to deal with how fast enemies move, especially the flying enemies.
The most notable thing about PO'ed is the jetpack that is a heavy part of the gameplay. You get it extremely early, and it is critical for making it through many of the levels. It both came out before Duke 3D's jetpack, and it handles much more interestingly. Duke 3D uses standard swimming physics of you just having a fixed Z coordinate that you can then increase and decrease at will. PO'ed jetpack has full physics; when you first jet off there is acceleration, and when you let off the button you start hovering. A quick tap will cause you to start descending. What turns a potentially fun mechanic is the fact that the player character takes some pretty insane knockback from all enemy projectiles, both in air and on the ground. This makes flying around much harder, especially when you need to do some precision maneuvering to hit switches.
The game features a solid in-game map that lets you know what areas you've visited and which ones you haven't. It also shows everything at all times, so it's easier to find secret walls. This is the one good thing I can say about the levels. The level design is overall a train wreck. To beat a level you need to get into the exit teleporter. Sometimes this is just finding it, sometimes you need to trigger it's appearance. What triggers the appearance can be very obtuse; it might be flicking a bunch of switches, it might be killing some enemies. Many of the levels have large chunks that are completely useless; they exist to have enemies to bleed your resources and maybe give you some items to make up for it. Some exits are behind secrets; the fact the level map shows the secrets is the only saving grace.
Overall, PO'ed tries to do some new things but is held back by a bunch of poor game design choices. I'd only recommend it to students of FPS history.
1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC
29. Dread Delusion - PC
30. Alan Wake 2: Night Springs - PC
31. PO'ed: Definitive Edition - PC
PO'ed is an FPS that was first released on the 3DO back in '95. It later got a port to the PS1, but never ended up on PC until Nightdive decided to remaster it, now that they've run out of good old titles that they can get the rights to. While PO'ed does explore some new ground, it is horribly jank with some utterly terrible level design.
The thing that set PO'ed apart in the advertising of the time is that instead of being a standard soldier, like most FPS's of the time, you are a chef who signed up for an easy tour of staying back in the ship while the actual soldiers fight aliens. But apparently that goes wrong, so you need to defeat all the aliens. No bosses, just a bunch of regular aliens. The game is divided into three acts, though there is no explicit act title card, just the fact that you always start each act with the same level that you then jump into the appropriate teleport for the act you're on.
The game has a fairly diverse set of weapons. You start with a frypan and quickly gain a throwable butcher's knife that respawns in your hand when you throw it. Both of these deal more damage as your health goes down. After that, you get a drill (worse version of Doom's chainsaw), pistol, flamethrower (fairly decent, but it shares ammo with the jetpack), rapid fire rifle, rocket launcher, bouncy shot gun, a rapid fire energy gun (that I never found), and a guided missile launcher that acts like UT's Redeemer, but without the huge explosion radius. Most of the weapons share their ammo with something else, which is more of a problem early, before you find one of the ammo expansion upgrades. For the most part, they're fairly effective, though you definitely need to rely on the auto aim to deal with how fast enemies move, especially the flying enemies.
The most notable thing about PO'ed is the jetpack that is a heavy part of the gameplay. You get it extremely early, and it is critical for making it through many of the levels. It both came out before Duke 3D's jetpack, and it handles much more interestingly. Duke 3D uses standard swimming physics of you just having a fixed Z coordinate that you can then increase and decrease at will. PO'ed jetpack has full physics; when you first jet off there is acceleration, and when you let off the button you start hovering. A quick tap will cause you to start descending. What turns a potentially fun mechanic is the fact that the player character takes some pretty insane knockback from all enemy projectiles, both in air and on the ground. This makes flying around much harder, especially when you need to do some precision maneuvering to hit switches.
The game features a solid in-game map that lets you know what areas you've visited and which ones you haven't. It also shows everything at all times, so it's easier to find secret walls. This is the one good thing I can say about the levels. The level design is overall a train wreck. To beat a level you need to get into the exit teleporter. Sometimes this is just finding it, sometimes you need to trigger it's appearance. What triggers the appearance can be very obtuse; it might be flicking a bunch of switches, it might be killing some enemies. Many of the levels have large chunks that are completely useless; they exist to have enemies to bleed your resources and maybe give you some items to make up for it. Some exits are behind secrets; the fact the level map shows the secrets is the only saving grace.
Overall, PO'ed tries to do some new things but is held back by a bunch of poor game design choices. I'd only recommend it to students of FPS history.