Hobie-wan wrote:Sload Soap wrote:The difference is that the press haven't had preview copies of the game given to them as they would usually. Due to the nature of Destiny being an MMO the reviewers started playing as soon as the servers went up, so they are going in blind like everyone else.
"Though Bungie has insisted from the start that Destiny is not a massively multiplayer game"
They've been saying it's a Shared World Shooter but that's marketing guff. It's an MMO through and through. It's an underpopulated MMO outside of the hub, but it shares many of that genre's design and structural hallmarks.
Therefore if a review goes up two days after launch I can assume from my own experience that it is highly unlikely said reviewer has had enough time to truly pass a professional judgement on the game. And that's four days after launch, so I reserve the right to be suspicious of a review that was posted only two days into the games life cycle.
"The 30-plus hours I've spent in the game so far...".
...is seriously not enough to judge a game of this scale.
Just as a bit of reference I looked up some World of Warcraft reviews from a few publications I am familiar with and trust: Edge Magazine, Play and Games(TM). Now the game itself was released on 24th November 2004 but the reviews were published (in order) September 2005, April 2005 and January 2005. These are magazines that held their reviewing processes in higher esteem than simply grabbing headlines.
Sorry if it sounds like I'm needlessly arguing but I just wanted to stress that I think this sort of game cannot be reviewed in the same way you'd review a "normal" game. Imagine if the next season of Game of Thrones was judged on its first episode alone. MMO's are longform gaming and should be reviewed as such IMO.
Back to the game, my friends and I managed to peer pressure another friend into buying the game, so I started a new character (a sexy human Titan) to help him through. The frog splash is pretty cool and I like how it can be activated mid-air. Got another couple of annoyances though.
-This game needs class specific weapons to differentiate said classes more. Or maybe only the Hunter can unlock a high level sniper rifle or something like that.
-The game also needs the class armour and defence stats to be more pronounced. I'm not feeling that I can take much more punishment as a Titan than as a Warlock but I can feel that I'm slower.
-The game needs a Map badly especially when in Patrol. Having to tell a fireteam member "I'm by that bit with the rusty tanks" is quaint but not really acceptable in a half billion dollar game.