BogusMeatFactory wrote:TheRev wrote:
There is a reason that the dialog is implemented in the way that it was. In times of duress, the dialog is harder to see and understand for the player, forcing them to make decisions quickly. The more intense the situation, the harder it is for you to make the right decision based on the mental state of the character.
That's an interesting way to portray anxiety. I only played about an hour into Heavy Rain because of how uncomfortable it made me and the first half hour was just weird.
Again it's just from my point of view being around people with autism as much as I have seeing a game that makes me think about it makes me uneasy. Like the Mall? I've played that Mall section more than a few times in real life, I don't need to see that in a game. Even in real life situations the child involved has a enough cognition to NOT LEAVE THE MALL AND CROSS THE STREET.
The other scene. When what's his face first shows up and goes to the hooker's hotel room. There seemed something overly unnatural about that scene. Maybe the fact that English was not the first language of some of these voice actors?
Alot of the interactions in the game are sensory heavy and again some people with autism have issues with simple sensory things. Going into a fridge, moving...
It's really hard to explain and it's a very touch issue with me as it is for personal reasons.