Diablo 3 release announced - May 15th
Re: Diablo 3 release announced - May 15th
Yeah, I can see the fire circles killing me later on... But his grab move barely did 25% of my life bar with the Monk's amazing passive. It's pretty easy to dodge, but I didn't even have to.
Re: Diablo 3 release announced - May 15th
I believe the grab reduces you to a fixed % of your life that increases with every difficulty. For comparison, in hell when I got caught in it I would always be reduced to a bare sliver of health. It could never kill me unless I had the dot on me that would tick and kill me right after the grab finished.sabrage wrote:Yeah, I can see the fire circles killing me later on... But his grab move barely did 25% of my life bar with the Monk's amazing passive. It's pretty easy to dodge, but I didn't even have to.
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Re: Diablo 3 release announced - May 15th
Started Nightmare with my Monk. Here's my "Fun Mode" build:
(First of all, turn on Elective Mode if you haven't already. It lets you assign any skill category to any button - allowing you to use, for example, two primary attacks. I don't know why this wasn't on by default; it's completely changed the way I play the game. Since all the Monk's primary attacks are based on basic 3-hit combos, you can swap out attacks mid-combo for different effects)
Required level: Whatever one has all these spells.
Left Click: Fists of Ligthning with Thunderclap for teleporting fun
Right Click: Way of the Hundred Fists with Blazing Fists
1: Serenity/Peaceful Repose (default "I'm in way over my head" spell")
2: Mystic Ally, I like Water
3: Wave of Light/Explosive Light - not using my Spirit on anything else, so I basically just spam this.
Mantra: Conviction. I'm not dying anyways.
Passive 1: Fleet Footed (Pacifism on bosses or if I'm having a lot of trouble)
Passive 2: Seize the Initiative
Passive 3: Chant of Resonance
I had to play around with Monk a lot more than I did with Witch Doctor to find a setup that "worked" the way I wanted it to. I doubt my gear is anything out of the ordinary - focused on as much dexterity, bonus XP, attack speed, vitality, and crit as possible, in that order.
(First of all, turn on Elective Mode if you haven't already. It lets you assign any skill category to any button - allowing you to use, for example, two primary attacks. I don't know why this wasn't on by default; it's completely changed the way I play the game. Since all the Monk's primary attacks are based on basic 3-hit combos, you can swap out attacks mid-combo for different effects)
Required level: Whatever one has all these spells.
Left Click: Fists of Ligthning with Thunderclap for teleporting fun
Right Click: Way of the Hundred Fists with Blazing Fists
1: Serenity/Peaceful Repose (default "I'm in way over my head" spell")
2: Mystic Ally, I like Water
3: Wave of Light/Explosive Light - not using my Spirit on anything else, so I basically just spam this.
Mantra: Conviction. I'm not dying anyways.
Passive 1: Fleet Footed (Pacifism on bosses or if I'm having a lot of trouble)
Passive 2: Seize the Initiative
Passive 3: Chant of Resonance
I had to play around with Monk a lot more than I did with Witch Doctor to find a setup that "worked" the way I wanted it to. I doubt my gear is anything out of the ordinary - focused on as much dexterity, bonus XP, attack speed, vitality, and crit as possible, in that order.