Games Beaten 2025

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PartridgeSenpai
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Re: Games Beaten 2025

Post by PartridgeSenpai »

Partridge Senpai's 2025 Beaten Games:
Previously: 2016 2017 2018 2019 2020 2021 2022 2023 2024
* indicates a repeat

1~50
1. Arc Rise Fantasia (Wii)
2. Return of the Obra Dinn (PC)
3. Battlefield: Hardline (PS3)
4. Call of Duty: Black Ops (PS3)
5. Call of Duty: Black Ops II (PS3)
6. Dead Nation (PS3)
7. Kileak, The Blood 2: Reason in Madness (PS1)
8. Paro Wars (PS1)
9. in Stars and Time (Steam)
10. Tetris Battle Gaiden (SFC)
11. Super Tetris 3 (SFC)
12. Battlefield 4 (PS3)
13. Call of Duty: Modern Warfare 2 (PS3)
14. Call of Duty: Modern Warfare 3 (PS3)
15. Call of Duty: Black Ops III (PS4)
16. Call of Duty: Infinite Warfare (PS4)
17. Call of Duty: WWII (PS4)
18. Resistance 3 (PS3)
19. Tearaway: Unfolded (PS4)
20. Grow Home (PS4)
21. Grow Up (PS4)
22. Ratchet & Clank (2016) (PS4)
23. Dark Sector (Steam)
24. Nagano Winter Olympics '98 (N64)
25. Multi-Racing Championship (N64)
26. Super Smash Bros. (N64)
27. Puyo Puyo Sun 64 (N64)
28. Shin Nippon Pro Wrestling: Toukon Road - Brave Spirits (N64)
29. Jikkyou Pawafuru Puroyakyuu 6 (N64)
30. Let's Smash (N64)
31. Mario Tennis 64 (N64)
32. Ucchannanchan no Honō no Challenger: Denryū Iraira Bō (N64)
33. Jikkyou Pawafuru Puroyakyuu 4 (N64)
34. FIFA: Road to the World Cup 98 (N64)
35. Jikkyou Pawafuru Puroyakyuu 2000 (N64)
36. Jikkyou Pawafuru Puroyakyuu 5 (N64)
37. Time and Eternity (PS3)
38. Pokemon Red (GB)
39. Dr. Mario 64 (N64)
40. Shining Force Neo (PS2)
41. Chou Kuukan Nighter: King of Pro Baseball (N64)
42. Tales of Destiny 2 (PS2)
43. Star Wars: Episode I - Racer (N64)
44. ChoroQ 64 (N64)
45. F-Zero X (N64)
46. Homefront (PS3)
47. Ape Escape: Pumped & Primed (PS2)
48. F-Zero (SNES)
49. Castlevania: Lament of Innocence (PS2)
50. Castlevania: Curse of Darkness (PS2)
51. Wave Race 64 (N64)
52. Bakushou Jinsei 64: Mezase! Resort-ou (N64)
53. Mother (Famicom)
54. Famista 64 (N64)
55. Weird and Unfortunate Things are Happening (PC)
56. Kirby and the Rainbow Curse (Wii U)
57. Mario Kart Wii (Wii)
58. Wario Land: Shake it! (Wii) *
59. Mario Party 8 (Wii) *

60. Zack & Wiki: Quest for Barbaros' Treasure (Wii)

Rounding out my recent endeavors to get through the shorter Wii games I’ve accumulated, there was this game that my friend Robin got for me a few months back. She had watched someone playing it, and she really wanted me to try it out too. This is a game I definitely have played before, granted, but I far from finished it. I only remembered getting stuck very early on when I was younger, and I was eager for an opportunity to prove that my puzzle game skills had improved since then X3. It took me around 10.5 hours to play through the Japanese version of the game on real hardware. I did not end up looking into any of the post-game content, but I did end up using a walkthrough online for a couple of late-game puzzle solutions (for reasons I’ll elaborate on later).

This game’s story is about the titular human boy Zack and his flying golden monkey friend Wiki. With dreams of becoming the greatest pirate ever, Zack has joined up with the fairly shabby Sea Rabbit pirates, and they frequently do battle with their bourgeois pirate nemesis, the Rose Rock pirates and their leader Captain Rose. After their dingy rental plane is shot down by the Rose Rock’s flying fortress, Zack and Wiki find themselves in a strange forest on an unknown island. Even more mysteriously, they find a cursed chest that Wiki’s magic can thankfully open without issue. Inside the chest is a magical talking golden skull calling itself Barbaros. Barbaros is very thankful for having been rescued, and says that he is, indeed, the legendary pirate captain Barbaros, but he was cursed to be a skeleton and his parts scattered like this! If Zack and Wiki can break the curse on him, he promises to give them his magical flying pirate ship. Their hearts bursting with dreams of becoming pirate legends, the pair set off at once to lift Barbaros’ curse and find that treasure!

The writing in the game is pretty lighthearted, but it’s good fun for what it is. There’s not a ton of talking, as most of the game is smartly centered around the puzzling rather than the yammering around it, but that writing which there is succeeds in always being silly and entertaining. Your Sea Rabbit pilot Jonny and Captain Rose in particular are very fun and silly, and the whole game reminds me a ton of how the dialogue is written in old Capcom games like Mega Man Legends. It’s hardly an all-time achievement of literature, of course, but I’d say Zack & Wiki still manages to go well beyond the call of duty and delivers a silly and memorable story that’s great fun to watch play out.

Exactly how the playing of that story works out, however, that’s something different all together. In a rather unique move for a console-exclusive game, Z&W isn’t just a puzzle game, but a point & click game too. Over the course of the games 20 or so stages, you guide Zack around using the cursor to have him inspect, pick up, and operate all manner of things. There are a lot of baddies and monsters lurking about the world’s treasures, however, so the two of them have to be on their toes. Thankfully for the two of them, Wiki has a special power to turn into a bell. Shaking the Wiimote will turn nearby enemies into useful items that can be used for puzzle solving too, and it’ll be an invaluable tool in your quest to life Barbaros’ curse.

Granted, with this being an early Wii game, the use of the Wiimote does not merely stop at pointing at the screen and shaking Wiki like a bell. Most activities you do have you waggling the Wiimote around in all sorts of ways to do everything from fishing up a giant treasure fish to dropping a pot on an angry skeleton. As is also the case with most early Wii games, this is where the game really starts to fall apart, in my opinion. While the game does its best to show you explicitly how to hold the Wiimote for each respective activity, that doesn’t mean it always actually works the way it thinks you have to. For every few activities you’ll get through with no issue, there will be at least one that ends up being totally inscrutable that you’ll need to just force your way through. The worst of them is the (mercifully optional) rhythm game, which I found to be one of the least functional Wiimote waggle activities I’ve ever played in any game (which is really saying something), but in terms of the stuff you’ll have to do to actually beat the game, the waggling isn’t a terrible problem in and of itself. Where it really starts becoming unforgivable is in how the game handles fail states.

In the dangerous world of pirating, there are a LOT of ways to die, and you’ll likely come across many of them in your quest for treasure. There are a good few approaches to each puzzle, and a lot of them can get you killed if you don’t do them quite right. The game thankfully has an in-game hint system for when you get stuck, but you’ll probably only realize you’re stuck enough to need a hint after dying once or twice, after all. On the one hand, I do find it very fun just how well animated and unique damn near every different way to die is. Not unlike some old Sierra games like King’s Quest VI are hailed for being “fun games to die in” with just how varied and silly they are, the same absolutely rings true for Zack & Wiki with all of the great faces Zack pulls as he gets flattened, scorched, etc. The real problem here is how the game itself handles failure.

While the earlier levels don’t take too long, later levels can get incredibly long with dozens of tiny steps and puzzles between the start and end. Upon dying, you have two choices: Restart the level from the beginning or resurrect from just before you died. Resurrecting from just before you died is the obviously more convenient choice, but that convenience comes with a great price. Angel tickets are a finite resource, and if you run out, you’ll be forced to retry from the beginning of the stage. Much like the goddess dolls that provide your in-game hint system, you can buy angel tickets at the hub between stages using the money you collect in the levels, but even that comes with a big caveat. Dolls and tickets both start less than cheap and only get more and more expensive with each one you buy, and, so far as I could find, there’s no way to reset that number (though I must assume it has some kind of maximum).

While this *is* a puzzle game, it’s also got those action elements to the puzzles, and that means consistent success at those waggle activities. Even if you know the solution to a puzzle, you still need to actually do it, and for things like the atrocious sword-fighting activity near the end of the game, that can get pretty darn miserable. All of this means that failure not only gets more and more expensive as you continue to mess up, but with how poorly some of those waggle games control, it will often hardly feel like your fault when it happens. Nothing feels worse than managing to just barely scrape past some earlier barely functional activities just to get caught by a later one’s poor control and need to restart because you’re fresh out of angel tickets (so you’ll need to barely manage to stumble past those earlier activities alllll over again too, of course). Your only recourse for more angel tickets is to go back to earlier levels and grind them for money, but that’s hardly much fun when you’re trying to get past the thing you’re currently stuck on (not to mention that you’ll need to grind more and more every time because these things just keep getting more expensive with every purchase).

The price of failure is so high in resources (both in-game and that of the precious time your life only has so much of) that it ends up making Zack & Wiki fall into what I consider a death-spiral of puzzle games. After a certain point, failure is SO undesirable that you end up looking up the solution in the first place because risking death just isn’t worth it. That continues from one puzzle, to the next, to the next, until you’re just looking up everything. At that point, you’re no longer even playing a puzzle game. You’re just doing your best to try and manage through these crappy motion-control activities so you can actually complete each stage, and that makes for an exceptionally frustrating and boring gameplay loop (and you can sure bet it was for me in the incredibly long final stage and overly long final boss fight, the latter of which actually can’t even have angel tickets used during).

I really hate that Zack & Wiki reached this point, because it otherwise has really solid and clever puzzle design that I really enjoyed working my way through. Additionally, the angel ticket and hint systems being as punishing as they are feels *so* extra unnecessary in light of the game already having perfectly serviceable penalty mechanics for dying and taking hints. You get a certain number of points per level for solving puzzles correctly and succeeding waggle activities on your first attempt. Accordingly, using angel tickets and hint dolls detracts from this score at the end of a stage. While I don’t think it’d be much fun to actually try and retry stages for those high scores, this is a perfectly acceptable way to penalize a player for being less than literally perfect, so I cannot see why they felt the need to not only have a system of limited retries but also to make it punish you for failure so harshly. It feels very outside the spirit of a puzzle game for me.

The only reason I can think of for why they’d do it like this is that it’s here for the same reason the points system, awful rhythm game system, and bizarre collectible system (where it’s simply there on some attempts and not there on other attempts randomly) are: Replayability. Reviewers and video games were downright obsessed with games giving you reasons to replay games outside of the game simply being fun to play, because otherwise they wouldn’t be long enough to justify the large money price of entry for a new video game. While it’s far from unreasonable to expect a good bang from your buck, the efforts to push replayability in Z&W are only aspects that detract from the player’s fun. Having such a punishing death system is certainly a good way to make the game longer, but it’s hardly a way to make the game a more fun and satisfying puzzle game, and it honestly totally neuters my ability to seriously recommend even this game even to big puzzle game fans.

In another great irony, much like the writing, the game’s aesthetics are very good and fun too. Character designs are novel and fun, animations are cartoony and memorable, and each level feels very different from the last with just how different their major gimmicks respectively are. The music is great, and it’s a real shame that every other aspect of the game is put together so well when the actual fun of the game is compromised so greatly.

Verdict: Hesitantly Recommended. I had enough fun with the earlier parts of this game that I can’t completely not recommend it, but it’s still a pretty damn tough sell for me. Just how overly harsh the punishment system for failure is kills SO much of this game’s ability to be a fun puzzle game that it really bums me out. The writing is funny, the graphics and music are awesome and perfect for the setting, and even the puzzle design is largely really well constructed and fun to figure out. Even as much as I hate motion controls in games (since they lead mostly to frustrating control schemes with poor accessibility features rather than anything else), even that isn’t the big killer for me in enjoying and recommending this game. This is a game I really wanted to love and highly recommend to everyone, and it bums me out so badly that I need to be so harsh on it for what are ultimately such minor and unnecessary gameplay design choices. You just might find the good aspects outweigh the bad for you if you try this out, but just be ready for a lot of grinding for money, frustration, and/or looking up puzzles piece by piece if you do end up taking the plunge.
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Re: Games Beaten 2025

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prfsnl_gmr wrote: Tue May 27, 2025 12:22 am
MrPopo wrote: Mon May 26, 2025 2:38 pmAlwa's Awakening - Switch
Play Alwa’s Legacy ASAP! It picks up right where Awakening left off, and it is a very, very good metroidvania.
I'm at the final dungeon. I got them in the Switch bundle so I started it right after the first game.
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Ack
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Re: Games Beaten 2025

Post by Ack »

1. Growing My Grandpa! (Point-and-Click Adventure)(PC)
2. The Black Masses (Action RPG)(PC)
3. Dead Estate (Action)(PC)

4. Call of Cthulhu (Horror RPG)(PC)
5. 100 Asian Cats (Puzzle)(PC)
6. Blade Chimera (Action)(PC)
7. Bloodstained: Ritual of the Night (Action)(PC)

8. 7 Days to Die (Action)(PC)
9. An Arcade Full of Cats (Puzzle)(PC)
10. Excive A-1000 (FPS)(PC)

11. Only Lead Can Stop Them (FPS)(PC)
12. Home Safety Hotline (Horror)(PC)

13. Viewfinder (Puzzle)(PC)
14. Star Wars: Dark Forces Remastered (FPS)(PC)
15. Wanted: Dead (Action)(PC)

16. Crime Scene Cleaner (Action)(PC)
17. Beyond Citadel (FPS)(PC)


Crime Scene Cleaner

You're a school janitor who desperately needs money for your sick daughter's medical treatments, and the mob has a job for you. Whenever they commit a murder, you get to be the one to go in after. Clean up the blood, dispose of the bodies, clear out evidence, and repair or remove broken furniture. Once you're done, it's like nothing ever happened...except for the missing persons report.

Crime Scene Cleaner is yet another of those soothing cleaning FPS-type games, albeit with even less of the actual shooting part. While you do get a pressure washer, I used it only rarely, always in favor of my trusty mop and sponges. You also get buckets of water you can put detergents into, but I never found I needed them, because you can also gain and put skill points into upgrading those mops and sponges, and it's all about mops and sponges, yo. Well, and your trash can.

Each level of CSC also includes some nifty hidden secrets, which often contain additional money to steal, hidden items like music, or little plot things that flesh out more of the world. It's a nice touch, and it makes fully exploring each level far more than just completing your checklist. I really enjoyed wandering around in this one.

Is it silly? Yes. Don't take this serious at all. But I enjoyed it, certainly.


Beyond Citadel

This is a tactical FPS version of a classic '90s FPS, but it's also an exploration of the dev's sexual fetish. He denies it, but...uh-huh. He has art hidden throughout that walks the edge of explicit. Hey, they're not my kinks, but I won't shame the guy, just want to make sure folks are aware of what they're getting into.

What did get me interested in playing this though was the tactical gunplay. This is the second in the series, and while the first offered leaning and reloading, Beyond Citadel goes further. You now have three buttons to reload: one to pull and reload the magazine, one to reinsert the magazine, and one to push the slide forward and lock in a round. This slide button also clears weapon jams, which happens as firearms degrade with heavy use, and magazines can be thrown away for rapid reloads if you find yourself needing more ammo while in the middle of a fast firefight. Admittedly it is just as likely you'll eject unused rounds and throw away perfectly good magazines at times because you aren't thinking about it, but nobody's perfect. Weapons also have alternate fire modes, secondary fire modes, unlockable skills that may completely alter some of these functions, and so on. Oh, and there are classes of weapons for each slot too, so you have a LOT of firepower options. It's complicated, but the weapons all feel good to use too, so if I needed to swap a preferred shotgun for one I wasn't used to due to degradation in the field, I was comfortable doing so.

But then the systems keep going. Like you have health, but your max health is based on your current hunger. And you have armor types, but swapping between the three means prying off the old suit...it reaches a point of feeling needlessly complicated. That's the fault for Beyond Citadel, that there are so many ideas and systems in play that it becomes a mess. A highly playable mess with a lot of great shooting, but a mess nonetheless. Toning down on the stamina, health/hunger, or armor system would probably have been to the game's benefit, as after a point I preferred simply to ignore them unless forced to interact.

Also, for a game with 2D sprites of anime girls and killer robots, this game is gory. Really gory. Blasting out internal organs and listening to the dying scream and gasp their final moments gory. I don't mind gore (in fact, it's a good reminder that while I'm playing a game, this is a game, and real world weapons have terrible consequences), but I expect some folks will find it excessive to see a one armed anime girl dragging her exposed intestines across the floor as she tries to go on living for a few short seconds more. Sometimes I finished off enemies out of pity.

And then there is the plot, which involves angels, demons, mechanical fake angels, cloning, and I think incest on a Flowers in the Attic kind of way. I feel some kind of statement was being made, but after a while I just decided to ignore it. It wasn't for me. In fact, beyond the gunplay, which I thoroughly enjoyed, there isn't much I'd recommend here to most folks.
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Re: Games Beaten 2025

Post by MrPopo »

Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch

Alwa's Legacy is the sequel to Alwa's Awakening and serves as a microcosm of the upgrade from 8-bit platforms to 16-bit platforms. Almost everything feels better, with a better flow and more options for traversal and combat. And there are new features which bring to mind how devs started to really stretch their wings during the 16-bit era.

The game begins as Alwa's Awakening ends, with the protagonist Zoe waking up outside the walls and needing to save the day. There's a bit more going on story-wise, as the game has more NPCs and dialog to match the style of the time. It's still not deep by any means, but it really brought back how things felt improved during that generational shift.

The core of the game is the same; you have a wand you can bash people with and you gain access to three spells; making a block, making a bubble to ride, and shooting lightning. Here the delay has been reduced a bit before you can reuse the bolt. You move faster, jump higher, and now the blue orbs are used in a skill tree to improve your spells. So if you want to ride the block over water or have the bubble last forever, this is how you gain those abilities. But there's other stuff going on in this menu, like being able to whack the block across the screen and into enemies, or into a wall to create a block to jump on.

Then you gain some new abilities. There are four powers that recharge upon entering a screen and can be manually recharged after use by standing still for a while; this mostly serves to give you retry options without being able to spam some of them. These abilities include being able to walk on spikes without taking damage or to teleport through certain walls. You'll also gain an air dash, though it's a bit weird that it's mapped to "jump again in air".

Level design is more fun; the map flows a bit better and they really pulled back on the challenge platformer aspects. A few rooms are now double width, giving them some more room for interesting layouts or puzzles. You also can turn any regular save point into a warp point using a collectable; this makes traversal as you backtrack much more pleasant.

Overall, Alwa's Legacy is a straight upgrade to the original in terms of playability. If you're the type who really really likes challenge platformers you'll find the changes a bit of a letdown, but everyone else will prefer this to the original.
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Re: Games Beaten 2025

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Beat Dead Island 2 for PS5 as Jacob.
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Re: Games Beaten 2025

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Markies' Games Beat List Of 2025!
***Denotes Replay For Completion***

1. Muramasa: The Demon Blade (Wii)
2. Mario Party 4 (GCN)
***3. The Lord of the Rings: The Third Age (PS2)***
***4. Pokemon Snap (N64)***
***5. Dead Or Alive (PS1)***
6. Rogue Galaxy (PS2)
7. Pokemon Blue (GBC)
8. Mario Kart 8 (Wii U)
***9. Eiyuden Chronicle: Rising (NSW)***
***10. Sonic The Hedgehog (GEN)***
***11. The New Tetris (N64)***
12. Final Fantasy I & II: Dawn of Souls (GBA)
13. Yoshi (NES)
***14. Super Mario RPG: Legend of the Seven Stars (SNES)***
15. L.A. Noire - The Complete Edition (PS3)
16. Batman: The Video Game (GBC)
17. Splatoon 2 (NSW)
18. The Punisher (GEN)
***19. The Legend of Zelda: Ocarina of Time / Master Quest (GCN)***
***20. ChuChu Rocket! (SDC)***

21. Advance Wars (GBA)

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I beat Advance Wars on the Nintendo GameBoy Advance this afternoon!

When I was looking into the GameBoy Advance catalog, Advance Wars was a game that jumped fairly high on my games to buy. My friend had played it and I remember him really enjoying the game. Every now and then, I get a hankering for some Strategy Games and I knew Advance Wars was a good one. Firstly, I picked up Fire Emblem: The Binding Blade on the GBA and I didn't want to double dip of somewhat similar games. So, after finishing Fire Emblem, it was finally time and after finding it at my local retro gaming convention, it was finally in my collection. After playing through Final Fantasy I & II earlier this year on the GBA, I knew it was time for a strategy game. I wanted to change things up a bit, so I figured it was time to play through Advance Wars.

The beginning of Advance Wars can be quite tedious cause it is an incredibly long tutorial. However, it was also very nice because it introduces all of the game mechanics like a slow trip. Ironically, as you are playing through the game, each map is building on the previous map until you get to the final test which throws all hand holding out of the window. But, getting to that map is surely an enjoyable ride. Each map is varied and unique so you are being tested on different strategies. None of the enemies are too cheap or mean to make the maps unfair. And there is absolutely nothing like being over powered and overrunning your enemies into the ground.

However, I think Intelligent System has run into a final boss problem on the GBA. Both Fire Emblem: The Binding Blade and Advance Wars have final maps that are so incredibly hard that they dwarf the entire game. It leaves me with such a bad taste in my mouth that it makes me hesitant to continue on in both series'. I know I will, but just not right away. Even with three armies, the final map is overwhelmingly against you that I had to cheat and use a step by step guide on how to beat it.

Overall, I still enjoyed my time with Advance Wars. Much like Fire Emblem: The Binding Blade, I am trying my best to look at the game as a whole instead of the horrible last map. Everything up to the map was very enjoyable and a wonderful strategy game. The graphics are quite cute and even though the story is very bare bones, it is still quite satisfactory. I would give a warning on the final map, but everything leading up to it would be perfect for any Strategy games fan!
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Re: Games Beaten 2025

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Previous Years: 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024

1. Tomb Raider II Remastered - PC
2. Tomb Raider III Remastered - PC
3. Blade Chimera - Switch
4. Cyber Shadow - Switch
5. Signalis - Switch
6. Ender Magnolia - Switch
7. SimCity 2000 Special Edition - PC
8. Ghost Song - Switch
9. Citizen Sleeper 2 - Switch
10. Vengeful Guardian: Moonrider - Switch
11. The Last Faith - Switch
12. Anger Foot - PC
13. Avowed - PC
14. Bloodstained: Ritual of the Night: Classic Mode - Switch
15. Bloodstained: Ritual of the Night: Classic II: Dominque's Curse - Switch
16. The Legend of Heroes: Trails Through Daybreak II - PS5
17. Pacific Drive - PC
18. Mekkablood: Quarry Assault - PC
19. Tempest Rising - PC
20. Astalon: Tears of the Earth - Switch
21. Voidwrought - Switch
22. Death's Gambit: Afterlife - Switch
23. Mechwarrior 5: Ghost Bear: Flash Storm - PC
24. Clair Obscur: Expedition 33 - PS5
25. Doom: The Dark Ages - PC
26. Haiku the Robot - Switch
27. Alwa's Awakening - Switch
28. Warhammer 40000: Boltgun: Words of Vengeance - PC
29. Alwa's Legacy - Switch
30. Wizordum - PC

Wizordum is a retro FPS that mixes the gameplay of Heretic with the aesthetics of Catacomb 3D. The end result is solid, although the game surprisingly can be too complicated for its own good. And it has some pacing issues as well.

The game is divided into three episodes of six levels plus a boss level each. The levels are surprisingly long and intricate; you can enter doors to go to other parts of the map to simulate climbing stairs and ladders. Secrets abound, with a mixture of "destroy the wall" and "activate the hidden switch", which can make secret hunting a pain. Some of the switches are "press the wall" while others are "pan your view up and notice this switch you can shoot". You collect treasure, which is used in the between level shops. All the levels appear to be designed to allow for a clean start, having pickups of the weapons you've previously found in the game in addition to ammo. Sometimes the levels are overly long; there were a few where I was sure I was about to hit the end multiple times due to how they did the set pieces.

The arsenal is fairly standard fantasy FPS fare. You can throw fireballs, use a flintlock pistol, shoot ice shards, launch a big fireball, get lightning hands, etc. Each weapon has a secondary fire, although only your basic weapon starts out with it unlocked. In between stages there is a shop where you can spend your treasure to unlock the secondary fires, as well as some other enhancements like increased ammo supply. I found all the weapons to be useful, and often you will swap based more around what ammo you have available, rather than based on situations.

The game also features Heretic's item system, with a mixture of utility (healing and protection potions) and offense (scrolls to cast magic spells that do damage). On top of this, you will gain four different magic spells that have long cooldowns and provide different bonuses. There's actually a bit too much going on; trying to juggle all your options proves you to not have nearly enough easy-to-access keys to do so, and you'll likely find yourself picking one item to keep at the ready and maybe using one spell that has an obvious benefit.

The game is pretty visually impressive, in terms of what it produces given the super block-based constraints its working under. The sprite work is nice and there's good enemy variety. The sound design is another matter; enemies are super bad at telegraphing things like aggroing you. The worst is an enemy that will charge you from long distance; he makes zero sound whatsoever and is a source of a lot of cheap damage

Overall, it's a solid FPS that has some rough edges due to its indie status. If you like the really old stuff then you should consider giving this one a try.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
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Markies
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Re: Games Beaten 2025

Post by Markies »

Markies' Games Beat List Of 2025!
***Denotes Replay For Completion***

1. Muramasa: The Demon Blade (Wii)
2. Mario Party 4 (GCN)
***3. The Lord of the Rings: The Third Age (PS2)***
***4. Pokemon Snap (N64)***
***5. Dead Or Alive (PS1)***
6. Rogue Galaxy (PS2)
7. Pokemon Blue (GBC)
8. Mario Kart 8 (Wii U)
***9. Eiyuden Chronicle: Rising (NSW)***
***10. Sonic The Hedgehog (GEN)***
***11. The New Tetris (N64)***
12. Final Fantasy I & II: Dawn of Souls (GBA)
13. Yoshi (NES)
***14. Super Mario RPG: Legend of the Seven Stars (SNES)***
15. L.A. Noire - The Complete Edition (PS3)
16. Batman: The Video Game (GBC)
17. Splatoon 2 (NSW)
18. The Punisher (GEN)
***19. The Legend of Zelda: Ocarina of Time / Master Quest (GCN)***
***20. ChuChu Rocket! (SDC)***
21. Advance Wars (GBA)

22. Shadow of the Ninja (NES)

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I completed Shadow of the Ninja on the Nintendo Entertainment System this evening!

I have completed most of the top tier level action games on the NES. So, now it is time to tap into the second level tier of games. These are mostly the one that flew under the radar when they were initially released and have developed a cult status and more than likely an expensive price tag. A couple of years ago, I watched the Backloggery Live stream of Shadow of the Ninja and I became quite interested in the game. Recently, the game was remade for modern consoles and my interest grew even more. In 2023, at my local retro gaming convention, I found a copy that was nicely priced and decided to jump on it. Looking for something shorter after Advance Wars, I thought this would be a perfect opportunity to try it out.

Shadow of the Ninja was developed by Natsume, so the game has some fantastic music throughout the entire experience. Also, the pixel art for the graphics is top notch as well. It nails that aspect perfectly and could easily be mistaken for top tier level NES game. Besides the aesthetics, the game controls fantastically as well. It took a little to get used to when it came to hanging on ceilings and jumping through them, but none of them were too taxing or too difficult during the game. With a good jump, it never feels like you are fighting the game, but that everything plays smoothly.

No, you are fighting the game when it comes to difficulty. Unlike other top level games, you never feel very strong in Shadow of the Ninja. Your sword is quite small and the projectiles you do find are weak and only on a limited basis. With enemies taking several hits and very little damage that you could do, you begin to lose health rather quickly. And with limited continues, it becomes even harder to make progress in the game. It comes to the point where running through enemies is just much easier than trying to kill them and not take damage. Unfortunately, any of these issues could have been avoided and made the game so much better.

Overall, I still enjoyed my time with Shadow of the Ninja. The good outweighs the bad and the game is a solid second level NES Action Game. However, the game has so much more potential to be something more and better and it just falls short. If the player was just more powerful or the enemies were a tad easier, then the entire experience would be that much better. It is a good game, but just not a great one.
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Syndicate
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Re: Games Beaten 2025

Post by Syndicate »

Wrapped up so far...
  1. Mass Effect Legendary Edition (1-3)
  2. Phoenix Wright: Ace Attorney Trilogy (Justice for All)
  3. Lollipop Chainsaw
  4. South of Midnight
  5. Brothers: A Tale of Two Sons

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...I finished up Brothers: A Tale of Two Sons a little while back. It's a surprisingly quick game that you can work through in about a weekend. The game starts off by setting the stage for the brothers' journey as they travel across the land to find water that can heal their sick father. The gameplay is pretty novel as you use one controller to control both brothers (each one is assigned to an analog stick) and work through puzzles across the environments in the game. From figuring out how to get past an aggressive dog, crossing a stream (the younger brother can't swim), or figuring out how to navigate a mine filled w/trolls, each experience is generally pretty different. There's one later game that involves swinging each brother that I thought especially fun/cool. As you make your way through the game world, each level in Brothers has its own distinct atmosphere that is generally pretty well done, the soundtrack is also solid and the language between the brothers also adds a bit too. Although Brothers: A Tale of Two Sons is a short trip, it's an enjoyable, atmospheric, and ultimately emotional game worth checking out if you're looking to mix things up and don't usually check out puzzle games.
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marurun
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Re: Games Beaten 2025

Post by marurun »

Markies wrote: Thu May 29, 2025 10:01 pm No, you are fighting the game when it comes to difficulty. Unlike other top level games, you never feel very strong in Shadow of the Ninja. Your sword is quite small and the projectiles you do find are weak and only on a limited basis. With enemies taking several hits and very little damage that you could do, you begin to lose health rather quickly. And with limited continues, it becomes even harder to make progress in the game. It comes to the point where running through enemies is just much easier than trying to kill them and not take damage. Unfortunately, any of these issues could have been avoided and made the game so much better.

Overall, I still enjoyed my time with Shadow of the Ninja. The good outweighs the bad and the game is a solid second level NES Action Game. However, the game has so much more potential to be something more and better and it just falls short. If the player was just more powerful or the enemies were a tad easier, then the entire experience would be that much better. It is a good game, but just not a great one.
Shadow of the Ninja's biggest flaw, besides the slowdown and flicker on the last level, is that you so easily lose your weapon power when you die. If you've got powered-up weapons the later enemies are mostly pretty manageable, if a little tanky. It's true that you never truly feel super-powered (except when you're using powered-up shuriken or bombs, which are unfortunately ammo-limited), but I do think the game is designed intending you not to mow everyone down but rather play strategically. And overall the game is not as hard as a lot of other platformers of the time. It's hard, but it's not Nintendo hard.

The soundtrack is one of my favorites on the NES. The first level is a super banger of a tune.
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