Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023
1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC
29. Dread Delusion - PC
30. Alan Wake 2: Night Springs - PC
31. PO'ed: Definitive Edition - PC
PO'ed is an FPS that was first released on the 3DO back in '95. It later got a port to the PS1, but never ended up on PC until Nightdive decided to remaster it, now that they've run out of good old titles that they can get the rights to. While PO'ed does explore some new ground, it is horribly jank with some utterly terrible level design.
The thing that set PO'ed apart in the advertising of the time is that instead of being a standard soldier, like most FPS's of the time, you are a chef who signed up for an easy tour of staying back in the ship while the actual soldiers fight aliens. But apparently that goes wrong, so you need to defeat all the aliens. No bosses, just a bunch of regular aliens. The game is divided into three acts, though there is no explicit act title card, just the fact that you always start each act with the same level that you then jump into the appropriate teleport for the act you're on.
The game has a fairly diverse set of weapons. You start with a frypan and quickly gain a throwable butcher's knife that respawns in your hand when you throw it. Both of these deal more damage as your health goes down. After that, you get a drill (worse version of Doom's chainsaw), pistol, flamethrower (fairly decent, but it shares ammo with the jetpack), rapid fire rifle, rocket launcher, bouncy shot gun, a rapid fire energy gun (that I never found), and a guided missile launcher that acts like UT's Redeemer, but without the huge explosion radius. Most of the weapons share their ammo with something else, which is more of a problem early, before you find one of the ammo expansion upgrades. For the most part, they're fairly effective, though you definitely need to rely on the auto aim to deal with how fast enemies move, especially the flying enemies.
The most notable thing about PO'ed is the jetpack that is a heavy part of the gameplay. You get it extremely early, and it is critical for making it through many of the levels. It both came out before Duke 3D's jetpack, and it handles much more interestingly. Duke 3D uses standard swimming physics of you just having a fixed Z coordinate that you can then increase and decrease at will. PO'ed jetpack has full physics; when you first jet off there is acceleration, and when you let off the button you start hovering. A quick tap will cause you to start descending. What turns a potentially fun mechanic is the fact that the player character takes some pretty insane knockback from all enemy projectiles, both in air and on the ground. This makes flying around much harder, especially when you need to do some precision maneuvering to hit switches.
The game features a solid in-game map that lets you know what areas you've visited and which ones you haven't. It also shows everything at all times, so it's easier to find secret walls. This is the one good thing I can say about the levels. The level design is overall a train wreck. To beat a level you need to get into the exit teleporter. Sometimes this is just finding it, sometimes you need to trigger it's appearance. What triggers the appearance can be very obtuse; it might be flicking a bunch of switches, it might be killing some enemies. Many of the levels have large chunks that are completely useless; they exist to have enemies to bleed your resources and maybe give you some items to make up for it. Some exits are behind secrets; the fact the level map shows the secrets is the only saving grace.
Overall, PO'ed tries to do some new things but is held back by a bunch of poor game design choices. I'd only recommend it to students of FPS history.
Games Beaten 2024
Re: Games Beaten 2024
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Games Beaten 2024
1. Lufia & the Fortress of Doom (SNES)
2. OutRun 2 SP (PS2)
3. Dynamite Cop (DC)*
4. Soul Calibur (DC)*
5. Melfand Stories (SFC)
6. Lufia II: Rise of the Sinistrals (SNES)
7. Dynamite Cop (Arcade)*

8. Klonoa 2: Lunatea's Veil (PS2)
After playing through the first Klonoa game on the PS1 last year and really enjoying it, I knew I wanted to try out the PS2 sequel. I had heard mixed feedback about the sequel, but I wanted to give it a shot for myself. I finally tracked down a copy and gave it a go.
Regarding the gameplay, most of the mechanics are very similar to the first entry, where you'll be grabbing enemies to throw at interactive objects in the level or using them to double jump or even fly. However, Klonoa 2 adds another type of level to the mix, which consists of the main character being on a hoverboard. There are a few of these scattered throughout the adventure, and I found the change in style to be a nice touch. Your timing will have to be down pat to collect all the stars and gems in these levels, as they are similar to an autoscroll stage, where everything is pushing forward.
Similar to the first game, there are gems to collect in every level, and you'll get an extra life after you reach 100 gems. However, instead of prisoners, Klonoa 2 went with a more positive secondary item to collect, and in the sequel, you are trying to get six stars throughout each level. I was able to collect every star in the game except for two. I missed one star in Volk City and one in Volkan Inferno. However, when it came to collecting over 150 gems in each level, I wasn't as successful, which gives me a nice challenge to try to take on when I feel like revisiting this one. If the player is able to collect all the stars throughout the game, they'll unlock two bonus levels.
Graphics wise, Klonoa 2 is a good looking game for the PS2, and it's definitely a big step up from the original entry on the PS1. Also, the cutscenes sprinkled in to advance the plot are well done. One particular effect I really liked is the camera angle used when Klonoa hits a launch pad and goes flying in the air. The camera switches to a view above Klonoa and creates a really cool effect. Regarding the music, Klonoa 2 consists mostly of calming and tranquil music, with a few upbeat songs here and there and some darker tunes being played during boss battles. I think overall the soundtrack's composer did good job creating something that fits the quirky atmosphere of the game.
Overall, I think Klonoa 2 is a great 2.5D platformer to play through. The game isn't too long and veterans of the genre will most likely not find it to be very challenging, but it's a fun romp while it lasts. The development team did a great job of putting together an immersive platforming experience at a time when the genre had fallen out of favor. Check this one out!
2. OutRun 2 SP (PS2)
3. Dynamite Cop (DC)*
4. Soul Calibur (DC)*
5. Melfand Stories (SFC)
6. Lufia II: Rise of the Sinistrals (SNES)
7. Dynamite Cop (Arcade)*

8. Klonoa 2: Lunatea's Veil (PS2)
After playing through the first Klonoa game on the PS1 last year and really enjoying it, I knew I wanted to try out the PS2 sequel. I had heard mixed feedback about the sequel, but I wanted to give it a shot for myself. I finally tracked down a copy and gave it a go.
Regarding the gameplay, most of the mechanics are very similar to the first entry, where you'll be grabbing enemies to throw at interactive objects in the level or using them to double jump or even fly. However, Klonoa 2 adds another type of level to the mix, which consists of the main character being on a hoverboard. There are a few of these scattered throughout the adventure, and I found the change in style to be a nice touch. Your timing will have to be down pat to collect all the stars and gems in these levels, as they are similar to an autoscroll stage, where everything is pushing forward.
Similar to the first game, there are gems to collect in every level, and you'll get an extra life after you reach 100 gems. However, instead of prisoners, Klonoa 2 went with a more positive secondary item to collect, and in the sequel, you are trying to get six stars throughout each level. I was able to collect every star in the game except for two. I missed one star in Volk City and one in Volkan Inferno. However, when it came to collecting over 150 gems in each level, I wasn't as successful, which gives me a nice challenge to try to take on when I feel like revisiting this one. If the player is able to collect all the stars throughout the game, they'll unlock two bonus levels.
Graphics wise, Klonoa 2 is a good looking game for the PS2, and it's definitely a big step up from the original entry on the PS1. Also, the cutscenes sprinkled in to advance the plot are well done. One particular effect I really liked is the camera angle used when Klonoa hits a launch pad and goes flying in the air. The camera switches to a view above Klonoa and creates a really cool effect. Regarding the music, Klonoa 2 consists mostly of calming and tranquil music, with a few upbeat songs here and there and some darker tunes being played during boss battles. I think overall the soundtrack's composer did good job creating something that fits the quirky atmosphere of the game.
Overall, I think Klonoa 2 is a great 2.5D platformer to play through. The game isn't too long and veterans of the genre will most likely not find it to be very challenging, but it's a fun romp while it lasts. The development team did a great job of putting together an immersive platforming experience at a time when the genre had fallen out of favor. Check this one out!
- Markies
- Next-Gen
- Posts: 1522
- Joined: Fri Mar 27, 2015 4:29 pm
- Location: St. Louis, Missouri
- Contact:
Re: Games Beaten 2024
Markies' Games Beat List Of 2024!
***Denotes Replay For Completion***
1. Mario Kart Wii (Wii)
2. Jackal (NES)
***3. Evolution: The World Of Sacred Device (SDC)***
4. Skies Of Arcadia Legends (GCN)
5. Ratchet & Clank: Going Commando (PS2)
6. Sunset Riders (GEN)
***7. Tactics Ogre (PS1)***
***8. Forza Motorsport (XBOX)***
9. Riviera: The Promised Land (GBA)
***10. Darkstalkers (PS1)***
***11. Splatoon (WiiU)***
12. Eiyuden Chronicle: Rising (NSW)
***13. Dusty Diamond's All-Star Softball (NES)***
14. 3D Dot Game Heroes (PS3)
***15. Puzzle Kingdoms (Wii)***
16. Teenage Mutant Ninja Turtles: Fall Of The Foot Clan (GB)
17. Steel Empire (GEN)
***18. Super Mario Strikers (GCN)***
19. Evolution 2: Far Off Promise (SDC)
20. The King Of Fighters '95 (PS1)
21. Disgaea 3: Absence Of Justice (PS3)
22. Jade Empire: Limited Edition (XBOX)

I beat Jade Empire: Limited Edition on the Microsoft XBOX this evening!
Back in 2016 and 2020 respectively, I played through KOTOR 1 and 2. Even though KOTOR 2 wasn't made by Bioware, it was very similar and used the same basic formula. With both of those out of the way, it was time to buy Jade Empire and play there often overlook game before diving into their most popular games, Dragon Age and Mass Effect. Surprisingly, it took me quite a while to find a copy until last year when I browsing a local game store and found a Limited Edition version. Needing a XBOX game to play this year, I was inclined to give this one a go as it had been another 4 years since I played a Bioware game.
It did not take long, but I eventually found myself in a Bioware game. The game takes place in a more mystical and traditional version of China. After picking your character, you are placed in a Martial Arts School and are tasked with being the chosen one. You are then set forth on your journey where you meeting colorful characters, party members and are tasked to bring down an Empire. Besides the Star Wars license, Jade Empire is more of an Action RPG. There are no d20 dice rolls behind the scenes as everything takes place in real time. The combat is not the deepest in the world, but it is fun and exciting. It has a nice rock-paper-scissors mechanic that is enjoyable to play around with. The game isn't that long as it is between 15 and 25 hours, depending on the side quests. The characters you meet along the way are the most exciting and fun part of the game. They are very unique and enjoyable to talk with.
But, man, is there a lot of talking in the game. It is really cool they have big name actors playing them like John Cleese, but they just keep talking. Honestly, for such a short game compared to KOTOR, I would say the majority of the time is spent talking. The final few hours became a little tedious especially after a strange twist that I didn't think worked very well.
Overall, I still really enjoyed Jade Empire. Granted, the combat can be very basic as you can finish most fights in just a few attacks, but I did enjoy that the most of the game. The characters, conversations and missions were mostly fun, but they can also be a bit much at time. If you are looking for a smaller version of a Bioware game, Jade Empire is a great place to start. You don't get the full depth of the game, but you can also enjoy it in its bite size form!
***Denotes Replay For Completion***
1. Mario Kart Wii (Wii)
2. Jackal (NES)
***3. Evolution: The World Of Sacred Device (SDC)***
4. Skies Of Arcadia Legends (GCN)
5. Ratchet & Clank: Going Commando (PS2)
6. Sunset Riders (GEN)
***7. Tactics Ogre (PS1)***
***8. Forza Motorsport (XBOX)***
9. Riviera: The Promised Land (GBA)
***10. Darkstalkers (PS1)***
***11. Splatoon (WiiU)***
12. Eiyuden Chronicle: Rising (NSW)
***13. Dusty Diamond's All-Star Softball (NES)***
14. 3D Dot Game Heroes (PS3)
***15. Puzzle Kingdoms (Wii)***
16. Teenage Mutant Ninja Turtles: Fall Of The Foot Clan (GB)
17. Steel Empire (GEN)
***18. Super Mario Strikers (GCN)***
19. Evolution 2: Far Off Promise (SDC)
20. The King Of Fighters '95 (PS1)
21. Disgaea 3: Absence Of Justice (PS3)
22. Jade Empire: Limited Edition (XBOX)

I beat Jade Empire: Limited Edition on the Microsoft XBOX this evening!
Back in 2016 and 2020 respectively, I played through KOTOR 1 and 2. Even though KOTOR 2 wasn't made by Bioware, it was very similar and used the same basic formula. With both of those out of the way, it was time to buy Jade Empire and play there often overlook game before diving into their most popular games, Dragon Age and Mass Effect. Surprisingly, it took me quite a while to find a copy until last year when I browsing a local game store and found a Limited Edition version. Needing a XBOX game to play this year, I was inclined to give this one a go as it had been another 4 years since I played a Bioware game.
It did not take long, but I eventually found myself in a Bioware game. The game takes place in a more mystical and traditional version of China. After picking your character, you are placed in a Martial Arts School and are tasked with being the chosen one. You are then set forth on your journey where you meeting colorful characters, party members and are tasked to bring down an Empire. Besides the Star Wars license, Jade Empire is more of an Action RPG. There are no d20 dice rolls behind the scenes as everything takes place in real time. The combat is not the deepest in the world, but it is fun and exciting. It has a nice rock-paper-scissors mechanic that is enjoyable to play around with. The game isn't that long as it is between 15 and 25 hours, depending on the side quests. The characters you meet along the way are the most exciting and fun part of the game. They are very unique and enjoyable to talk with.
But, man, is there a lot of talking in the game. It is really cool they have big name actors playing them like John Cleese, but they just keep talking. Honestly, for such a short game compared to KOTOR, I would say the majority of the time is spent talking. The final few hours became a little tedious especially after a strange twist that I didn't think worked very well.
Overall, I still really enjoyed Jade Empire. Granted, the combat can be very basic as you can finish most fights in just a few attacks, but I did enjoy that the most of the game. The characters, conversations and missions were mostly fun, but they can also be a bit much at time. If you are looking for a smaller version of a Bioware game, Jade Empire is a great place to start. You don't get the full depth of the game, but you can also enjoy it in its bite size form!
- alienjesus
- Next-Gen
- Posts: 8847
- Joined: Tue Feb 24, 2009 7:10 pm
- Location: London, UK.
Re: Games Beaten 2024
AJ's games beaten 2024:
1. Yakuza 3 Remastered PS4
2. Gley Lancer Mega Drive
3. Flink Mega Drive
4. Zero Wing Mega Drive
5. Super Bomberman 3 SNES
6. Streets of Rage Master System *NEW*
7. Goof Troop SNES *NEW*
8. Pokémon Card GB2: Great Rocket-Dan Sanjō! GBC *NEW*
9. Pop'n Twinbee: Rainbow Bell Adventures SNES *NEW*
10. Ganbare Goemon 2: Kiteretsu Shougun Magginesu SNES *NEW*
Streets of Rage

The Streets of Rage franchise is a long time favourite of mine, with 1 and especially 2 being some of the most defining titles of my childhood. I’ve previously played through the Game Gear port of Streets of Rage 1 which I thought was OK, but nothing special. Out of curiosity I recently decided to give the Master System version (which is completely different to the Game Gear port) a go, and I was surprised to find that not only is it a surprisingly competent port to weaker hardware, it also stands out as being maybe the best beat-em-up on 8 bit hardware.
The Master System port of Streets of Rage offers a surprisingly accurate version of the game. Whereas the Game Gear one had ugly jumbles of pixels for sprites and was missing almost half of the games stages, the Master System port looks fantastic, features all 8 levels and all 3 playable characters, and also has most of the games key setpieces. I was amazed to see stuff like the lift level here and functioning, and the only major mechanic I noticed was compromised were the stampers in the factory, which have been replaced with lasers which function mostly the same way. You even get a little something new as the factory boss (which was a repeat of the stage 2 boss in the original game) has been replaced with a new enemy unique to the master system version.
It’s not all perfect as you might expect. The hit detection is competent but not quite as good as the mega drive game, and due to hardware limitations you only get a maximum of 2 enemies on screen at once. The music has some decent renditions of the soundtrack from the Mega Drive game, but they’re obviously not as good as the real thing, and there’s also less songs in total, leading to some odd situations where level tunes are replaced. The worst offender here is level 2 which uses the very short character select loop throughout. Also, whilst the new factory boss is cool to see, it’s easily the most irritating enemy in the game so the game might be better off without him.
Despite the flaws though, this is a super impressive port and contains far less of the usual jank of 8 bit beat-em-ups. It’s hard to recommend this game nowadays as there’s obviously the superior Mega Drive game more readily available, and this game has probably been mostly forgotten due to that though. Looking at it from a simple hardware perspective though, this is one of the Master System’s top titles, and one of the best games in the genre for this console generation. Worth a play, if only to see what they managed to pull off here.
Goof Troop

Goof Troop is a SNES game by Capcom, purveyors of generally pretty decent licensed Disney games. Unlike most of their offering though, and perhaps surprisingly, Goof Troop is an action puzzle game rather than a platformer. Me and a buddy played through the whole game in co-op, with one of us playing as Goofy, who is slower but can defeat tougher enemies in on attack, and the other as Max, who is quicker but weaker.
The game is a top down game where Goofy and Max move through screens picking up and throwing barrels at enemies and kicking blocks which slide along the floor. Sometimes these blocks need kicked in a specific way to clear the path to the next screen. Goofy and Max also get to pick up one item each, which are crucial to progressing through the level. Items include keys to open doors, grappling hook guns to make tightrope walkways across gaps, and candles to light dark rooms. Each character can only carry one item, so you sometimes have to give up something useful for a key, or else prioritise who gets what.
The difficulty of the game is generally pretty reasonable, but you will have to think through some puzzles for sure. The bosses can sometimes feel like a bit of a difficulty spike, especially a boss fight vs 2 skeleton enemies about halfway through the game.
Goof Troop does something a bit different compared to many licensed games of the time, and for the most part it succeeds in being an interesting and fun co-op adventure. It’s not a must-own, but it’s a fun time to play through, especially if you can find a friend to play it with.
Pokémon Card GB2: Great Rocket-Dan Sanjō!

As a kid I, like most kids my age, was really into collecting Pokémon cards. Unlike many kids my age, I was really keen on actually playing the Pokémon trading card game as an actual game. However, finding opponents to play against was virtually impossible, so I ended up being a big fan of the Pokémon Trading Card Game for GBC, which offered basically all the cards from the first 3 sets inside of a fun little adventure with a variety of CPU trainers to play against.
Fast forward 20 years or so, and I’m actually starting to get back into Pokémon card collecting. I’ve picked up all the cards from the first 4 sets, and I fancy playing a few matches again. Luckily, there’s a sequel to the trading card game I hadn’t yet played. It was exclusive to Japan, but now thanks to a fan translation I can play it finally.
Pokémon TCG2 is an upgrade over the first, but ultimately is more of the same. In addition to the first 3 sets of cards, Pokémon TCG2 adds cards from the Team Rocket set (the 4th main set in the west) as well as lots of cards which were exclusive to Japan via various sets that were never originally localised. There are twice as many opponents to play against too, so lots more decks to play against. The story goes that team Great Rocket fly to the island and steal everyones Pokémon cards, so you have to set out to beat them and get everyones cards back.
In order to mix it up a bit, the battles versus Team Great Rocket trainers come with various caveats. Sometimes they have restrictions they impose on your deck before you’ll fight them, such as ‘only use grass energy’ or ‘have 4 Rattata cards in your deck’, and sometimes they add extra rules such as ‘fire type pokemon have no weakness’ or ‘discarded energy cards can’t be shuffled back into the deck’. These are entertaining at first but get tedious later when you feel you need to swap decks constantly. They can also cause you to need to grind for cards if you get a requirement to ‘have 4 spearows’ and you only have 1.
Overall, I had a great time with Pokemon TCG2. It’s more of the same, but I love the original and the extra card diversity means there’s way more fun decks you can make here. The game gets a bit too easy later on when you have enough cards to make any deck you want, but is at it’s best throughout when you’re doing your best to make decks with the random assortment of cards you pull from packs you win. The presentation is as charming as ever and the music continues to be some of the best on the console. The fan translation is high quality too. This is definitely worth a play if you have any interest in the card game at all.
Pop'n Twinbee: Rainbow Bell Adventures

Pop’n Twinbee: Rainbow Bell Adventures is an entry in the classic Twinbee shmup franchise, only rather unusually it’s not a shmup. Instead, this is a sidescrolling platformer where you play as Twinbee, Winbee or Gwinbee, the 3 ships from the game and explore a bunch of sidescrolling levels collecting bells.
The game is clearly built on top of the engine used for Sparkster, as all of the crafts have the ability to charge up a dash similarly to the Rocket Knight, and blast off in any direction. You can chain these upwards to fly into the air (there’s a reward at 6000ft in the first stage!). You can also charge up a punch to smash blocks and enemies as well as hit enemies with a weapon. These weapons are the main difference between the characters, as well as the length of time it takes to charge a boost or punch. Twinbee is average at both, whereas Winbee boosts quicker but punches slower, and Gwinbee is the opposite.
Levels are grouped by theme and played in a linear order, but the actual levels themselves are often open and require some exploration to progress through. Weirdly, this is probably due to the changes they made when localising this one to Europe. In Europe, every level is in a linear order, but in the Japanese version you could progress through levels in multiple ways with levels often having multiple exists that led to different places. These exits still exist but all lead to the same place now. The Japanese version also mixed up level themes more and had multiple endings, but all of this was bizarrely stripped out of the PAL version.
Whilst the game mechanics are actually pretty fun in Rainbow Bell Adventures, I was overall more mixed on the game. The level design often features some janky environment that punish the use of the bosot even whilst asking you to use it, and bosses are often pretty tough. I wouldn’t rush to play Rainbow Bell Adventures, but it’s a decent enough time if you have it.
Ganbare Goemon 2: Kiteretsu Shougun Magginesu

Ganbare Goemon 2 is the second Goemon game for SNES (or rather, for Super Famicom as this one never got a western release). The story goes that General McGuinness, a western general is invading Japan and trying to westernise it’s culture with an army of bunnymen, and you set out to stop him. The game takes the form of a sidescrolling platformer, and you can play as Goemon, his pal Ebisumaru or the clockwork robot ninja Sasuke. Sasuke is better at platforming and has better range but weaker attacks, Ebisumaru is worse at jumping but hits hard, and Goemon as expected is your jack of all trades character.
The game takes place over several worlds with several platforming levels in each, as well as towns which you can explore. In these towns you can play mini-games, buy useful items and get information about stuff. As is par for the course, there’s often a lot of humour and 4th wall breaking. There’s also a lot of stuff that’s out-of-place for the time period, include your giant sentient mech friend Impact who you ride in for several of the games boss fights. These, whilst fun, are a real challenge with a new gameplay mechanic and high difficulty meaning that I needed to replay the fights many times to win.
Speaking of difficulty, this game is challenging in the old-school Konami way, but never feels too unfair. The game makes you lose coins when game overing but you can continue on from where you last saved, and save points are available in every town.
Playing this game with the fan translation was a lot of fun, and the high quality and excellent presentation makes me sad we didn’t officially get this game in the west. That said, the fan translation will be much more accurate to the games content than the game would have been if was translated in the mid-90s, so maybe it’s a blessing in disguise!
I really liked Ganbare Goemon 2, and I went back to do the extra difficult optional post-game level too. I’m really looking forward to giving the other games on SNES a try too. I hope one day we’ll see a Goemon collection released for modern systems, but I wont get my hopes up. Until then, this fan translation is a fantastic way to play through a great game.
1. Yakuza 3 Remastered PS4
2. Gley Lancer Mega Drive
3. Flink Mega Drive
4. Zero Wing Mega Drive
5. Super Bomberman 3 SNES
6. Streets of Rage Master System *NEW*
7. Goof Troop SNES *NEW*
8. Pokémon Card GB2: Great Rocket-Dan Sanjō! GBC *NEW*
9. Pop'n Twinbee: Rainbow Bell Adventures SNES *NEW*
10. Ganbare Goemon 2: Kiteretsu Shougun Magginesu SNES *NEW*
Streets of Rage

The Streets of Rage franchise is a long time favourite of mine, with 1 and especially 2 being some of the most defining titles of my childhood. I’ve previously played through the Game Gear port of Streets of Rage 1 which I thought was OK, but nothing special. Out of curiosity I recently decided to give the Master System version (which is completely different to the Game Gear port) a go, and I was surprised to find that not only is it a surprisingly competent port to weaker hardware, it also stands out as being maybe the best beat-em-up on 8 bit hardware.
The Master System port of Streets of Rage offers a surprisingly accurate version of the game. Whereas the Game Gear one had ugly jumbles of pixels for sprites and was missing almost half of the games stages, the Master System port looks fantastic, features all 8 levels and all 3 playable characters, and also has most of the games key setpieces. I was amazed to see stuff like the lift level here and functioning, and the only major mechanic I noticed was compromised were the stampers in the factory, which have been replaced with lasers which function mostly the same way. You even get a little something new as the factory boss (which was a repeat of the stage 2 boss in the original game) has been replaced with a new enemy unique to the master system version.
It’s not all perfect as you might expect. The hit detection is competent but not quite as good as the mega drive game, and due to hardware limitations you only get a maximum of 2 enemies on screen at once. The music has some decent renditions of the soundtrack from the Mega Drive game, but they’re obviously not as good as the real thing, and there’s also less songs in total, leading to some odd situations where level tunes are replaced. The worst offender here is level 2 which uses the very short character select loop throughout. Also, whilst the new factory boss is cool to see, it’s easily the most irritating enemy in the game so the game might be better off without him.
Despite the flaws though, this is a super impressive port and contains far less of the usual jank of 8 bit beat-em-ups. It’s hard to recommend this game nowadays as there’s obviously the superior Mega Drive game more readily available, and this game has probably been mostly forgotten due to that though. Looking at it from a simple hardware perspective though, this is one of the Master System’s top titles, and one of the best games in the genre for this console generation. Worth a play, if only to see what they managed to pull off here.
Goof Troop

Goof Troop is a SNES game by Capcom, purveyors of generally pretty decent licensed Disney games. Unlike most of their offering though, and perhaps surprisingly, Goof Troop is an action puzzle game rather than a platformer. Me and a buddy played through the whole game in co-op, with one of us playing as Goofy, who is slower but can defeat tougher enemies in on attack, and the other as Max, who is quicker but weaker.
The game is a top down game where Goofy and Max move through screens picking up and throwing barrels at enemies and kicking blocks which slide along the floor. Sometimes these blocks need kicked in a specific way to clear the path to the next screen. Goofy and Max also get to pick up one item each, which are crucial to progressing through the level. Items include keys to open doors, grappling hook guns to make tightrope walkways across gaps, and candles to light dark rooms. Each character can only carry one item, so you sometimes have to give up something useful for a key, or else prioritise who gets what.
The difficulty of the game is generally pretty reasonable, but you will have to think through some puzzles for sure. The bosses can sometimes feel like a bit of a difficulty spike, especially a boss fight vs 2 skeleton enemies about halfway through the game.
Goof Troop does something a bit different compared to many licensed games of the time, and for the most part it succeeds in being an interesting and fun co-op adventure. It’s not a must-own, but it’s a fun time to play through, especially if you can find a friend to play it with.
Pokémon Card GB2: Great Rocket-Dan Sanjō!

As a kid I, like most kids my age, was really into collecting Pokémon cards. Unlike many kids my age, I was really keen on actually playing the Pokémon trading card game as an actual game. However, finding opponents to play against was virtually impossible, so I ended up being a big fan of the Pokémon Trading Card Game for GBC, which offered basically all the cards from the first 3 sets inside of a fun little adventure with a variety of CPU trainers to play against.
Fast forward 20 years or so, and I’m actually starting to get back into Pokémon card collecting. I’ve picked up all the cards from the first 4 sets, and I fancy playing a few matches again. Luckily, there’s a sequel to the trading card game I hadn’t yet played. It was exclusive to Japan, but now thanks to a fan translation I can play it finally.
Pokémon TCG2 is an upgrade over the first, but ultimately is more of the same. In addition to the first 3 sets of cards, Pokémon TCG2 adds cards from the Team Rocket set (the 4th main set in the west) as well as lots of cards which were exclusive to Japan via various sets that were never originally localised. There are twice as many opponents to play against too, so lots more decks to play against. The story goes that team Great Rocket fly to the island and steal everyones Pokémon cards, so you have to set out to beat them and get everyones cards back.
In order to mix it up a bit, the battles versus Team Great Rocket trainers come with various caveats. Sometimes they have restrictions they impose on your deck before you’ll fight them, such as ‘only use grass energy’ or ‘have 4 Rattata cards in your deck’, and sometimes they add extra rules such as ‘fire type pokemon have no weakness’ or ‘discarded energy cards can’t be shuffled back into the deck’. These are entertaining at first but get tedious later when you feel you need to swap decks constantly. They can also cause you to need to grind for cards if you get a requirement to ‘have 4 spearows’ and you only have 1.
Overall, I had a great time with Pokemon TCG2. It’s more of the same, but I love the original and the extra card diversity means there’s way more fun decks you can make here. The game gets a bit too easy later on when you have enough cards to make any deck you want, but is at it’s best throughout when you’re doing your best to make decks with the random assortment of cards you pull from packs you win. The presentation is as charming as ever and the music continues to be some of the best on the console. The fan translation is high quality too. This is definitely worth a play if you have any interest in the card game at all.
Pop'n Twinbee: Rainbow Bell Adventures

Pop’n Twinbee: Rainbow Bell Adventures is an entry in the classic Twinbee shmup franchise, only rather unusually it’s not a shmup. Instead, this is a sidescrolling platformer where you play as Twinbee, Winbee or Gwinbee, the 3 ships from the game and explore a bunch of sidescrolling levels collecting bells.
The game is clearly built on top of the engine used for Sparkster, as all of the crafts have the ability to charge up a dash similarly to the Rocket Knight, and blast off in any direction. You can chain these upwards to fly into the air (there’s a reward at 6000ft in the first stage!). You can also charge up a punch to smash blocks and enemies as well as hit enemies with a weapon. These weapons are the main difference between the characters, as well as the length of time it takes to charge a boost or punch. Twinbee is average at both, whereas Winbee boosts quicker but punches slower, and Gwinbee is the opposite.
Levels are grouped by theme and played in a linear order, but the actual levels themselves are often open and require some exploration to progress through. Weirdly, this is probably due to the changes they made when localising this one to Europe. In Europe, every level is in a linear order, but in the Japanese version you could progress through levels in multiple ways with levels often having multiple exists that led to different places. These exits still exist but all lead to the same place now. The Japanese version also mixed up level themes more and had multiple endings, but all of this was bizarrely stripped out of the PAL version.
Whilst the game mechanics are actually pretty fun in Rainbow Bell Adventures, I was overall more mixed on the game. The level design often features some janky environment that punish the use of the bosot even whilst asking you to use it, and bosses are often pretty tough. I wouldn’t rush to play Rainbow Bell Adventures, but it’s a decent enough time if you have it.
Ganbare Goemon 2: Kiteretsu Shougun Magginesu

Ganbare Goemon 2 is the second Goemon game for SNES (or rather, for Super Famicom as this one never got a western release). The story goes that General McGuinness, a western general is invading Japan and trying to westernise it’s culture with an army of bunnymen, and you set out to stop him. The game takes the form of a sidescrolling platformer, and you can play as Goemon, his pal Ebisumaru or the clockwork robot ninja Sasuke. Sasuke is better at platforming and has better range but weaker attacks, Ebisumaru is worse at jumping but hits hard, and Goemon as expected is your jack of all trades character.
The game takes place over several worlds with several platforming levels in each, as well as towns which you can explore. In these towns you can play mini-games, buy useful items and get information about stuff. As is par for the course, there’s often a lot of humour and 4th wall breaking. There’s also a lot of stuff that’s out-of-place for the time period, include your giant sentient mech friend Impact who you ride in for several of the games boss fights. These, whilst fun, are a real challenge with a new gameplay mechanic and high difficulty meaning that I needed to replay the fights many times to win.
Speaking of difficulty, this game is challenging in the old-school Konami way, but never feels too unfair. The game makes you lose coins when game overing but you can continue on from where you last saved, and save points are available in every town.
Playing this game with the fan translation was a lot of fun, and the high quality and excellent presentation makes me sad we didn’t officially get this game in the west. That said, the fan translation will be much more accurate to the games content than the game would have been if was translated in the mid-90s, so maybe it’s a blessing in disguise!
I really liked Ganbare Goemon 2, and I went back to do the extra difficult optional post-game level too. I’m really looking forward to giving the other games on SNES a try too. I hope one day we’ll see a Goemon collection released for modern systems, but I wont get my hopes up. Until then, this fan translation is a fantastic way to play through a great game.
- prfsnl_gmr
- Next-Gen
- Posts: 12314
- Joined: Mon Jun 01, 2009 10:26 pm
- Location: Charlotte, North Carolina
Re: Games Beaten 2024
I’m glad someone else has finally played through the Master System Streets of Rage port! It is such a solid game and radically better than the Game Gear versions. While I could make an argument for Double Dragon II (NES), River City Ransom (NES), and Mighty Final Fight (NES), I am inclined to agree with you that the Master System version of Streets of Rage is the best 8-but beat ‘em up. It’s just so fun to pick up and play.
Be warned, however, if you try the sequel. The Master System version of SoR 2 looks great, but is way, way too hard to be any fun.
Be warned, however, if you try the sequel. The Master System version of SoR 2 looks great, but is way, way too hard to be any fun.
Re: Games Beaten 2024
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023
1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC
29. Dread Delusion - PC
30. Alan Wake 2: Night Springs - PC
31. PO'ed: Definitive Edition - PC
32. Space Cats Tactics - PC
Space Cats Tactics is an indie strategy game that seeks to take some elements from FTL and marry them with standard turn-based strategy. However, this one-man production ends up falling short of what it wants to be; the game puts the minimum in minimum viable product, while still having more systems than it needs.
In the future, humanity made bipedal cat slaves, but eventually the cats got their freedom, though they are still considered second-class citizens. Two of these cats pick up a job to capture a ship and deliver it to a client. But it turns out this is no ordinary ship, and there is some sudden but inevitable betrayal. The presentation of the story is really bare-bones; while most of the dialog is voiced, it feels like the script is the outline of what the dev wanted to get across. It's enough to know what's going on, but it definitely is hinting at a broader vision the dev had that is not realized. The actual beats are bog standard, but the lack of anything to flesh it out beyond "bipedal cats exist" hurts an already thin story.
You control a single ship and move it around a hex grid using action points. On every map you will need to collect fuel to warp out, as well as any other mission objectives presented to you. Sometimes a hostile will show up when you collect the last bit of fuel; while the warp out button lights out, the mission objectives indicate you still need to deal with that hostile. I never tried the button, due to some bugs I ran into with warping on an earlier map that broke triggers when I warped when I wasn't supposed to. Your ship has between two and four crew members as you progress the game, while it has up to eight different rooms that can be staffed. An unstaffed room is non-functional, which means if you don't have someone in the weapons bay you can't fire your weapons. Over time you can upgrade the rooms to have special powers, but since you don't have enough crew to fully staff many of these powers go unused (it doesn't help many of them are bad). Additionally, moving characters around systems costs AP, so you're disincentivized from going with flexibility. And one further issue is how the game manages cooldowns. Everything except basic move and basic shoot has a multi-turn cooldown. But these cooldowns only count down when the room is staffed and the system is enabled. The latter is a real problem with the warp engine upgrade that lets you teleport. When you enable it, you can only teleport. You have to disable it to use regular engines, but doing so means the cooldown never progresses. So you basically get one use a fight (most maps have periods where no enemies are around and you're free to move, so you can use this for recharging). There isn't really any weapon variety, just regular gun, powerful sweeping beam laser that handles extremely weird, and a missile launcher that does big damage but uses all your AP. As a result, your tactics are basically "kite at max range, take out enemies one at a time". The room movement tries to be like FTL, but FTL let you staff everything over time. There is one fight where enemies can send a boarder, which just forces you to take people off station to fight off. Similarly, hull damage can cause fires, again, forcing you to take someone off station. But unlike FTL, there's no options for managing it, no real considerations. Do the thing or die.
Overall, the amateur nature of the game is the thing you'll most notice about it. It's extremely short, with a couple of poorly balanced missions. The AI is NES-level of complexity (and I don't mean Fire Emblem, I mean Mario), and overall it's not really worth your time.
1. Tormented Souls - Switch
2. Battlefleet Gothic: Armada II - PC
3. Fantasy Empires - PC
4. Vagrant Story - PS1
5. Might and Magic 7: For Blood and Honor - PC
6. Prince of Persia: The Lost Crown - Switch
7. Teenage Mutant Ninja Turtles III: The Manhattan Project - NES
8. Like a Dragon: Infinite Wealth - PS5
9. Tomb Raider Remastered - PC
10. Final Fantasy VII: Rebirth - PS5
11. Unicorn Overlord - Switch
12. Mechwarrior 5: Mercenaries: Solaris Showdown - PC
13. Princess Peach: Showtime - Switch
14. Fida Puti Samurai - PC
15. Fallout New Vegas: Dead Money - PC
16. Fallout New Vegas: Honest Hearts - PC
17. Fallout New Vegas: Old World Blues - PC
18. Wrath: Aeon of Ruin - PC
19. Fallout New Vegas: Lonesome Road - PC
20. Super Buff HD - PC
21. SaGa Emerald Beyond - Switch
22. Blasphemous 2 - Switch
23. Trepang2 - PC
24. Homeworld 3 - PC
25. Blood West - PC
26. Marathon - PC
27. Wizardry: Proving Grounds of the Mad Overlord - PC
28. Little Kitty, Big City - PC
29. Dread Delusion - PC
30. Alan Wake 2: Night Springs - PC
31. PO'ed: Definitive Edition - PC
32. Space Cats Tactics - PC
Space Cats Tactics is an indie strategy game that seeks to take some elements from FTL and marry them with standard turn-based strategy. However, this one-man production ends up falling short of what it wants to be; the game puts the minimum in minimum viable product, while still having more systems than it needs.
In the future, humanity made bipedal cat slaves, but eventually the cats got their freedom, though they are still considered second-class citizens. Two of these cats pick up a job to capture a ship and deliver it to a client. But it turns out this is no ordinary ship, and there is some sudden but inevitable betrayal. The presentation of the story is really bare-bones; while most of the dialog is voiced, it feels like the script is the outline of what the dev wanted to get across. It's enough to know what's going on, but it definitely is hinting at a broader vision the dev had that is not realized. The actual beats are bog standard, but the lack of anything to flesh it out beyond "bipedal cats exist" hurts an already thin story.
You control a single ship and move it around a hex grid using action points. On every map you will need to collect fuel to warp out, as well as any other mission objectives presented to you. Sometimes a hostile will show up when you collect the last bit of fuel; while the warp out button lights out, the mission objectives indicate you still need to deal with that hostile. I never tried the button, due to some bugs I ran into with warping on an earlier map that broke triggers when I warped when I wasn't supposed to. Your ship has between two and four crew members as you progress the game, while it has up to eight different rooms that can be staffed. An unstaffed room is non-functional, which means if you don't have someone in the weapons bay you can't fire your weapons. Over time you can upgrade the rooms to have special powers, but since you don't have enough crew to fully staff many of these powers go unused (it doesn't help many of them are bad). Additionally, moving characters around systems costs AP, so you're disincentivized from going with flexibility. And one further issue is how the game manages cooldowns. Everything except basic move and basic shoot has a multi-turn cooldown. But these cooldowns only count down when the room is staffed and the system is enabled. The latter is a real problem with the warp engine upgrade that lets you teleport. When you enable it, you can only teleport. You have to disable it to use regular engines, but doing so means the cooldown never progresses. So you basically get one use a fight (most maps have periods where no enemies are around and you're free to move, so you can use this for recharging). There isn't really any weapon variety, just regular gun, powerful sweeping beam laser that handles extremely weird, and a missile launcher that does big damage but uses all your AP. As a result, your tactics are basically "kite at max range, take out enemies one at a time". The room movement tries to be like FTL, but FTL let you staff everything over time. There is one fight where enemies can send a boarder, which just forces you to take people off station to fight off. Similarly, hull damage can cause fires, again, forcing you to take someone off station. But unlike FTL, there's no options for managing it, no real considerations. Do the thing or die.
Overall, the amateur nature of the game is the thing you'll most notice about it. It's extremely short, with a couple of poorly balanced missions. The AI is NES-level of complexity (and I don't mean Fire Emblem, I mean Mario), and overall it's not really worth your time.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- PartridgeSenpai
- Next-Gen
- Posts: 3072
- Joined: Mon Dec 14, 2015 9:27 am
- Location: Northern Japan
Re: Games Beaten 2024
Partridge Senpai's 2024 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat
1~50
51. Adventures of Lolo (Famicom)
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
----
59. Haze (PS3)
----
60. Animaniacs (GB)
Previously: 2016 2017 2018 2019 2020 2021 2022 2023
* indicates a repeat
1~50
52. Adventures of Lolo 2 (NES)
53. Adventures of Lolo II (Famicom)
54. Adventures of Lolo 3 (NES)
55. Kickle Cubicle (NES)
56. Adventures of Lolo (GB)
57. Cocoron (Famicom)
58. The Darkness (PS3)
59. Haze (PS3)
60. Animaniacs (GB)
I identify everyone via avatar, so if you change your avatar, I genuinely might completely forget who you are. -- Me
- ElkinFencer10
- Next-Gen
- Posts: 8755
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Jonesville, North Carolina
- Contact:
Re: Games Beaten 2024
I plan for PO'ed to be the first game I play on my 3DO with my XPort once it's delivered.MrPopo wrote: ↑Sat Jun 15, 2024 12:42 am 31. PO'ed: Definitive Edition - PC
PO'ed is an FPS that was first released on the 3DO back in '95. It later got a port to the PS1, but never ended up on PC until Nightdive decided to remaster it, now that they've run out of good old titles that they can get the rights to. While PO'ed does explore some new ground, it is horribly jank with some utterly terrible level design.
Patron Saint of Bitch Mode
Re: Games Beaten 2024
I think that counts as self harm.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
- ElkinFencer10
- Next-Gen
- Posts: 8755
- Joined: Fri Aug 13, 2010 8:34 pm
- Location: Jonesville, North Carolina
- Contact: