I finally remembered.
This is Banjo-Kazooie running in Project64 using the Glide64 video plugin and a hires texture pack.
Since this signature affects old posts, I'm leaving a message here in case anyone searches for my username. This account died in early 2013. I am no longer a fundamentalist.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
I've never tried modding an emulator before, but it looks like you're getting some pretty good results because I don't remember my N64 ever looking that detailed. It's not full of fog either, can you expand your FOV with that plugin?
J T wrote:I've never tried modding an emulator before, but it looks like you're getting some pretty good results because I don't remember my N64 ever looking that detailed. It's not full of fog either, can you expand your FOV with that plugin?
I believe the drawdistance and stuff is still the same as it would be on a N64. The only thing I can do with the plugin is disable the fog. It's amazing how much better games look fogless. Sure there's some pop up once and awhile, but I don't see that as a big deal. Makes you wonder why they used the fog in the first place.
Since this signature affects old posts, I'm leaving a message here in case anyone searches for my username. This account died in early 2013. I am no longer a fundamentalist.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
J T wrote:I've never tried modding an emulator before, but it looks like you're getting some pretty good results because I don't remember my N64 ever looking that detailed. It's not full of fog either, can you expand your FOV with that plugin?
I believe the drawdistance and stuff is still the same as it would be on a N64. The only thing I can do with the plugin is disable the fog. It's amazing how much better games look fogless. Sure there's some pop up once and awhile, but I don't see that as a big deal. Makes you wonder why they used the fog in the first place.
It masked the draw distance, IIRC. Anyway, yeah, N64 games look surprisingly good on an emulator. Just goes to show how much more powerful the N64 was than the PS1.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
SM64 with no fog. Notice there are goombas and such that should be in the distance but they aren't there. In my opinion the effects of the short drawdistance aren't a big deal. Nintendo's fog idea essentially made a mountain out of a molehill.
Since this signature affects old posts, I'm leaving a message here in case anyone searches for my username. This account died in early 2013. I am no longer a fundamentalist.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
DinnerX wrote:SM64 with no fog. Notice there are goombas and such that should be in the distance but they aren't there. In my opinion the effects of the short drawdistance aren't a big deal. Nintendo's fog idea essentially made a mountain out of a molehill.
I wonder if the Zelda's would look good without it. I think it adds a lot of charm in a lot of aspects for those games. I know there's tons of high-res work going on with those games though, but I'm pretty behind on them. Been meaning to catch up ever since I got this new PC since maybe it'd be able to handle N64 emulation...
Xeogred wrote:Maybe the fog helped control the framerate?
I wonder if the Zelda's would look good without it. I think it adds a lot of charm in a lot of aspects for those games. I know there's tons of high-res work going on with those games though, but I'm pretty behind on them. Been meaning to catch up ever since I got this new PC since maybe it'd be able to handle N64 emulation...
If you want to see what OoT looks like without fog, just check out the 3DS version.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
Xeogred wrote:Maybe the fog helped control the framerate?
I wonder if the Zelda's would look good without it. I think it adds a lot of charm in a lot of aspects for those games. I know there's tons of high-res work going on with those games though, but I'm pretty behind on them. Been meaning to catch up ever since I got this new PC since maybe it'd be able to handle N64 emulation...
If you want to see what OoT looks like without fog, just check out the 3DS version.