OutRun (1986)
SimCity (1989)
Street Fighter II (1991)
Doom (1993)
Daytona USA (1993)
Virtua Fighter (1993)
Half-Life (1998)
Metal Gear Solid (1998)
Starcraft (1998)
Counter-Strike (1999)
Here's where i stand!


J T wrote:I really like that board games are dovetailed in with video games because it immediately places the list into a broader thinking about games.
There are a fair amount of games here that I haven't played, especially with respect to the board games. I like this list for being so different from what I would expect, or what I would have put together myself.
I think I've got to finally force myself to sit down with a real time strategy game some time. I can never get through the tutorial before I decide I don't have the time for it.
Ack wrote:So...why Arkanoid instead of Breakout?
isiolia wrote:In turn, there are ways to make a rule system work that are "right" for one medium, but not another.
I'd just think that a short list of must-plays would more appropriately focus on the defining attributes of video games as they have evolved over the past few decades
Hazerd wrote:Here's where i stand!![]()
General_Norris wrote:The reason is that the single most important attribute of videogames is the same attribute of boardgames, which is interactivity. That's what defines the medium, in the same way movement defines film.
This is no justification for a boardgame version of Robotron for the same reason I find talking heads to be a waste of animated shows. But the core, the core is the same. It's like jazz and classical music, they are direct opposite yet follow the same principles.
But it's even more necessary in practise than in theorical terms. Sid Meier was incredibly influential and all his designs are evolved from Avalon Hill's boardgames. Ultima is an attempt at copying D&D and Starcraft follows the principles laid by wargames.
I don't know, I don't think we will agree on this.
dsheinem wrote:Aside from the fact that they are apparently necessarily male (he or she, mate), what do you consider to be the definiton of a "game critic"?
Critic is a four letter word wrote:But enough of baseball and cars. What about movies? I believe a good critic is a teacher. He doesn't have the answers, but he can be an example of the process of finding your own answers. He can notice things, explain them, place them in any number of contexts, ponder why some "work" and others never could. He can urge you toward older movies to expand your context for newer ones. He can examine how movies touch upon individual lives, and can be healing, or damaging. He can defend them, and regard them as important in the face of those who are "just looking for a good time." He can argue that you will have a better time at a better movie. We are all allotted an unknown but finite number of hours of consciousness. Maybe a critic can help you spend them more meaningfully.
dtrack wrote:I don't think interactivity is the key. Even cooking is interactive. The way a medium offer/implement interactivity is the splitting line. Medium-specific as i used to say.
Some movies could be novels and some painting could be a photo. When a movie doesn't offer anything more than a previous medium then it is not specific. Therefore that isn't really a movie (however technically it is).
A video game is a video game when it could't have realized the other way. Playing chess on the monitor is not a video game.