But my point was that Street Fighter III is so technical that it does not lend itself to mastering a broad skill base as much as other fighters. To be good at Street Fighter III takes a lot more work and dedication than to be good at most other fighters since Street Fighter III's mechanics are way more subtle.
Street Fighter III is a bad ass game but it sets the barrier to entry much higher than most fighters do. If the guy wants to pick a couple of games that will broaden his skill set fast and give him a taste of the entire spectrum of the genre, there are better choices, in my opinion, than Street Fighter III.
But 3rd Stike does indeed provide a broad spectrum of the genre, what r u talking about! yeah the major mechanics may be subtle (Parrying, UOH etc.) but it still has mechanics that apply to ALOT of other games in the genre, at least WAY more than MVC2. You got Footies, Meaty attacks, EX attacks, overheads, Zoning (especially in this fuck'n game), Command throws, Target Combos and a very tight roster that covers just about every fighter archetype in the genre (Grapplers, Rush down based fighters, charge based specialist) without much filler... And what does MVC2 have? Assits, Delayed Hyper Combos, team synergy, Infinite loops, and a button scheme that is unique only to this game!
Really? I thought SFA2 was more technical than SFA3, to be honest. By the way, Jon and I missed you yesterday.
Heck NO! Alpha 3 is WAY more technical than it's predecessor! The Ism system and a more robust character roster contribute to this greatly as well as a highly modified fighting mechanic that was implemented like command throws in both air and ground for every character, a juggling system and so forth.
If a newcomer is looking for a fighting game with variety of play styles per character, I would recommend Street Fighter Anniversary Collection.
I agree completely with this recommendation!