AppleQueso wrote:I know quite a bit of various gaming trivia, but the only ones on that article I've ever even heard of were 10, 2, and 1. Number 3 sounds like it's based mostly on that cheeky FF7 magazine ad that had a swipe against the N64.
That one did come out from a Square employees comment shortly after it was announced that FF7 would be a Playstation game (the ten cart part atleast). I still believe it could have fit on one or two carts without the cutscenes.
Maybe. They did manage to fit RE2 onto a cart after all, but that was also really late into the system's life and was one of the largest capacity carts ever made for the system.
Nintendo going for carts over discs is pretty well known as a big reason why Square went to Sony, but the employee comment does still sound pretty cheeky though. Sounds like they just took the literal amount of data the game was expected to take up, FMVs and all, and divided that number by the largest cart size currently available. Wouldn't be surprised if that comment was the inspiration for that ad too.
I thought about putting the caveat of not being able to do it at the time of FF7's release.
If I was a smarter man with free time, I would try to do the port myself.
Due to bugs or some sort of sloppy programming, the American version of The 7th Saga ended up way more difficult than it should have been. The sprite of Wilme (the alien) was also altered - he's naked in the Japanese version and wears a loincloth in the American.
There's an ultra-rare Ys game called Ys II Special. It's a Korean PC-DOS exclusive and is a heavily reworked version of Ys II with some story elements taken from the Ys anime.
Dragon Slayer: The Legend of Heroes is one of the few (maybe the only) PC Engine/TurboGrafx-16 games where the American and Japanese cover artwork is identical.
The Famicom Disk System version of Metroid has a save function. It seems as if a save battery was originally intended for the NES version, a look at the circuit board reveals an empty spot where the battery would have have fit with the following text: "Batt CR2032". Ultimately, Nintendo opted for a password feature instead.
The most arcade-perfect version of Donkey Kong was released on the 8-bit Tandy Color Computer.... in 2007.
BoneSnapDeez wrote:The Famicom Disk System version of Metroid has a save function. It seems as if a save battery was originally intended for the NES version, a look at the circuit board reveals an empty spot where the battery would have have fit with the following text: "Batt CR2032". Ultimately, Nintendo opted for a password feature instead.