Mortal Kombat for Sega CD Review
Re: Mortal Kombat for Sega CD Review
To each his own, I guess. I'm a HUGE fan of MKII, and I don't like to brag, but I've mastered every move and finishing move. I have no problem executing moves on a SNES pad, or the PS3 pad (best home version of the game, by the way) but I just can't do it on a Genesis pad. And Saturn too, by the way.
Re: Mortal Kombat for Sega CD Review
That's probably more to do with the difference between a floating d-pad and a non-floating d-pad. Floating pads like the megadrive and saturn are much more suited for fluid circle motions, so it's more suited for playing the sweeping QCF/HCF type movements on SF. Considering that MK uses a lot of definite inputs such as down, forward+hp (to be confused with a QCF) then a non-floating d-pad will help with the input of commands correctly. Since you have more control over directions, you don't have the 'wobble' that you get with floating d-pads.
Marurun wrote:Don’t mind-shart your pants, guys
Re: Mortal Kombat for Sega CD Review
That makes sense, although I've always found them to be fairly tap friendly as well. Oh well.
Oddly enough, I've always used the Street Fighter equivalent motions for the D, F/F, D, B-type movements in MK, even though I started playing the latter first.
Oddly enough, I've always used the Street Fighter equivalent motions for the D, F/F, D, B-type movements in MK, even though I started playing the latter first.