Re: Games Beaten 2025
Posted: Thu Jun 12, 2025 12:43 am
Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
Mario Kart World is THE launch title for the Switch 2. Sure, there's a bunch of ports and one tech demo game, but this is their Super Mario World equivalent. How does the latest iteration of Mario Kart fare? Some good, some meh. Could use with a few more options.
The big thing that sets World apart from the rest of the series is the open world mode. Nintendo has created one giant landmass that all the tracks are placed upon, and then there are various roads connecting them. You can noodle around in this open world and look for P-Switches (which are short challenges), coins (required for unlocking karts), and mystery blocks (they do something?). The map shows your collection statistics, but there is no indication of the total number of anything but the mystery blocks by each track, and there's nothing that marks what you've completed. So don't go into this trying for full completion; you will go insane.
This open world is then used for the changes to Grand Prix mode. The way things work now, the first track in a Grand Prix is done as normal, with you doing a few laps to see how everyone places. But after this first track, each subsequent race starts off with a moving start as you go onto the roads that take you to the next track. These routes are far straighter than a normal track, and at the end you'll do a single lap of the destination track. This causes you to experience the non-starting tracks far less, and there's a very different dynamic for the race on the straight paths, as you can't use good cornering to overtake other drivers. If you play in time trials you do get to play each track as normal. It would have been nice to have an option to do classic Grand Prix without the driving in between segments.
The new mode is Knockout Tour, which takes those driving in between segments and turns it up to eleven. You will progress through five tracks, doing a small portion of each one, and then move to the next. There is a cutoff after each track where the last four racers are disqualified; at the end if is you vs. three others to try and place on the last track, which actually gets a full lap. If you weren't a fan of the Grand Prix changes you'll dislike this mode. Fortunately, the only thing it locks is that you need to play (but not get first) each of them as part of unlocking Mirror Mode.
The game does make a couple of changes to the driving. You now can always have two items, a la Double Dash, though you can't swap them, so you'll sometimes need to burn one if you want to get something better. There's also a new move where you hold the slide button while holding forward; this will charge up a spark after a couple seconds which will trigger when you release, also giving you a decent hop. This is used for boosts on straightaways and to be able to get up on rails, which give you a bit of a speed boost compared to being on the ground.
While the racing is fun, I would rather have seem more emphasis on the races and less on the open world stuff. Especially since the open world stuff is pushed to be much more of a "just dick around" sandbox rather than a "do a bunch of things". It makes me not want to engage with the open world, because at this point in my life I'm not really drawn to just vibing with a game without purpose. But maybe you do enjoy that, in which case you'll probably like that aspect of World.
1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC
31. Project Warlock II - PC
32. Exophobia - PC
33. Haunted Castle Revisited - Switch
34. Mario Kart World - Switch 2
Mario Kart World is THE launch title for the Switch 2. Sure, there's a bunch of ports and one tech demo game, but this is their Super Mario World equivalent. How does the latest iteration of Mario Kart fare? Some good, some meh. Could use with a few more options.
The big thing that sets World apart from the rest of the series is the open world mode. Nintendo has created one giant landmass that all the tracks are placed upon, and then there are various roads connecting them. You can noodle around in this open world and look for P-Switches (which are short challenges), coins (required for unlocking karts), and mystery blocks (they do something?). The map shows your collection statistics, but there is no indication of the total number of anything but the mystery blocks by each track, and there's nothing that marks what you've completed. So don't go into this trying for full completion; you will go insane.
This open world is then used for the changes to Grand Prix mode. The way things work now, the first track in a Grand Prix is done as normal, with you doing a few laps to see how everyone places. But after this first track, each subsequent race starts off with a moving start as you go onto the roads that take you to the next track. These routes are far straighter than a normal track, and at the end you'll do a single lap of the destination track. This causes you to experience the non-starting tracks far less, and there's a very different dynamic for the race on the straight paths, as you can't use good cornering to overtake other drivers. If you play in time trials you do get to play each track as normal. It would have been nice to have an option to do classic Grand Prix without the driving in between segments.
The new mode is Knockout Tour, which takes those driving in between segments and turns it up to eleven. You will progress through five tracks, doing a small portion of each one, and then move to the next. There is a cutoff after each track where the last four racers are disqualified; at the end if is you vs. three others to try and place on the last track, which actually gets a full lap. If you weren't a fan of the Grand Prix changes you'll dislike this mode. Fortunately, the only thing it locks is that you need to play (but not get first) each of them as part of unlocking Mirror Mode.
The game does make a couple of changes to the driving. You now can always have two items, a la Double Dash, though you can't swap them, so you'll sometimes need to burn one if you want to get something better. There's also a new move where you hold the slide button while holding forward; this will charge up a spark after a couple seconds which will trigger when you release, also giving you a decent hop. This is used for boosts on straightaways and to be able to get up on rails, which give you a bit of a speed boost compared to being on the ground.
While the racing is fun, I would rather have seem more emphasis on the races and less on the open world stuff. Especially since the open world stuff is pushed to be much more of a "just dick around" sandbox rather than a "do a bunch of things". It makes me not want to engage with the open world, because at this point in my life I'm not really drawn to just vibing with a game without purpose. But maybe you do enjoy that, in which case you'll probably like that aspect of World.