The state of upcoming FPS

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Menegrothx
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Re: The state of upcoming FPS

Post by Menegrothx »

MrPopo wrote:I remember when Quake 2 was a generic shooter.
1990s generic games took place in cool, unrealistic fantasy/scifi worlds
2010s generic games take place in the real world

Guess twice which I prefer for my escapism :wink:
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Re: The state of upcoming FPS

Post by dsheinem »

Menegrothx wrote: What percentage of your favorite FPS games were made post MW2? What are those games?
I think that around 30-40% or so of my top 10 all time favorite FPS titles have come out in the 3-4 years since MW2. I'd easily add Resistance 3, Bioshock Infinite, Metro 2033 and maybe Halo Reach to my top 10 all time FPS single-player titles, and those are all post MW2. I'd add also add Killzone 3 and Halo Anniversary/Halo 4 to my all time top 10 multiplayer FPS list.

If we are counting hybrids, Borderlands 2 would also be high on my list.
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Re: The state of upcoming FPS

Post by MrPopo »

Menegrothx wrote:
MrPopo wrote:I remember when Quake 2 was a generic shooter.
1990s generic games took place in cool, unrealistic fantasy/scifi worlds
2010s generic games take place in the real world

Guess twice which I prefer for my escapism :wink:
But we weren't talking about escapism.
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flex wood
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Re: The state of upcoming FPS

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TEKTORO wrote:
Ack wrote:What about Serious Sam 3, Planetside 2, Far Cry 3, Far Cry: Blood Dragon, the Painkiller expansions Resurrection, Redemption, and Recurring Evil, Battlefield 3, Homefront, Ace of Spades, Singularity, GoldenEye 007, Black Mesa, Left 4 Dead 2, and Killing Floor. And then there are the RPG/FPS hybrids like Borderlands 2, Deus Ex: Human Revolution, and Dead Island. I mean, a lot of FPS have come out since the release of Call of Duty: Modern Warfare 2.
Ack, those were great FPS mentions and you just reminded me I owned FC3 Blood Dragon (damn DLC how I dismiss you)!
Blood dragoon isn't dlc it's a stand alone game. You don't need far cry 3 for it at all.
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Re: The state of upcoming FPS

Post by Jmustang1968 »

Menegrothx wrote:
MrPopo wrote:I remember when Quake 2 was a generic shooter.
1990s generic games took place in cool, unrealistic fantasy/scifi worlds
2010s generic games take place in the real world

Guess twice which I prefer for my escapism :wink:
I know its half joking, but we have of fantasy environments in games these days, and there were a bunch of real world environments in 90s games...
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TEKTORO
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Re: The state of upcoming FPS

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flex wood wrote:
TEKTORO wrote:
Ack wrote:What about Serious Sam 3, Planetside 2, Far Cry 3, Far Cry: Blood Dragon, the Painkiller expansions Resurrection, Redemption, and Recurring Evil, Battlefield 3, Homefront, Ace of Spades, Singularity, GoldenEye 007, Black Mesa, Left 4 Dead 2, and Killing Floor. And then there are the RPG/FPS hybrids like Borderlands 2, Deus Ex: Human Revolution, and Dead Island. I mean, a lot of FPS have come out since the release of Call of Duty: Modern Warfare 2.
Ack, those were great FPS mentions and you just reminded me I owned FC3 Blood Dragon (damn DLC how I dismiss you)!
Blood dragoon isn't dlc it's a stand alone game. You don't need far cry 3 for it at all.
I stand corrected, I meant a downloaded game. I totally forgot I had it because its not physicaly on my shelf for selection. Its badass from little I've played, I could only expect it to pan out excellently. I'm a die hard Far Cry fan for ages, Blood Dragon was a swan song for me, loving both the series and things of retro nature. :mrgreen:
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Re: The state of upcoming FPS

Post by Menegrothx »

MrPopo wrote: But we weren't talking about escapism.
The generic games of today are more boring and uninspired than generic games of the 1990s
http://en.wikipedia.org/wiki/List_of_fi ... n_shooters
If you sort the games by release year, you can see that Quake 2 doesn't borrow any ideas from it's contemporary games as far as theme, enemies and weapons are concerned, nor are there any games out there that are straight up copycats of Quake (2). Tribes is the most "cookie cutter scifi" game out of the Quake/Unreal/Tribes trio (all 3 games play very similarly), while Quake has a very dark look with unusual monsters, old Gods and ruins, nail gun weapon etc and Unreal is based on exploring an alien planet/civilization. While it's obvious that not every game from that time perioid is completely unique when it comes to setting/theme, you can still clearly see by inspecting that list that there was more diversity and imagination in FPS games of that time perioid.

Platformers are also a good example. They were the most popular genre during the 16-bit era. If you look at all the bad Sonic clones of that time, you can see that most of them still had their own unique identity. Sure they suck, but atleast they don't look, play and sound exactly like all the other games. Put 3 modern shooters side by side and you can't tell them apart (I do have a picture comparing MW3, BF3 and some third game but I'm too tired to find that form my external hard drive at the moment :P ).
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Re: The state of upcoming FPS

Post by MrPopo »

Menegrothx wrote:
MrPopo wrote: But we weren't talking about escapism.
The generic games of today are more boring and uninspired than generic games of the 1990s
http://en.wikipedia.org/wiki/List_of_fi ... n_shooters
If you sort the games by release year, you can see that Quake 2 doesn't borrow any ideas from it's contemporary games as far as theme, enemies and weapons are concerned, nor are there any games out there that are straight up copycats of Quake (2). Tribes is the most "cookie cutter scifi" game out of the Quake/Unreal/Tribes trio (all 3 games play very similarly), while Quake has a very dark look with unusual monsters, old Gods and ruins, nail gun weapon etc and Unreal is based on exploring an alien planet/civilization. While it's obvious that not every game from that time perioid is completely unique when it comes to setting/theme, you can still clearly see by inspecting that list that there was more diversity and imagination in FPS games of that time perioid.
Did you just claim that Quake 2 didn't borrow ideas from contemporary games for weapons?

Shotgun, Double barreled shotgun, machine gun, minigun, grenades, grenade launcher, rocket launcher were all used many times before. Blaster had been used, but making it your "out of ammo" weapon could be considered novel. Which just leaves the railgun, hyperblaster, and BFG 10k (and even the 10k borrows heavily from the 9k).

Themewise the game is about a lone marine up against a horde of evil forces bent on destroying humanity. You might have noticed I just described Doom. There are some details that do differentiate the two, but they are mostly background details. In terms of how the game actually plays out there is very little separating them. About the only originality points I can give to Quake 2 is the general enemy designs.

Dave's already provided a large list of games that don't fit under "Member of the US armed forces fighting in the middle east" which is what you seem to be classifying the modern FPS as.
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Re: The state of upcoming FPS

Post by Menegrothx »

MrPopo wrote: Did you just claim that Quake 2 didn't borrow ideas from contemporary games for weapons?
Nope
MrPopo wrote: Themewise the game is about a lone marine up against a horde of evil forces bent on destroying humanity. You might have noticed I just described Doom. There are some details that do differentiate the two, but they are mostly background details. In terms of how the game actually plays out there is very little separating them. About the only originality points I can give to Quake 2 is the general enemy designs.
I never said anything about the storyline. Theme=level design, enemies, environment and setting. In other words where the game takes place. Redneck rampage, Outlaws, Quake, Daikatana, Powerslave, Heretic, Turok, Outcast, Killing Time, Unreal, SiN, Blood, Chasm: The Rift, Duke Nukem 3D, Requiem: Avenging Angel..... All of those games have a different theme. Not all of the games back then had a unique theme (for example Turok, Trespasser and Carnivores all share the dinosaur theme), but when you compare games of that era with each other, you see more games tried to differentiate themselves from the mass.

This is not a generic looking FPS. These are
Although I do agree that compared to the original Quake, 2 and 3 were unambitious.
MrPopo wrote: Dave's already provided a large list of games that don't fit under "Member of the US armed forces fighting in the middle east" which is what you seem to be classifying the modern FPS as.
It doesn't have to be in the middle east. Any game that takes place in a modern day setting in a realistic environment falls under the category of "modern warfare" in my book. Shooting humans in unimaginative settings=boring. That doesn't mean that the games can't be good or enjoyable, it just means that they lack imagination and aren't utilizing the medium properly.
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Re: The state of upcoming FPS

Post by dsheinem »

Menegrothx wrote:
MrPopo wrote: Dave's already provided a large list of games that don't fit under "Member of the US armed forces fighting in the middle east" which is what you seem to be classifying the modern FPS as.
It doesn't have to be in the middle east. Any game that takes place in a modern day setting in a realistic environment falls under the category of "modern warfare" in my book. Shooting humans in unimaginative settings=boring.
I mentioned Resistance 3, Bioshock Infinite, Metro 2033, Halo Reach and Killzone 3. None of those games fit your definition of "modern warfare".

I think you don't know what you are talking about.
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