Re: Why the obsession with story and characters?
Posted: Wed Jan 25, 2012 10:14 am
I lost interest.
Gaming Like It's 1999
https://racketboy.com/forum/
General_Norris wrote:Really, did anyone care about Tex Avery's characters?
Ivo wrote:To me, it means: sure, the story is good enough to keep me interested but that there is a big design flaw (maybe in the length of the game or the gameplay is too repetitive). I think that is what Norris is getting at basically - and with that I agree.
General_Norris wrote:Why so passive-aggresive? If you think I'm full of shit, say it to my face, man, I won't hit you.
General_Norris wrote:Droopy and all the MGM characters are shallow. All of them and I'm not even covering only Tex's creations here. They are unidimensional to keep the action as clear and controlled as possible. You can't even get a paragraph written over the personality of any of them.
General_Norris wrote: Oh, I didn't say that Fantasia has no plot, rather, that the opening sequence (Toccata and Fugue in D minor) has none but is nice on it's own as said on the film itself.
Anyways, I'm not arguing that you don't often need a plot, rather, I argue than you don't need a good or compelling plot nor interesting characters to make an amazing piece of art but many people think so! Tex Avery could not get a cartoon done with the thinking we have today and that's a shame.
Norris wrote: Oh, it doesn't have a monopoly but if you only care about story, it's probably the best medium for it, since you can distill there better than you can do if you spend millions on crappy animation that is not going to be important anyways.
Zing wrote:I think problems can arise when the developers are using the video game to tell a story, as opposed to using the story to make a better game.
Xenosaga, anyone?
chalo 07 wrote:I think the way you posed the question invites my response. Specifically, you were talking about Role Playing games, and I would still contend that you DO need interesting characters and a good plot to be elevated to some sort of "high art" status within the genre. You weren't talking about Pac-man, but Final Fantasy.
"Art," as it is traditionally considered, is selective. So if we are selecting the RPGs that are works of art, as opposed to works of pop culture, we can be choosy about what games we include. It seems to me that the role playing genre does require a good story and memorable characters to be regarded as "Art."
I simply disagree with this. If the novel was the singular best medium to convey a movie, other entertainment forms wouldn't be so much more popular. Perhaps people have become more concerned with other elements of stories, like imagery, that other mediums do better.
Hatta wrote:If you took my post as some sort of insult, that's entirely your own doing.
Hatta wrote:And yet, none of the jokes would work without that dry, emotionless character. You could not put Screwey Squirrel in a Droopy cartoon, or vice versa. You don't need to have pages of backstory for characters to be important.