Wait is this PS3 or Pre Policy change XBOX One?

Gaming on the Playstation and Xbox Platforms
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noiseredux
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Re: Wait is this PS3 or Pre Policy change XBOX One?

Post by noiseredux »

TheRev wrote: If you used ANY brain cells at all you'd realize that Heavy Rain is more or less what it is LIKE TO HAVE AUTISM. it has weird views on social behaviors, moving around and speaking is very mechanical and it views it's own world in this odd unrealistic way. Like a person with autism does.
well I don't really agree with your take on the game, but at least now I understand what you were attempting to say.

I can't say Heavy Rain had any weirder views on social behaviors or any more mechanical moving/speaking than any other similar game I've played though.
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Damm64
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Re: Wait is this PS3 or Pre Policy change XBOX One?

Post by Damm64 »

pvt_awol wrote:this went downhill fast.
That's no surprise at all.
TheRev wrote: I had to edit this a few times because I needed to calm down.
Seriously have you ever thought of anger management?
noiseredux wrote:I don't lend shit and I don't borrow shit.
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TheRev
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Re: Wait is this PS3 or Pre Policy change XBOX One?

Post by TheRev »

noiseredux wrote:
TheRev wrote: If you used ANY brain cells at all you'd realize that Heavy Rain is more or less what it is LIKE TO HAVE AUTISM. it has weird views on social behaviors, moving around and speaking is very mechanical and it views it's own world in this odd unrealistic way. Like a person with autism does.
well I don't really agree with your take on the game, but at least now I understand what you were attempting to say.

I can't say Heavy Rain had any weirder views on social behaviors or any more mechanical moving/speaking than any other similar game I've played though.
You know how things you say float around over your head in the game or having to press Triangle to juggle? Things like that. Thing that are normal to use become a struggle. Just communicating is complicated. The designers could have put it in menu form but for some reason chose floaty quotes.
It doesn't help the game either that the voice actors or at least some of them are also trying to hide accents.

I really should have been clearer I can't expect everyone to know what I'm talking about.
Damm64 wrote: Seriously have you ever thought of anger management?
I don't appreciated being looked down on over something I have experience with. Wither I was clear about it or not.
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Cronozilla
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Re: Wait is this PS3 or Pre Policy change XBOX One?

Post by Cronozilla »

Heavy Rain is a non-conformist commie pinko. AND I'M MAD AS HELL ABOUT IT!
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Re: Wait is this PS3 or Pre Policy change XBOX One?

Post by dsheinem »

If you literally meant to imply that the game was providing an
"autistic-like experience," then you did a shit poor job clarifying that sentiment even when people first asked you to do so. Your response to people (like me) who were assuming that you meant the term the same way that one might mean "that's retarded" was to get defensive and claim basically "hey I've been around autism and one autistic kid almost killed me, so I'll use it how I like". That isn't a reply that clarifies your position, in fact it does much to confirm the suspicion that you were just being derogatory or insensitive.

If indeed that wasn't the case, I apologize for jumping down your throat. But, given your existing reputation for rubbing people the wrong way, next time when you have the opportunity to clarify your use of a term please do so in a way that removes ambiguity.
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Re: Wait is this PS3 or Pre Policy change XBOX One?

Post by TheRev »

No Harm done. I should have been clearer.
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Re: Wait is this PS3 or Pre Policy change XBOX One?

Post by BogusMeatFactory »

TheRev wrote: You know how things you say float around over your head in the game or having to press Triangle to juggle? Things like that. Thing that are normal to use become a struggle. Just communicating is complicated. The designers could have put it in menu form but for some reason chose floaty quotes.
There is a reason that the dialog is implemented in the way that it was. In times of duress, the dialog is harder to see and understand for the player, forcing them to make decisions quickly. The more intense the situation, the harder it is for you to make the right decision based on the mental state of the character.

With juggling how would you implement it into the game while still creating a challenge. "Why would you need it to be a challenge?" you may ask?
Later in the game you can teach your son how to juggle in an attempt to cheer him up. This is at a point in the game where things seem hopeless in the relationship between Ethan and his son. If you are attempting to do the right thing, they tried to make it more of a challenge of coordination.
The game is not meant for you to be perfect. You are supposed to make mistakes, that is why the game does not truly punish for making them. Instead, the story changes based on the decisions made to tell a story.
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Re: Wait is this PS3 or Pre Policy change XBOX One?

Post by TheRev »

BogusMeatFactory wrote:
TheRev wrote:
There is a reason that the dialog is implemented in the way that it was. In times of duress, the dialog is harder to see and understand for the player, forcing them to make decisions quickly. The more intense the situation, the harder it is for you to make the right decision based on the mental state of the character.
That's an interesting way to portray anxiety. I only played about an hour into Heavy Rain because of how uncomfortable it made me and the first half hour was just weird.

Again it's just from my point of view being around people with autism as much as I have seeing a game that makes me think about it makes me uneasy. Like the Mall? I've played that Mall section more than a few times in real life, I don't need to see that in a game. Even in real life situations the child involved has a enough cognition to NOT LEAVE THE MALL AND CROSS THE STREET.

The other scene. When what's his face first shows up and goes to the hooker's hotel room. There seemed something overly unnatural about that scene. Maybe the fact that English was not the first language of some of these voice actors?

Alot of the interactions in the game are sensory heavy and again some people with autism have issues with simple sensory things. Going into a fridge, moving...

It's really hard to explain and it's a very touch issue with me as it is for personal reasons.
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Re: Wait is this PS3 or Pre Policy change XBOX One?

Post by Stark »

TheRev wrote:Last night while getting Dragon's Crown I finally saw a Copy of Ninja Gaiden Sigma 2 in the wild and picked it up.

After a MANDATORY INSTALL TO THE HARD DRIVE! I played the game and was informed if I "signed out" I would be kicked back to the title screen. Anywho i started playing wondering what that meant. I couldn't find anything online about it so this morning I decided to confirm is this was a single player game that required online.

It was a game that is always online dispite single Player that required a Hard Drive install.
Just like what Microsoft was trying to do with every XBOX One game. So I did what any body would do. I took that game out put it in a Trade pile and have every intent to trade it toward a game that doesn't have this bullshit.
I'm not convinced that you've done anything "anybody" would do. I think usually someone that was faced with this situation wouldn't lose money (eg. trade it in without playing it) over something like this.
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Re: Wait is this PS3 or Pre Policy change XBOX One?

Post by TheRev »

Well all is well the game is playable It's in my PS3 now I'm at the Chapter 4 boss and it's kicking my ass
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