Final Fantasy VI released 20 years ago today!

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Frag Mortuus
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Re: Final Fantasy VI released 20 years ago today!

Post by Frag Mortuus »

Retrogamer0001 wrote:
Finished Final Fantasy 3 a little while ago after about 30 hours of gameplay (the last eight of that was just grinding all my characters up to level +40 and teaching each one magic) and can't help but be a little disappointed. This game gets so much praise and hype that my expectations were probably overblown anyway, but I still expected more out of the game. What didn't I like?

1) Lack of any meaningful storyline. The story starts off strong but rapidly falls apart about halfway through, right about when you enter the World of Ruin. After that, it's just putting your party back together and grinding levels. This wouldn't be so bad if it was only the last hour or two, but it was about fifteen hours of just running around and fighting battles. The end isn't great by any stretch of the imagination either.

2) Frustratingly high enemy encounter rate. This is one of the worst games I've ever played as far as the random battles go. Absolutely horrendous. Constant and irritating, and really dragged down the entire experience for me,

3) Poorly designed map system. I found it incredibly annoying that the map system didn't display the names of towns and important places on the map itself, and had to resort to finding a digital copy on the internet just so I would know what town was where. Seems like a minor complaint, but travelling between towns is really important in this game and it's very frustrating being lost because of a poor design choice.

4) Impossible-to-find secrets and characters. Adding to the paper-thin storyline complaint, it is very difficult to figure out how to track down some of your original party members, new party members, and many of the end-game items. There are very few hints in the game telling where certain characters can be found (Locke and Terra, for example) and none at all about others (GoGo). The only way to find many of the items and Espers is to use a guide, which I feel isn't something that should be required.

That being said, I think the game is pretty decent but definitely not worth a lot of the praise it gets - I finished Chrono Trigger earlier this summer and I think that is a much, much better all-around RPG experience. I think FF3 is an above average game, but only an average RPG, and certainly not the best in the series.
Here are my final impressions/criticisms of the game after beating it over the summer - keep in mind this in the context that I liked the game. I think Bone and I actually had a similar discussion about this post at the time, and he made a lot of good points in its defense.
A few counter points:

1) Forgive me it's been a decade or longer since I've played the game. But, once the world is destroyed, the focus of the story switches from stopping the evil at hand to reassembling your party (of which, you're unsure if they're alive or not) and catching up with those found. Then once they are reunited the focus switches back to Terra and stopping Kefka. I don't feel that the story halts once the world is destroyed, but instead it switches gears before building back up.

2) I will agree that random encounters in general is a played out feature that I really can't stand much these days. However, like others have mentioned, there are far worse offenders on this point.

3) This is true of a lot of JRPGs from the 90's. I've never had an issue with it. That doesn't mean that it isn't flawed, it's just that it's never created a problem for me.

4)IMO, that was the best part of FFVI. After the world is destroyed you are left alone as Celeste. Not knowing if your team mates are dead or alive and that sense of desertion is what made that second half of the game so powerful. Also giving you no clue as to how to find your missing party members made the reunion with them all the more special. As far as finding Espers, I like that you had to figure out how to find them. Friends and I would always talk about how and where we found the new Espers or characters.

Again, everyone has their differences of opinion and mine are no more valid than yours. I've never played Chrono Trigger, so I can't comment on the comparison of the two. But, to each their own.
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Retrogamer0001
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Re: Final Fantasy VI released 20 years ago today!

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For those of you saying the encounter rate isn't that bad, I invite you all to try it out. I always had at least one character equipped with the speed shoe things, so it was literally every five steps. Every five steps. The whole game. If you don't consider that bad/annoying/frustrating, then you guys must have some incredible patience.

Aside from the encounter rate, I did find enjoyment in playing through the game. The graphics and music are really beautiful and it was cool seeing the bosses and Espers in action. That being said, I don't have the whole nostalgia factor going for that game either, so that likely makes a difference. Now, for FF7 and FF8, I do have the nostalgia factor going, and I love both of those games to death. The characters and story in FF7 seem superior in every way to FF6 to me, and I connect with the characters in FF8 on a personal level - they have meaning for me in many of the same ways that FF6 does for you. That's kinda the way it goes when you grow up with something and it affected you.
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Re: Final Fantasy VI released 20 years ago today!

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What are the ways to play FF VI on modern consoles (ie. 3DS, Vita, WiiU)?
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Re: Final Fantasy VI released 20 years ago today!

Post by Hazerd »

Stark wrote:What are the ways to play FF VI on modern consoles (ie. 3DS, Vita, WiiU)?
SNES, PS1, GBA, Wii VC, PSN.

Think that's it.
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Re: Final Fantasy VI released 20 years ago today!

Post by Stark »

Hazerd wrote:
Stark wrote:What are the ways to play FF VI on modern consoles (ie. 3DS, Vita, WiiU)?
SNES, PS1, GBA, Wii VC, PSN.

Think that's it.
Hmm I wonder if the PSN one works on the Vita.
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Re: Final Fantasy VI released 20 years ago today!

Post by Aramonde »

Stark wrote:
Hazerd wrote:
Stark wrote:What are the ways to play FF VI on modern consoles (ie. 3DS, Vita, WiiU)?
SNES, PS1, GBA, Wii VC, PSN.

Think that's it.
Hmm I wonder if the PSN one works on the Vita.
It would, all PS1 classics work on the Vita.
Last edited by Aramonde on Thu Apr 03, 2014 5:52 pm, edited 1 time in total.
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Re: Final Fantasy VI released 20 years ago today!

Post by Ack »

Retrogamer0001 wrote:For those of you saying the encounter rate isn't that bad, I invite you all to try it out. I always had at least one character equipped with the speed shoe things, so it was literally every five steps. Every five steps. The whole game. If you don't consider that bad/annoying/frustrating, then you guys must have some incredible patience.
I have played it relatively recently. I beat the GBA version on December 31, 2012, and spent some time in 2013 going through the bonus material. At almost no point did the encounter rate get that bad. In fact, I remember several portions of the game where I wished the encounter rate was higher so I could grind more easily. I don't know how you ended up with such bad luck, but I'm telling you from the experience of multiple playthroughs(and experience with most other big name RPGs on the SNES), it really isn't that bad.

Look, I don't want to sound like I'm attacking you. I understand your issues with the way the game drastically shifts between the World of Balance and the World of Ruin, and I do agree that it is a valid criticism. I enjoyed searching the world for everyone and using it as an opportunity to discuss the game with friends back in the 1990s, though I realize that isn't everyone's cup of tea. I disagree with your assessment of FF7(though I did enjoy it, the only characters I liked as much as the cast of FF6 would be Red XIII and Cid. FF7 Cid is quite awesome), and I never felt a personal connection with FF8(though mechanically I believe it's the most interesting of the first ten FFs). But they're all good games.

It's just that I don't really find the encounter rate a problem in FF6, nor the map. I remember the encounter rate in FF7 annoying me much more, and in FF8 you can pretty much remove it if you play your cards right. But it may also come from a generational difference. The first RPGs I played were actually rougelikes like Castle of the Winds, which explained pretty much nothing and contained a true paper-thin storyline(goblins raid your village trying to kill you because a giant told them to under orders from Surtur, who is scared you'll kill him and take over his castle. It's told in a handful of blocks of text that appear over the course of the game. Seriously, there's fewer than 10 notes to convey the plot). Past experiences like this have altered my views. When I think of rudimentary maps, paper-thin storylines, and nightmarish encounter rates, I think of RPGs like Akalabeth, Wizardry: Proving Grounds of the Mad Overlord, or Rogue.
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Re: Final Fantasy VI released 20 years ago today!

Post by Stark »

Aramonde wrote:It would, all PS1 classics work on the Vita.
That's not actually the case.
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Re: Final Fantasy VI released 20 years ago today!

Post by Aramonde »

Stark wrote:
Aramonde wrote:It would, all PS1 classics work on the Vita.
That's not actually the case.
It's not?

Well in FF6 case i looked on the Vita store and found it in there.
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Stark
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Re: Final Fantasy VI released 20 years ago today!

Post by Stark »

Aramonde wrote:
Stark wrote:
Aramonde wrote:It would, all PS1 classics work on the Vita.
That's not actually the case.
It's not?

Well in FF6 case i looked on the Vita store and found it in there.
Cool, thanks for looking that up, didn't have my Vita with me. Yeah look for Suikoden for example. Not in the store for the Vita, but you can get around it by downloading it to the PS3 and then moving it the Vita. Other PS1 titles, can be bought on PSN, but not even moved. You pretty much have to search on the Internet to figure out if it will work or not. Complete crapshoot.
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