Done a strike mission, not really impressed. Public events arent worth the hassle. Sit there and find a hidey hole to shoot the big walker over and over while I do very small incremental damage, and then deal with the endless adds spewing out. I agree with the polygon review in that regard, that when killing one I am relieved it is over and don't really have a sense of accomplishment. In other MMOish games I have played with bosses that required strategy and coordination, there was this awesome feeling of accomplishment when taking it down. Destiny gives me no feels!dsheinem wrote:I can speak for me and, I think, emwearz, in saying that Strike missions are absolutely tense and suspenseful, and a hell of a lot of fun. We both play a lot of FPS titles, so maybe that's the difference. I don't know why you'd run from public events, they offer nice loot, good XP, and can be a really stiff challenge that offers a nice risk/reward balance.Jmustang1968 wrote:I have had no feelings of suspense or tension while playing. The big public events I have seen I now avoid. Oh, Fallen Walker dropping? I am outta here.
I'm happy to admit when a game I was on the hype train for sucks (Alien CM, Hawken, DMC4, to a certain extent Titanfall, etc.) - but Destiny doesn't, and it is exactly what I had hoped it would be. It is awesome, and I'm having a blast.
And I have played a lot of FPS games.
