OutRun (1986)
SimCity (1989)
Street Fighter II (1991)
Doom (1993)
Daytona USA (1993)
Virtua Fighter (1993)
Half-Life (1998)
Metal Gear Solid (1998)
Starcraft (1998)
Counter-Strike (1999)
Here's where i stand!
Those are very kind words, thanks!J T wrote:I really like that board games are dovetailed in with video games because it immediately places the list into a broader thinking about games.
There are a fair amount of games here that I haven't played, especially with respect to the board games. I like this list for being so different from what I would expect, or what I would have put together myself.
The average tutorial is so awful I can't blame you for it! I thought Total Annihilation was the best game to understand real time wargames, you really feel the pressure of time with it. I would try it if you don't like Starcraft or C&C.I think I've got to finally force myself to sit down with a real time strategy game some time. I can never get through the tutorial before I decide I don't have the time for it.
Both are valid to me. Breakout is the progenitor while Arkanoid is the best example.Ack wrote:So...why Arkanoid instead of Breakout?
I agree with this.isiolia wrote:In turn, there are ways to make a rule system work that are "right" for one medium, but not another.
But not this.I'd just think that a short list of must-plays would more appropriately focus on the defining attributes of video games as they have evolved over the past few decades
The only way I can forgive you is if you play XeviousHazerd wrote:Here's where i stand!![]()
Sure, but "interactivity" is a very broad thing. Narrowing both board and video games down to that, to me, is like saying both novels and films exist to tell a story, or in a broader sense, to communicate ideas. While true, like you said, the medium of film is defined by how it does that.General_Norris wrote: The reason is that the single most important attribute of videogames is the same attribute of boardgames, which is interactivity. That's what defines the medium, in the same way movement defines film.
If you're studying a great movie based on a book, going back to read the book might provide insight on the film. However, if you were putting together a list of great films, it wouldn't be half populated by books.This is no justification for a boardgame version of Robotron for the same reason I find talking heads to be a waste of animated shows. But the core, the core is the same. It's like jazz and classical music, they are direct opposite yet follow the same principles.
But it's even more necessary in practise than in theorical terms. Sid Meier was incredibly influential and all his designs are evolved from Avalon Hill's boardgames. Ultima is an attempt at copying D&D and Starcraft follows the principles laid by wargames.
Probably notI don't know, I don't think we will agree on this.
Don't push my buttonsdsheinem wrote:Aside from the fact that they are apparently necessarily male (he or she, mate), what do you consider to be the definiton of a "game critic"?
It's not a surprising definition and perhaps a very humble one. You like the medium, you help people understand it better, teach them to get more out of it. And you can't teach if you don't know yourself.Critic is a four letter word wrote:But enough of baseball and cars. What about movies? I believe a good critic is a teacher. He doesn't have the answers, but he can be an example of the process of finding your own answers. He can notice things, explain them, place them in any number of contexts, ponder why some "work" and others never could. He can urge you toward older movies to expand your context for newer ones. He can examine how movies touch upon individual lives, and can be healing, or damaging. He can defend them, and regard them as important in the face of those who are "just looking for a good time." He can argue that you will have a better time at a better movie. We are all allotted an unknown but finite number of hours of consciousness. Maybe a critic can help you spend them more meaningfully.
I think it's incredibly inaccurate to say that Video Chess isn't a Video Game, it defies logic. Video Chess doesn't make every game of Chess a Video Game, but to say that a Video Game version of something, like a Movie, isn't a Video Game because it was done in another medium is just defying logic whatsoever.dtrack wrote:I don't think interactivity is the key. Even cooking is interactive. The way a medium offer/implement interactivity is the splitting line. Medium-specific as i used to say.
Some movies could be novels and some painting could be a photo. When a movie doesn't offer anything more than a previous medium then it is not specific. Therefore that isn't really a movie (however technically it is).
A video game is a video game when it could't have realized the other way. Playing chess on the monitor is not a video game.