Bungie's Destiny - Racketboy Meetups

Gaming on the Playstation and Xbox Platforms

If you are planning to pick up Destiny, which console will you be playing on?

Xbox 360
3
9%
Xbox One
2
6%
PS3
1
3%
PS4
27
82%
 
Total votes: 33

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Jmustang1968
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh

Post by Jmustang1968 »

dsheinem wrote:
Jmustang1968 wrote:I have had no feelings of suspense or tension while playing. The big public events I have seen I now avoid. Oh, Fallen Walker dropping? I am outta here.
I can speak for me and, I think, emwearz, in saying that Strike missions are absolutely tense and suspenseful, and a hell of a lot of fun. We both play a lot of FPS titles, so maybe that's the difference. I don't know why you'd run from public events, they offer nice loot, good XP, and can be a really stiff challenge that offers a nice risk/reward balance.

I'm happy to admit when a game I was on the hype train for sucks (Alien CM, Hawken, DMC4, to a certain extent Titanfall, etc.) - but Destiny doesn't, and it is exactly what I had hoped it would be. It is awesome, and I'm having a blast.
Done a strike mission, not really impressed. Public events arent worth the hassle. Sit there and find a hidey hole to shoot the big walker over and over while I do very small incremental damage, and then deal with the endless adds spewing out. I agree with the polygon review in that regard, that when killing one I am relieved it is over and don't really have a sense of accomplishment. In other MMOish games I have played with bosses that required strategy and coordination, there was this awesome feeling of accomplishment when taking it down. Destiny gives me no feels!

And I have played a lot of FPS games.
Tanooki
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh

Post by Tanooki »

I think it's a victim of the hype machine they started and others built up too far for its own good around that. I'm with ds there, it's a great enough game, not a 9 or a 10, but a solid to middling 8. There's content, they run weeklies or whatever it appears on weekends. Controls are sound, bosses can get nasty since you can run out of ammo if you don't get more aggressive with them. The locations were already so far but I've only cleared the cosmodrome. I intended to play it last night but I was whipped so I just set on my tired butt on the laptop and mindlessly clicked on another game shooting ships.

I think it is failing with communication you have to see someone, get them to friend or take your friend request, or you're shit out of luck stuck on some missions that have the closer on them being downright nasty (last of the cosmodrome comes to mind.)
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isiolia
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh

Post by isiolia »

dsheinem wrote:I don't know why you'd run from public events, they offer nice loot, good XP, and can be a really stiff challenge that offers a nice risk/reward balance.
Do they dynamically scale? Because the one I ran into didn't seem to. I barely scratched it, it killed me instantly. With how few players are actually part of the shard you're on, and no guarantee that they'll be interested, running away is a logical response.

So far, it seems like the game should have the option to just do solo or multiplayer, a la Borderlands, Diablo, and so on. Arbitrarily making a few players share the map has little point if they aren't actually interested in playing together.
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Sload Soap
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh

Post by Sload Soap »

Is not that I disagree with the marks the reviews have given the game, it's more I can't see how they can justify doing a review so early for this sort of game unless they are just angling for clicks.

I don't want to get into conspiracy theories but the Escapist review makes it sound like Jim Sterling didn't even play til the level cap. The Polygon review has a telling Freudian slip where they don't even know how many Crucible maps there are. I don't expect reviewers to 100% a game before passing judgement but all I'm seeing is a bunch of sites that are quicker to post a review than they are to give the game a fair whack.

I guess this is partly Activision's fault for selling the game as something it isn't? I don't know. I can only go with what there is and what I see is a very professionally made, very easy to use and fun MMOFPS dungeon crawler with a lot of room for expansion. It is no way perfect though.
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Hobie-wan
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh

Post by Hobie-wan »

dsheinem wrote:There's a nice variety of enemies and mission types, and strategies for classes/sub-classes/gear/etc. open up and matter more after the first 15 levels are passed.
So you have to play 3/4 to the level cap before it gets interesting? :wink:
Sload Soap wrote:Is not that I disagree with the marks the reviews have given the game, it's more I can't see how they can justify doing a review so early for this sort of game unless they are just angling for clicks.
So if there are no reviews, people are expected to blindly purchase it? If everyone waits for the reviews, and the reviewers are waiting to review until there are lots of people playing and more content has been made that's kind of pending on revenue from people buying it... that's kind of a problem.

Again, I haven't played this, don't plan to, and have no dogs in the race. Just commenting and discussing.
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emwearz
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh

Post by emwearz »

I couldnt give two shits about the reviews, thus far (just over 8 hours on my account) I am loving it. 8-12 hours of enjoyment is about what I tend to get from most games single player games (before they end), so everything after this is a bonus.
dsheinem
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh

Post by dsheinem »

Hobie-wan wrote:
dsheinem wrote:There's a nice variety of enemies and mission types, and strategies for classes/sub-classes/gear/etc. open up and matter more after the first 15 levels are passed.
So you have to play 3/4 to the level cap before it gets interesting? :wink:
No, but level 15 opens up the first subclass and the enemies change enough that certain weapons become better than others, certain perks are preferred, etc. I'd say that all happens around 8 hours in which isn't crazy at all for an MMO.

Also there are folks floating around at level 25+, so 20 isn't the cap.
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emwearz
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh

Post by emwearz »

There is no level cap in reality. Past level 20 you raise your levelby equipment, which yoyou have to grind away to earn crucible/ vanguard marks, etc.
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Sload Soap
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh

Post by Sload Soap »

Hobie-wan wrote:
Sload Soap wrote:Is not that I disagree with the marks the reviews have given the game, it's more I can't see how they can justify doing a review so early for this sort of game unless they are just angling for clicks.
So if there are no reviews, people are expected to blindly purchase it? If everyone waits for the reviews, and the reviewers are waiting to review until there are lots of people playing and more content has been made that's kind of pending on revenue from people buying it... that's kind of a problem.

Again, I haven't played this, don't plan to, and have no dogs in the race. Just commenting and discussing.
The difference is that the press haven't had preview copies of the game given to them as they would usually. Due to the nature of Destiny being an MMO the reviewers started playing as soon as the servers went up, so they are going in blind like everyone else.

Therefore if a review goes up two days after launch I can assume from my own experience that it is highly unlikely said reviewer has had enough time to truly pass a professional judgement on the game.

Some sites like IGN and Destructoid do "reviews in progress" for MMO's, that is they keep updating every other day their feelings as they play. After about a week or so they give their verdict. I think that's the better way to analyse these sorts of games and it still gets those clicks.

My main problem here is less that they have reviewed the game at all but rather they have rushed to slap a number on it before I feel they actually have enough information to do so.

It's kind of immaterial to me anyway as it was the Beta that sold me on the game. I don't visit Polygon and I though I like Jim Sterling he is a pretty pisspoor reviewer in all honesty. I feel there is an air of clickbate and also pandering to their readers from both the Escapist and Polygon which after the ridiculous Gamer Gate thing I would have thought they'd want to avoid. Meh.
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Cronozilla
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Re: Bungie's Destiny - Racketboy Meetups on Tues/Thurs nigh

Post by Cronozilla »

I really like what they've done with online management over at http://www.bungie.net/ for Destiny.

One of my biggest gripes about something like Borderlands was I had to launch the game to do anything management related (which will inevitably happen when a code system is involved as well as collectibles). They made it really easy to do from the website, and you can use any of several existing accounts to access it, PSN, Live, Google, Facebook.

Right now, IGN posted up a bunch of collectibles if anyone is interested http://www.ign.com/wikis/destiny/Tradin ... tion_Codes
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