Opa Opa wrote:
Multiplayer:
Now I've read across the web and the general consensus seems to be that the spawn system is broken. I haven't played enough to agree with that- but it's plausible.
Can someone explain to me how the sat-com thingy works?
Spawn system isn't great, but is far from broken. Blops 2 had a far worse spawn system at launch (spawn zones were not 'contested' if enemies are nearby). Depending on your play style, the spawn system can be considered broken, I treat it like Hunger Games, the minute I hit the field I run for cover.
Sat com is a teamwork based radar system. Depending on if you are playing hardcore or standard, they have different effects:
Standard:
1 sat com: UAV ping, enemies will show up if they aren't running 'Off the grid' or if they are in a teammates line of sight
2 sat coms [running at the same time]: Faster refresh rate on the pings
3 sat coms: Advanced UAV, enemies will be displayed on radar in near realtime, and blips will be replaced with arrows indicating the direction they are facing.
In hardcore, you will need to place a initial sat com to bring up the map, so a total of 4 are required to achieve a Advanced UAV. I really like this mechanic, it requires your team to coordinate to achieve the greatest effect.