1. Record of Lodoss War - Deedlit in Wonder Labyrinth (PC)(Action Adventure)2. The Citadel (PC)(FPS)3. Gothic 3 (PC)(RPG)4. Witchaven (PC)(FPS)5. Unpacking (PC)(Puzzle)6. Firewatch (PC)(Adventure)
7. Perilous Warp (PC)(FPS)FirewatchI felt like something sort of meditative recently, so I picked up Firewatch, in which you play Henry, a firewatcher in the Shoshone National Forest in 1989 who has taken the job to escape his wife's medical problems. He forms a relationship via radio with another nearby firewatcher, Delilah, but over the course of their job, the two find themselves the target of some kind of surveillance and mystery. Are these the workings of a secret government agency, angry teenagers, or something far worse? That's the plot that compels Henry, and you, forward through the story.
Now the game is an adventure with an open world which slowly expands as you gain access to new equipment and advance in days, though the world isn't so large that it doesn't feel somewhat linear. You interact with the world through a first person view, but each day of gameplay brings about some new area to explore that you've already seen on your map, you just haven't been able to examine in detail. There are odd goings on in your neck of the woods, ranging from abandoned equipment to mysterious figures in the distance and a large, unpassable fence, and you must grab gear and backtrack as necessary to complete the game. At least it's pretty to look at.
Yeah, backtracking is a fairly large part of Firewatch. You'll cover the same ground repeatedly as you go back and forth to complete each plot day's tasks. As you go, you'll uncover short cuts, but there is still a lot of getting through the same areas on foot, and you better hope you think ahead, because some of those short cuts shave a lot of time later when you're faced with hoofing it across the map. The game experiences technical glitches too, particularly when interacting with objects, which will sometimes cause Henry to wander off and be unable to interact or be controlled by the player for a few seconds. I think this has to do with not accessing whatever interactive spot in exactly the right space, and it happens often enough to be noticeable. The game is still generally stable though, so the glitching makes more for a mild inconvenience than a game breaking problem.
Firewatch is on the edge of what would be considered a walking sim; it has just enough interactivity to leave me unsure, but most of it's walking down what is ultimately a linear path. Still, it's fun, and finishing the game grants access to an open world exploration mode apparently, so you can just run around if you so desire.
I liked the game and found the mystery compelling, but it's more of an interactive story than a full game. If you would rather run around the woods trying to do things, there are a lot of survival sims or hunting games like The Forest, Medieval Dynsasty, Miasmata, and so on that would fit this bill.
Perilous WarpOk, so everybody loves portals, right? But what if these portals were only built from materials found on another planet? And what if the mining colony for that material suddenly went dark? And what if you got sent in as a lone trooper to blast your way through and try to save the day?
Perilous Warp sits somewhere between a poor man's Quake, Unreal, and Chasm: The Rift. It pits you through six levels with a variety of upgradeable weaponry that fit the main themes of FPS games against alien troopers that like to sidestep your bullets. It then knowingly nods that you must have played the Scourge of Armagon mission pack for Quake when you get to the final boss fight, which again, is in the sixth level. Yeah, it's short, it has a limited number of enemies who mainly either stand still and shoot, walk over to melee you, or jump at you, and it is very brown. Like Quake brown. In other words, it's short, it's on the bland side, and while it has some ideas I like, it just never got going with its execution.
What does that mean? That means it's the perfect kind of retro throwback FPS that I like to sink my teeth into on Steam. So I did. Twice so far in fact. My second time through took around two hours because I was no longer exploring for secrets (some of which are quite well hidden) and was just blasting my way through, but there are some issues that I struggle with that give me pause in immediately recommending.
First, yeah, it's short. Second, yeah, the AI is lacking. Third, it's really brown. There is a gibbing system, but it's all kinds of weird. Some of the weapons feel great (the shotgun packs a punch and feels like it packs a punch), but the basic melee is awful. Levels often try throwing spawning pits at you where you simply run around and shoot whatever horde slowly teleports in as you yawn and wonder when it will be done. While the weapon upgrade system does enable some alternate fire modes in specific weapons, each one is also tied specifically to certain levels, so if you miss one, you're never gonna see it again. And if you miss the one for both barrels of the shotgun, just quit and start over, because that sucker is the workhorse.
I also don't know if the developers are still working on it. To their credit, the folks who made Perilous Warp talked a lot with the community to make balance tweaks and fixes. I think the project was probably overambitious in some ways, but I am heartened to know that they talked to the people playing their game and built upon the feedback. That makes me look forward to future projects, because while this isn't where I'd like it to be, they learned from the experience.
And it's not bad or unplayable or anything like that. When you turn a corner and reduce a leaping alien to bloody mush with both barrels of buckshot, it feels really damn good. It just needs a bit more spit and polish.