Sony Doesn't Care About The Competition

Gaming on the Playstation and Xbox Platforms
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SegaVega
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Post by SegaVega »

Indy_aka_Rex wrote:10 bucks less AND it has bluetooth 2.0 AND motion/tilt functionality.
...AND it has no light sensor, AND it has no speaker, AND it has no second motion sensor, AND it has no rumble, AND it can't save random game thingies, AND no new gamers will want to touch it. Why did ya stop?

And it came together in Kutaragi's pocket, 5 seconds before E3. "Whammo!"...there it was, he didn't even know it. It sounds like a good deal, it does.

:arrow: useless nunchuck

I don't think any game will use it either, I really don't.
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Post by Indy_aka_Rex »

Light sensor? What for? What is that gonna be used for again? A non-portable Boktai? Why would I need a useless speaker when I've got FULLY IMMERSIVE 7.1 Dolby HD sound? After playing DC titles without the jump pack I can safely say: rumble is overrated. No thanks. Saving random game thingies? That's what the box is for. SeeH: Internal ard Drive.


No new gamers will want to touch the Wii either... I'm sorry, but Nintendo's preaching to an audience that just doesn't give a rats ass. Really, honestly the only people who care right now are loyalists and gamers who aren't willing or able to fork over 400-600 dollars for a console. Non gamers have no idea about Wii, and couldn't care less about it. In fact - the whole "non-gamers will buy it" stratgey may just fall flat on its face for Nintendo in the U.S. and Europe - the only place where DS sells out to non-gamers is Japan. In the U.S. the PSP and the DS were neck-and-neck for well over a year, with the PSP beating out the DS in sales several times (despite the lack of games).

If non-gamers buy Wii this winter, it wont be because of its controller, or because of its supposed innovation. It'll be because it's available and it's cheap. Then again, they could just as easily go for a Gamecube or a PS2 because they're even cheaper. But the whole "OMG THE CONTROLLER IS SO SIMPLEEEE!" strategy won't work in western territories.

If it did, DS wouldn't have been outsold by its competition during April and May, both months where DS had good releases and PSP had virtually nothing to show for.
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Post by SegaVega »

Indy_aka_Rex wrote:Light sensor? What for? What is that gonna be used for again? A non-portable Boktai?



Do you know what the "light sensor" is for? :? They use it to make the controller more stable, and as a targeting device like guns, etc., and not as a Boktai "solar sensor". So, developers won't use it at all (ever), the layer that offers a fixed algorithm for motion-based game control...? If it were so unimportant, there wouldn't be any Wii vs. PS3 control-complaining, because their controls wouldn't different enough to warrant seperate play experiences.
Why would I need a useless speaker when I've got FULLY IMMERSIVE 7.1 Dolby HD sound?


Because you haven't tried it yet, and it's another new idea from a rather innovative developer. 7.1 is immersive, but let me know when it can create the moving sound of an object actually in your hand, just inches away from you. Rolling effects no matter what the setting, don't quite equal ones in the actual place.
After playing DC titles without the jump pack I can safely say: rumble is overrated. No thanks.
When you first hold the weightless, floaty, cheapish-PS3 controller and wonder why the the games don't have as much presence, try to find the rumble, and remember that you based your decision on just a few Dreamcast games that I don't think qualify themselves as resources. Try Expendable. Or make it rumble yourself somehow.

Remember the Hind-D scene, the torture scene and the Mantis scene in Metal Gear Solid? Or all the ways MGS2+3 used vibration? Good thing MGS4 is going to Wii or 360 where the rumble is at...oh, no -wait- :wink: Though simple, it's the nearest thing there is to "touching/feeling" the game and creating a felt reality (DS touch functionality notwithstanding).


I won't quote your last part; you didn't offer evidence for the Wii not selling to new gamers, which I assure you it will. You're incorrect in saying that the DS acheived that in only Japan, it's been well documented, and not just by Nintendo, that new players in the US/UK/etc. have been influenced as well. Here-and-there PSP sales spurts are not in any way indicative of new players joining the game, nor does it matter seeing as this was before the majority of the player-friendly TG! games were introduced. But that's all a bit off topic.

Ferociousness aside, I'd like to know, are you going to get a Wii anyway?
Last edited by SegaVega on Tue Oct 03, 2006 5:03 pm, edited 1 time in total.
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Post by Indy_aka_Rex »

SegaVega wrote:Do you know what the "light sensor" is for? :? They use it to make the controller more stable, and as a targeting device like guns, etc., and not as a Boktai "solar sensor". So, developers won't use it at all (ever), the layer that offers a fixed algorithm for motion-based game control...? If it were so unimportant, there wouldn't be any Wii vs. PS3 control-complaining, because their controls wouldn't different enough to warrant seperate play experiences.


My bad, confusion on my part. Yes I read about that, yeah it's a nice function, but so far I've heard no complaints about the gyro-tech on the PS3.
Because you haven't tried it yet, and it's another new idea from a rather innovative developer. 7.1 is immersive, but let me know when it can create the moving sound of an object actually in your hand, just inches away from you. Rolling effects no matter what the setting, don't quite equal ones in the actual place.
Show me how innovative that is, point to one game that actually uses that in a fashion that will change gameplay, not simply use it for immersion. Audible clues? How different is that from using it in a surround-type setup? The only game I saw it being used in was Zelda - and that was to emulate the clashing of Link's master sword against a surface. To me, that doesn't require a small, and possibly weak speaker that may not even be audible. I find the whole speaker-in-remote thing unnecessary and useless when you could easily have 5.1 interactive sound.
When you first hold the weightless, floaty, cheapish-PS3 controller and wonder why the the games don't have as much presence, try to find the rumble, and remember that you based your decision on just a few Dreamcast games that I don't think qualify themselves as resources. Try Expendable. Or make it rumble yourself somehow.
The DC controller feel very light, floaty without the jump pack, without the VMU to me. So did the Dual Shock 2, yet I don't notice when it's gone.
Remember the Hind-D scene, the torture scene and the Mantis scene in Metal Gear Solid? Or all the ways MGS2+3 used vibration? Good thing MGS4 is going to Wii or 360 where the rumble is at...oh, no -wait- :wink: Though simple, it's the nearest thing there is to "touching/feeling" the game and creating a felt reality (DS touch functionality notwithstanding).
That's fantastic, and how many games actually use rumble in that manner? Oh about... a handful. Hey look, MGS4 on PS3 uses the tilt functionality for a lot of great gameplay features, so does Lair (mmmm... Lair), but will they all use them in such a seamless manner? I doubt it. But the fact is - the tilt function on the SIXAXIS is noticeable, the rumble? Oh hey it's gone... oh well - I can't "feel" my rifle shooting, or my character falling to the ground. Meh.

I'll take tilt over rumble any day of the week.
I won't quote your last part; you didn't offer evidence for the Wii not selling to new gamers, which I assure you it will. You're incorrect in saying that the DS acheived that in only Japan, it's been well documented, and not just by Nintendo, that new players in the US/UK/etc. have been influenced as well. Here-and-there PSP sales spurts are not in any way indicative of new players joining the game, nor does it matter seeing as this was before the majority of the player-friendly TG! games were introduced. But that's all a bit off topic.
I've worked at both EB and GS, I still know people there, I frequent the stores - you know what I heard the most? "When's the PS3 coming out." Not "When's the Wii coming out". The only people I saw talk about Wii, were clients that I personally know are gamers, hardcore gamers and loyalists. Casual types? Could care less.

Yes, it has been well documented that the DS hasn't only achieved that in the... U....S.. oh wait, what's that? The PSP outsold the DS every month until the DS lite was released? It wasn't until the Lite was released stateside that the DS had a million unit lead on the PSP. And according to this: http://www.vgcharts.org/consworld.php The PSP had sold more units in Europe than the DS , up until March.
Ferociousness aside, I'd like to know, are you going to get a Wii anyway?
There's nothing at launch I want besides Trauma Center - which I'm buying. But the console itself? Until it has games that look like something PS2/GC/XB can't do and play properly ('sup BWii and TLOZ:TP), no thanks.

EDIT: PS3 supports 7 players offline.
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Post by Mozgus »

I'd just like to say that rumble is a feature that needs to go away. It makes no sense at all, and controllers should be as light as possible. A ps2 controller hurts my wrists after an hour. The original PS1 controller never did that.
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Post by SegaVega »

Indy_aka_Rex wrote:Show me how innovative that is, point to one game that actually uses that in a fashion that will change gameplay, not simply use it for immersion.
Let me know how 7.1 does the same, and tell me that the future will prove this speaker feature absolutely worthless. It holds more promise than 5.1/7.1 considering they've had their time to find merits, and have turned up your much-maligned "audible clues" (i.e. The guy is over here! Not over there!). Pro Logic II offered a fine replacement for the extra-ranged, I'd argue not even needed, 5.1, especially so for the new casual gamers you've been so quick to point out. Anyways, immersion is a crucial factor for most sizable, non-arcade centric games, and I see the speaker in the Wii's remote, coupled with the quite acceptable Pro Logic II as holding more promise in these regards.
That's fantastic, and how many games actually use rumble in that manner? Oh about... a handful.
..of the PS3's most wanted games. MGS4, DMC4, GT:HD, Resistance (is already being panned for not having it), GTA (to a lesser extent, but more than enough fans to complain about it), and plenty of other, less wanted games. Perhaps I'll make a list.
Hey look, MGS4 on PS3 uses the tilt functionality for a lot of great gameplay features, so does Lair (mmmm... Lair), but will they all use them in such a seamless manner? I doubt it. But the fact is - the tilt function on the SIXAXIS is noticeable, the rumble? Oh hey it's gone... oh well - I can't "feel" my rifle shooting, or my character falling to the ground. Meh.
I'll take tilt over rumble any day of the week.
So you'd rather have your accessory be noticable, admittedly tacked-on or poorly integrated, than a direct connection between you and the game your playing? The PS3's bare tilt, especially without rumble is bound to feel loose and lightweight in most cases. Too many games today lack a heaviness in control (I mean the character's weight/movement) and rumble is one of the best ways to offer something over that cheap-feeling paridigm. Especially given Sony's unflinching focus on direct hardware enhancements, and not yet presenting new playing alternatives to enhance the experience. Proven "feel" is more important than something best described as "noticable". "Meh."
I've worked at both EB and GS, I still know people there, I frequent the stores - you know what I heard the most? "When's the PS3 coming out."
Thanks for the insider scoop, but the development community and the rest of the world seem intently Wii-interested. Of course people want to know when the PS3 is coming out, they're too busy watching the Wii to know anything about that (kidding, forget it).
It wasn't until the Lite was released stateside that the DS had a million unit lead on the PSP. And according to this: http://www.vgcharts.org/consworld.php The PSP had sold more units in Europe than the DS , up until March.
Uh oh, complicted stuff! First, DS vs PSP was never my argument, nor did it have any real relevance to next-gen controller comparisons. Secondly, it would matter not when ths DS claimed it's lead, the fact is that the results will tell you today the DS has quite considerably outsold the PSP worldwide, with it's made-for-anyone games trouncing any PSP title to date (thanks in no small part to the new gamers). Sure the DS Lite helped, but it only furthered the philosophy of creating simple intuitive hardware, proving again to draw new gamers in. Lastly, the quite freaked figures which differ between sources point to total hardware shipped, not sold. If you recall, the DS sold out everywhere in Japan during the Christmas season and only recently did it see large enough production to meet demand. The PSP has been overstocked at every store I've seen, and today has sold millions less than the DS, which is quite well over the 21 million mark.

http://www.sony.net/SonyInfo/IR/financi ... 4_sony.pdf

I don't know what this is, but it seems to suck for Sony. Regardless, leading the argument to something like this is just taking an unneccessary turn to look for new things to think about. It can't be claimed that the DS is not doing it's job of bringing new people into gaming, as cheesy as that oft heard musing actually is. If this has anything to do with the PS3 controller not having rumble, then it seems bad for Sony because the DS is outselling the PSP (?). I can't find the corrolation.
:shock:
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Post by Indy_aka_Rex »

SegaVega wrote: Let me know how 7.1 does the same, and tell me that the future will prove this speaker feature absolutely worthless. It holds more promise than 5.1/7.1 considering they've had their time to find merits, and have turned up your much-maligned "audible clues" (i.e. The guy is over here! Not over there!). Pro Logic II offered a fine replacement for the extra-ranged, I'd argue not even needed, 5.1, especially so for the new casual gamers you've been so quick to point out. Anyways, immersion is a crucial factor for most sizable, non-arcade centric games, and I see the speaker in the Wii's remote, coupled with the quite acceptable Pro Logic II as holding more promise in these regards.
And how different is that from the functionality of the speaker? Same thing. Less robust. No thanks. PLII is in no way a replacement. PL II only enhances the 2 speaker stereo set-up to allow for simulated sorround sound through four speakers, it's the same signal times 2. 5.1-7.1 Dolby Digital has SEPARATE CHANNELS. Again, a mini-speaker on a remote that is hardly audible != immersion. And PL II is not a substitute for 5.1, at all.
..of the PS3's most wanted games. MGS4, DMC4, GT:HD, Resistance (is already being panned for not having it), GTA (to a lesser extent, but more than enough fans to complain about it), and plenty of other, less wanted games. Perhaps I'll make a list.
Really? The only game you list that has merit for that is MGS4, the rest... would've used it for unnecessary crap like "Oh the rifle's shooting and my controller's vibrating!" thatt's hardly using the functionality.
So you'd rather have your accessory be noticable, admittedly tacked-on or poorly integrated, than a direct connection between you and the game your playing? The PS3's bare tilt, especially without rumble is bound to feel loose and lightweight in most cases. Too many games today lack a heaviness in control (I mean the character's weight/movement) and rumble is one of the best ways to offer something over that cheap-feeling paridigm. Especially given Sony's unflinching focus on direct hardware enhancements, and not yet presenting new playing alternatives to enhance the experience. Proven "feel" is more important than something best described as "noticable". "Meh."
I'd rather have a feature that I can use for games than one that simply tries to immerse me with the "feel" of a character, or the "feel" of a gun shooting... especially when I can simulate that through a proper 5.1 - 7.1 interactive set-up with a subwoofer.
Thanks for the insider scoop, but the development community and the rest of the world seem intently Wii-interested. Of course people want to know when the PS3 is coming out, they're too busy watching the Wii to know anything about that (kidding, forget it).
Yeah, they do - just like they did the GC, just like they did the PSP. Support NOW means jack when in a year, nobody's bothering with the console and instead going for 360 and PS3.
It wasn't until the Lite was released stateside that the DS had a million unit lead on the PSP. And according to this: http://www.vgcharts.org/consworld.php The PSP had sold more units in Europe than the DS , up until March.
Uh oh, complicted stuff! First, DS vs PSP was never my argument, nor did it have any real relevance to next-gen controller comparisons. Secondly, it would matter not when ths DS claimed it's lead, the fact is that the results will tell you today the DS has quite considerably outsold the PSP worldwide, with it's made-for-anyone games trouncing any PSP title to date (thanks in no small part to the new gamers). Sure the DS Lite helped, but it only furthered the philosophy of creating simple intuitive hardware, proving again to draw new gamers in. Lastly, the quite freaked figures which differ between sources point to total hardware shipped, not sold. If you recall, the DS sold out everywhere in Japan during the Christmas season and only recently did it see large enough production to meet demand. The PSP has been overstocked at every store I've seen, and today has sold millions less than the DS, which is quite well over the 21 million mark.
It has outsold it worldwide? No. Again - it has outsold the PSP quite considerably in JAPAN. Maybe you didn't click the links that... you know - prove otherwise. Because apparently the DS hasn't outsold the PSP "quite considerably" elsewhere. Excluding Japan, the DS has a mere 1-2 million more units than the PSP, and in the US had it not been for the lite, the margin between the 2 would've been a mere 100,000 - and mostly due to DS' 5 month lead.

To say the DS has outsold the PSP in the U.S. would be tantamount to saying "Brain Age has been as succesful in the U.S. and Europe as it has in Japan". And... well, that would be complete and utter B.S., seeing as how Brain Age has yet to reach a million units in either market.

It can't be claimed that the DS is not doing it's job of bringing new people into gaming, as cheesy as that oft heard musing actually is.
In Japan. Yeah. In the U.S. that's very, very questionable.
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Post by Saraph »

I'm all for this discussion, just no name calling, that's where things go sour.

Well, the rumble feature, which isn’t as big of a deal as next generation support, can always be made by another company. I like the PS2 controller, it's quite comfortable, and seeing the PS3 controller it looks like they improved a few things, but I think everyone is forgetting one thing, the 3rd party. They're still allowed to put rumble features in their controllers. So either way, we'll have a PS3 controller with rumble and quite possibly the motion sensor as well. I'm pretty sure interact can do it.

This whole speaker thing on the Wii-mote is really getting me aggravated. Have you heard the quality of that thing? If it's at all similar to a GBA single speaker, or even a DS's, then I'd rather be immersed in listerine that that thing. Hell, the PSP's speakers are quoted to be the best out of any handheld, and they are nice, but trying to listen to them over ambient noise and then dealing with the occasional crackle is quite annoying. I believe the speaker was demonstrated perfectly at E3 this year, right up against your ear.

Also, everything about the Wii caters to the sub-middle class. This isn’t an insult; this is just my mind at work. Pro Logic II takes two speakers and emulates a 5.1 surround sound experience... so you don't need it at all. That saves you money. The cheaper hardware, though not as advanced as the rest of the competition, and they are competing, if they weren’t, then they wouldn't release the system in the first place, makes it a lot cheaper (Ha *Cough* $250 *Cough*) than the rest of the "competition", and doesn't even feature movie playback to "Make it cheaper for the consumer". I like Nintendo, they're cool, but in recent news, I just can't support a company that has had a great track record lately of avoiding drama, and then creates enough to rival Sony's BS. I hate M$, give me Sega!
SegaVega wrote:So you'd rather have your accessory be noticable, admittedly tacked-on or poorly integrated, than a direct connection between you and the game your playing? The PS3's bare tilt, especially without rumble is bound to feel loose and lightweight in most cases. Too many games today lack a heaviness in control (I mean the character's weight/movement) and rumble is one of the best ways to offer something over that cheap-feeling paridigm. Especially given Sony's unflinching focus on direct hardware enhancements, and not yet presenting new playing alternatives to enhance the experience. Proven "feel" is more important than something best described as "noticable". "Meh."
Umm, I'd rather have one controller than 3, count em, 3. The Wii-Mote, the Nun chuck, and the Retro Pad. I think that entire first sentence pretty much says it. I'd rather have one, light, unnoticeable accessory then 3 controllers I have to go through before I start playing a game. This is why I laughed when Nintendo released the $250 price tag. I realized at this point that controllers would be $80-100 just to get everything for 4 people.

Let's bring this to a worst case scenario:

Wii+$90+$90+$90+$90+$50 = $660
PS3+$40+$40+$40+$40+$60 = $820

Personally, to get the technology the PS3 is packing, I would not mind paying that. But to get a last gen machine with a few fancy controllers, that is a bit too much. The Wii is not cheap; it's $50 less than the core 360. Something tells me I'd rather spend $50 bucks more for HD and better graphics than a novelty item.
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Post by SegaVega »

There's a lot banter above me!
Indy_aka_Rex wrote: Again, a mini-speaker on a remote that is hardly audible != immersion. And PL II is not a substitute for 5.1, at all.
Well you've yet to hear the "mini-speaker" so good call. Pro Logic II isn't a substitute for you, but it sure is for the "newcomers" you say the Wii won't get. These are the people less interested in the cutting edge components and I really don't care about discussing "gear" any further.
unnecessary crap like "Oh the rifle's shooting and my controller's vibrating!" thatt's hardly using the functionality.
So let's turn off the rumble if we don't like it, and let the majority of gamers, who find it to be the natural extension of the experience that it is, have it. Sony yesterday admitted it was cut for "cost" - the PS3 would've costed too much with it...imagine that.
I can simulate that through a proper 5.1 - 7.1 interactive set-up with a subwoofer.
That you're sitting on top of. Sound and bass do not simulate the weight of the character you're controlling. If anything, they project more of a focus on the game environment...when it's the character and the character's actions that need the most attention and input.

From these speakers, you get the same audible response you would from a movie, whereas the controller creates a different and more direct sensation/response in your hand, where the subconcious remembers your own action. But I suppose it's more important to have thumping override the OST, and attempt to replace the movement of your hands after events that would entail it.
when in a year, nobody's bothering with the console and instead going for 360 and PS3.
Because there's no popular or pick-up-and-play games coming out next year, right? Remember what you said right there.
It has outsold it worldwide? No. Again - it has outsold the PSP quite considerably in JAPAN. Maybe you didn't click the links that... you know - prove otherwise. Because apparently the DS hasn't outsold the PSP "quite considerably" elsewhere. Excluding Japan, the DS has a mere 1-2 million more units than the PSP, and in the US had it not been for the lite, the margin between the 2 would've been a mere 100,000 - and mostly due to DS' 5 month lead.
The DS has outsold the PSP worldwide. "Worldwide" doesn't mean "every region with no exception". It's a cumulative/conglomoratory/combination/all-in-one thingie/total of all the world's sales. Second, it was you who didn't read your links which you tell me "prove otherwise". Not only are they one of many innacurate figures, but they're for units "shipped". That doesn't mean sold. Nokia shipped many, many N-Gages - and sold eleven. Of course, Sony had to have replenished the units they did sell, but millions remain on the shelves, worldwide. You notice how Sony doesn't like to publically say how many PSPs were sold, like they do with everything else? It's because the DS sold well over 20 million units, and the PSP was trailing, with not even that amount shipped at last check (because they're selling slower).

I am absolutely finished with this DS vs PSP thing. You were just looking for ways to disagree with everything I said and this doesn't have anything to do with controllers. Perhaps it's because this fight seems parallel to the upcoming PS3/Wii one?

Prior to DS's release, there were about ten people who hated the idea for every one that liked it, and it sold 20+ milllion. The like-to-hate ratio for Wii is considerably higher than the massive disdain the former saw, so the figures would say - it's going to outsell underwear and food.

In all seriousness, no one needs to defend the DS. It's proven itself a great machine even had the sales not reached the records they have. The DS is extremely playable, moreso than the PSP which instead directs itself to the struggling media-multiverse. The PSP isn't as important or inventive, and won't be remembered as fondly as the DS.
Umm, I'd rather have one controller than 3, count em, 3. The Wii-Mote, the Nun chuck, and the Retro Pad. I think that entire first sentence pretty much says it. I'd rather have one, light, unnoticeable accessory then 3 controllers I have to go through before I start playing a game. This is why I laughed when Nintendo released the $250 price tag. I realized at this point that controllers would be $80-100 just to get everything for 4 people.

Let's bring this to a worst case scenario:

Wii+$90+$90+$90+$90+$50 = $660
PS3+$40+$40+$40+$40+$60 = $820

:shock: Wow, do you really believe this?

Let me finish your cost totaling:


Wii=$660?+a DS+extra batteries+soda+Memory Cards+the Gamecube library = $$$
PS3 =$820?+PSP+50' Samsung LCD HDTV+Panasonic 7.1 Surround+ Memory Sticks+PSP+ the complete Playstation and Playstation 2 games library = $$$

My point is, there's no end to making the most of your systems. Would you really have bought all those things you listed? Do you really need them?

Disregaring that your pricing scheme is untrue and ultra absurd...first, you don't need three controllers to "start playing a game" (if you meant for using; and the nunchuk isn't a controller), secondly, most all multiplayer games shown use solely the remote, and the classic controller will in all likelihood require no more than one purchase; and really only considering if you plan to download SNES or N64 games. People interested in playing those classics with you in multiplayer could very well own their own controller or a Gamecube controller, assuming you didn't have an extra or two. You didn't have to buy 4 Xboxes to play your LAN Halo, did you? If twenty dollars is too much, have someone buy or bring controllers you don't have yourself. Gamecube controllers are around $10 at EB and $2 at yard sales and thrift stores. And the Wii remote should work fine for NES, TG-16 and a lot of the better Genesis games.

The $20 Nunchuks : You get one in the box with your system and remote, but extra nunchuks are sold seperately for $20. So you bought three extra contollers for 360 at $150 total? You say you have to buy three Wii controller-nunchuk combos at $180? Too expensive! But you'll probably get a few games for each system to put them to good use, right? So you buy 5 PS3 or 360 games at $300 total...and then five $40-50 Wii games for under $250. You just made the $30 nunchuk difference...and then some. The Wii was cheaper after all (because the $250 Wii broke your bank compared to the PS3 at a meager $500-600). So look past the hardware, "easy-out" accessories, and furious forum-going, and you'll get a better and less costly image than what was already a less costly one to begin with. If you're that quick to consider every high and low price point, consider that the games are cheaper, among other things.


On this topic, I've said everything possible at some point, so I really don't have the patience to do it all again. :x I'll copy and paste my old arguments on the next post. :)
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Post by Indy_aka_Rex »

SegaVega wrote: Well you've yet to hear the "mini-speaker" so good call. Pro Logic II isn't a substitute for you, but it sure is for the "newcomers" you say the Wii won't get. These are the people less interested in the cutting edge components and I really don't care about discussing "gear" any further.
Except you require a multi-speaker surround set up which can and will do dedicated 5.1 dolby digital, really this is just an EXCUSE. In order to do PL2 you need a PL2 decoder and right now there isn't a single decoder out in the market that doesn't do PL2 without 5.1 Dolby Digital. So your arguement that it's "for the newcomers" is irrelevant, seeing as how PL2 requirees hardware that will most certainly do 5.1 DD.
So let's turn off the rumble if we don't like it, and let the majority of gamers, who find it to be the natural extension of the experience that it is, have it. Sony yesterday admitted it was cut for "cost" - the PS3 would've costed too much with it...imagine that.
Cost, not costed. But that's beside the poitn... yes, it would have. Between the lawsuit payout to immersion and the extra licensing fees, plus the amount it would cost to implement the function at this point... PS3 controllers could easily go for 10 dollars more. I don't care about rumble enough to pay 10 dollars more, so no thanks.

That you're sitting on top of. Sound and bass do not simulate the weight of the character you're controlling. If anything, they project more of a focus on the game environment...when it's the character and the character's actions that need the most attention and input.

From these speakers, you get the same audible response you would from a movie, whereas the controller creates a different and more direct sensation/response in your hand, where the subconcious remembers your own action. But I suppose it's more important to have thumping override the OST, and attempt to replace the movement of your hands after events that would entail it.
You've never played a game with a dedicated 5.1 DD surround sound setup have you? I'd say you haven't seeing as how you equate it to watching a movie - which is nothing like playing a game with interactive surround sound.

A surround setup is far more immersive than a small speaker, or a stereo setup. I could care less what my characters actions "feel like", because rumble will never "feel" like the actions. As long as I'm immersed IN the environment, I'm in the game.

Maybe you ought to play COD2 on a big screen HDTV with a 5.1 setup - it is a far greater experience than the simplistic rumble and PLII setup you'd say is far more ideal to immersion.

Because there's no popular or pick-up-and-play games coming out next year, right? Remember what you said right there.


Alright, maybe a year would be far too soon - I'd say 2 years, seeing as how that's how long it took before GC started to slump, even with a 99.99 price tag.

The DS has outsold the PSP worldwide. "Worldwide" doesn't mean "every region with no exception". It's a cumulative/conglomoratory/combination/all-in-one thingie/total of all the world's sales. Second, it was you who didn't read your links which you tell me "prove otherwise". Not only are they one of many innacurate figures, but they're for units "shipped". That doesn't mean sold. Nokia shipped many, many N-Gages - and sold eleven. Of course, Sony had to have replenished the units they did sell, but millions remain on the shelves, worldwide. You notice how Sony doesn't like to publically say how many PSPs were sold, like they do with everything else? It's because the DS sold well over 20 million units, and the PSP was trailing, with not even that amount shipped at last check (because they're selling slower).
Really? Because these: 1. and 2. are units SOLD, not shipped. The only one I could say are "shipped" is this. Because if you'd look at them properly, you'd notice the discrepancies between the amount of units Sony noted were shipped in Japan by March 2k6 and the amount of units sold (about 1 million less).

And yet you failed to disprove my point, which was: DS HAD ONLY OUTSOLD PSP IN THE U.S. (and Europe) AFTER THE DS LITE CAME OUT. Otherwise, it wouldn't have. So again - the point is... it's very questionable using Nintendo's "DS" philosophy/strategy in the U.S. and EU seeing as how it wasn't really working.
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