Same. I wish I'd played on Hard too, because Awakening was way too easy even with permadeath.MrPopo wrote:I learned Fire Emblem on the perma death games (my first was Seisen) so turning it off feels really weird to me.Exhuminator wrote:Serious question.
How many of you guys turned permadeath off in Awakening?
Not saying you're a wuss if you did. Just genuinely curious.
Fire Emblem Awakening: The thread of the game
- alienjesus
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Re: Fire Emblem Awakening: The thread of the game
Re: Fire Emblem Awakening: The thread of the game
Awakening is pretty easy in general until you get enemies who always attack first and have free counter skill, which I believe is Lunatic+. The game mechanics make it easy to go nuts with stat maxing and skill setups.
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- alienjesus
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Re: Fire Emblem Awakening: The thread of the game
Yeah, I avoided random encounters after about chapter 10 because it was just too much. I like that the option is there for those who want it, but it took the challenge away for me.MrPopo wrote:Awakening is pretty easy in general until you get enemies who always attack first and have free counter skill, which I believe is Lunatic+. The game mechanics make it easy to go nuts with stat maxing and skill setups.
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Snatch1414
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Re: Fire Emblem Awakening: The thread of the game
I must be doing something wrong if people are saying Awakening is easy. This is my first Fire Emblem game and I am playing with permadeath. If someone dies I almost always restart so maybe I'm just making it harder than it is. All I know is the AI takes no prisoners and feeds off the permadeath thing, gang raping any character that fails to dodge. Basically one wrong move when there's a bunch of enemies in striking distance and I'm screwed.
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Re: Fire Emblem Awakening: The thread of the game
This is why I wonder if permadeath should be considered an actual sane way to play. How is it so hardcore when most people just restart a mission if they lose a unit? All that means is permadeath causes the player to waste time replaying missions, rather than being challenged in a rational manner. You could argue it forces the player to be more careful while strategizing, but when the penalty is voided by a restart it hardly matters.Snatch1414 wrote:If someone dies I almost always restart
PLAY KING'S FIELD.
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Re: Fire Emblem Awakening: The thread of the game
Exhuminator wrote:This is why I wonder if permadeath should be considered an actual sane way to play. How is it so hardcore when most people just restart a mission if they lose a unit? All that means is permadeath causes the player to waste time replaying missions, rather than being challenged in a rational manner. You could argue it forces the player to be more careful while strategizing, but when the penalty is voided by a restart it hardly matters.Snatch1414 wrote:If someone dies I almost always restart
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Re: Fire Emblem Awakening: The thread of the game
Permadeath means the player must play in such a way that no unit may be killed which is more interesting, more challenging, a better thematical fit and keeps the difficulty of a map constant through its whole duration instead of being harder at the beginning and a cakewalk once your units outnumber the enemy.Exhuminator wrote:This is why I wonder if permadeath should be considered an actual sane way to play. How is it so hardcore when most people just restart a mission if they lose a unit? All that means is permadeath causes the player to waste time replaying missions, rather than being challenged in a rational manner. You could argue it forces the player to be more careful while strategizing, but when the penalty is voided by a restart it hardly matters.
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Snatch1414
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Re: Fire Emblem Awakening: The thread of the game
I like it just because I struggle with those decisions to restart as much as I struggle to progress through the game. Like I'm playing against myself as much as the game. I have to have my perfect pairings and try extremely hard to avoid mainstay characters from dying. I could just not worry about it, but I do. Not trying to say the game provides some kind of in-depth look at my soul or anything, but it IS an element that isn't nearly as strong in other games in terms of getting attached to characters.
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Re: Fire Emblem Awakening: The thread of the game
I think playing with permadeath changes depending on what you're getting out of the game. If you're playing for character interaction and you don't have a lot time to sink into multiple playthroughs, playing it with permadeath off is the way to go. Also, on normal difficulty I found it difficult around stage 11 even with playing a lot of the side stuff. I just think it depends on the player.
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Re: Fire Emblem Awakening: The thread of the game
You're right that restarting gets around permadeath, but it's a pain in the ass to restart all the time. So you learn to play in a manner where your units aren't getting killed in the first place (proper checking of enemy ranges and drawing them out with the appropriate units).
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