It's been a while, but I thought I'd ask about some of the criticisms towards this game:
Luke wrote:Sonic and Knuckles...no like. There are loops and such, but it doesn't seem "Sonic" at all. People who like this game but complain about the Labyrinth zone in the original...well, I 'l never understand them.
How do they not seem like Sonic stages? While they do have a bit more of an emphasis on platforming, they do still factor in Sonic's speed. A couple examples that come to mind are Lava Reef Zone's upside down ramps which turn you around and the second act of Sandopolis Zone where you have to move quickly from one side of the screen to the other to keep from getting crushed by the rising sand.
I also like Labyrinth Zone for whatever that's worth.
...and going out of your way to find special zones just doesn't mix with the previous Sonic games.
Really? That's one of the things I liked most about Sonic 3 & Knuckles. The giant rings made the ring count merely a scoring element and prevents new players from experiencing the frustration of losing all of their rings right before the stage end/star post. If one knows where to find the giant rings, they can become Super Sonic about as quickly as they could in Sonic the Hedgehog 2. Having said rings grant you 50 regular rings made becoming Super Sonic quick. Basically, I see the giant rings as a boon.
Gunstar Green wrote:The Sonic fandom is a screwed up entity for several reasons, the most critical being that Sonic means different things to different people due to how radically and often it has changed. Add western influenced products like cartoons and comics which have their own fanbases on top of the already schizophrenic games and you have a very screwed up, angry, broken base who all want the franchise to go in completely different directions.
I think this shows the different schools of thought Sega and Nintendo have when it comes to their mascots. Nintendo has Mario very carefully guarded, leading to fewer but generally higher quality games, whereas Sonic is treated more like a comic character (Why yes, I do know he has a comic you smart ass) in a manner similar to Spider-Man, another character I love. Many artists/teams/studios are given access to this character and lore, resulting more content with mixed results in terms of quality.
ZeroAX wrote:I started a full playthough of the game, but my Mega Drive froze in the marble garden zone (gee, even my console can't stand the worst zone in classic sonic history).
-Hydrocity Zone: The water level in Sonic, or further proof why S&K is the superior Sonic game just for NOT having a single drop of water in the entire game
What's wrong with Marble Garden Zone or having water in a Sonic game?

I will admit that I always hated those goddamned spinny platforms in the former.
Xeogred wrote:Sonic 3... I wonder if my feelings for it would be different if 80% of the music didn't suck. Don't get wrong, Michael Jackson rocks, but the MJ/90's pop-isms here are just awful! I'm shocked the final boss theme between this and S&K originated here.
Luke wrote:Soundtrack stinks too.
-more comments about the music sucking-
Whaaat? How does it suck? Do y'all not like the trotting bass in Ice Cap Zone, the kick ass invincibility music in S&K, or the general funkiness of Marble Garden Zone? Aside from some shit tracks (the title/invincibility/Super Sonic theme from Sonic 3 for one), Sonic 3 & Knuckles has some of best music in the series.