Things devs should be punched in the face and crotch for

Anything that is gaming related that doesn't fit well anywhere else
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TSTR
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Re: Things devs should be punched in the face and crotch for

Post by TSTR »

marurun wrote:Controversial suggestion, here... In fighting games, I have no objection to special moves that do multiple hits, but I prefer they have distinct attacks, like a special move combo where your attack is really multiple attacks as a single one. I dislike things like charge attacks where you do multiple hits just by plowing into them, or a single projectile that for some reason hits multiple times. That seems like a cheap maneuver to up the hit count on combos.

Things like that are usually damage scaled so it's mainly just a shiny combo number rather than actually more effective, though.
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marurun
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Re: Things devs should be punched in the face and crotch for

Post by marurun »

TSTR wrote:
marurun wrote:Controversial suggestion, here... In fighting games, I have no objection to special moves that do multiple hits, but I prefer they have distinct attacks, like a special move combo where your attack is really multiple attacks as a single one. I dislike things like charge attacks where you do multiple hits just by plowing into them, or a single projectile that for some reason hits multiple times. That seems like a cheap maneuver to up the hit count on combos.

Things like that are usually damage scaled so it's mainly just a shiny combo number rather than actually more effective, though.


Yeah, I know, but it feels silly to me. If I bum rush you you're not going to get "hit" 5 times. Whereas if the special attack has several different attack points, like tatsu, that makes more sense to me. I've been watching a lot of match videos of KI, and it's pretty jarring there. It's not as bad in Capcom stuff.
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TSTR
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Re: Things devs should be punched in the face and crotch for

Post by TSTR »

Ah, well KI is ALL ABOUT jacking up the combo numbers to ULTRAMEGAKILLEREXTREME levels, so that's probably why it's more prevalent there.
Juan Aguacate
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Re: Things devs should be punched in the face and crotch for

Post by Juan Aguacate »

One thing I remember about Mass Effect...explosive ammo!

I mean, if you want to have fun watching your enemies get rag dolled all over the place every time you shoot them

There's a lot of fun ways to abuse that game

marurun wrote:
Juan Aguacate wrote:Assassins Creed basically turned Prince of Persia into Call of Duty, a soulless, sequelitis, big name franchise. At least a few AC games are good though to be fair, but I miss POP


Aren't you glad that souless franchise has the Assassin's Creed heading so that Prince of Persia can remain somewhat unsullied by that trend?


Yeah, I guess so now that you mention it. By the way, was there a fourth game from the original POP story line? Before the 08 reboot? And does anyone know if it was good?
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Re: Things devs should be punched in the face and crotch for

Post by Juan Aguacate »

Troll Trophies and achievements

You know when you die a certain way and the game pops a trophy for it. I hate that.

A) The designers are essentially laughing at you.
B) Trophies/achievements shouldn't be given for such stupid things. Dying is in no way an accomplishment. It's a failure

It's a minor thing, but it irks me
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marurun
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Re: Things devs should be punched in the face and crotch for

Post by marurun »

I dislike achievements for doing normal, expected things. Like a Beginner! achievement for making it through the tutorial, or an achievement for every level of the game. That's just dumb. Sure, grant an achievement for beating the game, or for defeating a large number of enemies, or achieving a high level, but not just for routine stuff like making it through level 2.
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isiolia
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Re: Things devs should be punched in the face and crotch for

Post by isiolia »

marurun wrote:I dislike achievements for doing normal, expected things. Like a Beginner! achievement for making it through the tutorial, or an achievement for every level of the game. That's just dumb. Sure, grant an achievement for beating the game, or for defeating a large number of enemies, or achieving a high level, but not just for routine stuff like making it through level 2.


While they can seem a bit superfluous, the more rudimentary achievements are pretty important to the overall design. First because they establish the system in a way that is basically unavoidable. While a seasoned gamer like yourself would be very familiar with the system, what about someone who has never played a game with them? Or really played games at all? Those "Yay, you did the tutorial" rewards ensure that they're introduced to the concept.
In turn, things tend to escalate from those freebie cheevos, if you want to get the platinum. The ease in getting them might help sell people on the idea of pursuing more, including the more difficult ones.

Though that can include the "troll" type ones too. I mean, if there's a trophy for that, what else might there be a trophy for? :lol:



'course, I suspect that there's also a data collection aspect to them. Having trophies for basic game actions might be the acceptable/anonymous way for developers to collect metrics on how far players have gotten or something. Or just a further way to sell the idea to other players. I mean, if you can see that only 0.5% of players have collected a trophy, maybe that gives a motivation to try and get it yourself.
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Sarge
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Re: Things devs should be punched in the face and crotch for

Post by Sarge »

They're probably also there for other folks to chart your progress through a game. You know, if anyone actually cares about that. :P

Whoops, yeah, isiolia has a good point. There's a lot of metrics going on here, I suspect. Find out how far players are going in their games, find ways to improve for the next time or whatever. I know on the PS4, it shows you how many players have a particular trophy. I bet there are all sorts of post-release evaluations that actually factor this stuff in.
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isiolia
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Re: Things devs should be punched in the face and crotch for

Post by isiolia »

I could definitely see that if you had a decent sized friend list or something and were playing the same games.
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Re: Things devs should be punched in the face and crotch for

Post by Haoie »

Holding back content behind paywalls or DLC! Die die die!
If each mistake being made is a new one, then progress is being made.
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