oHHH that boss. Yeah you need red shot on him haha.mjmjr25 wrote:Ignore me. I just realized the L trigger button shoots the other direction, and by releasing your shot, your bullets w/the red weapon will spray upward. I just need to play more and and figure stuff out. I'm slowly getting it. 5th run, stage 3 boss and just over a million, getting better.bryan_65 wrote:I found a really easy way to beat him with no hits, if ya want me to spoil it pm me.mjmjr25 wrote:2nd boss...i'm lost. Keep getting killed by his arms, is there a trick or do I just need to keep shooting the arms and mouth while dodging (better).
Sturmwind Hi-Scores & Discussion Thread
- noiseredux
- Next-Gen
- Posts: 38148
- Joined: Fri Nov 14, 2008 1:09 pm
- Contact:
Re: Sturmwind Hi-Scores & Discussion Thread
Re: Sturmwind Hi-Scores & Discussion Thread
Dammit, this game sounds fun.
- bacardipr05
- 64-bit
- Posts: 319
- Joined: Sat Apr 02, 2011 7:17 am
Re: Sturmwind Hi-Scores & Discussion Thread
Its a good game marurn nice eye candy good music (except music on one stage) forget which one. All around polished product the Graf brothers really did their job and homework here. Even the bullets are nice looking...
Has plent of stages they could of stopped this at say stay 6 and still had a nice game. Its not a bullet hell and except for some parts the game dosnt throw whole crap load at enemies at you. However there are other obstacles(traps), explosions, debris keep you on your toes. Enemy and bullet placement was taking into more consideration here instead of throwing hordes of enemies and bullets at you. Theres other stuff but i dont want to ruin anything for people who havent played it yet. Once more Dreamcast fanboys have something to brag about even if its a indie Shmups game... 
Curtsy when you walk by that Dreamcast
Re: Sturmwind Hi-Scores & Discussion Thread
noiseredux wrote:EDIT: This sure gets the taste of Varth out of your mouth, eh?
In between your sessions, you think you could update the Chaos Field score thread?
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
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mjmjr25
Re: Sturmwind Hi-Scores & Discussion Thread
Just saw this and yeah, I pm'd Brad this exact thing about an hour ago. Level 1 and 2 are quite easy and long, Level 3 is easy once rotating your pods becomes more second nature. Level 4 is relatively easy as well but it certainly has some hairy moments. Level 5 is tough right now - dying twice each of the last 3 runs in the first 45 seconds of that level.dsheinem wrote: Also, I think mjmjr25 will think the stages are too long for his liking...
I really dig the music and the art style - gorgeous game and i'm glad I have it. That said, the boss fights while really inventive at first - all have safe zones, in particular Level 4 mid-boss, which is a bit disappointing to just tuck in to an area and hold down your shot. The Octopus took all of 2 tries to find the safe path to beat him w/o taking a hit.
So now i'm 3 hours into this game and already not loving the replaying of the first 3 Levels just to get to the difficult areas of Levels 4 and 5.
First impression - 7/10. Really nice shot selections and power-ups, some scoring to be had, beautiful artwork, cool music, but not horribly difficult. There are some areas, particularly in Level 5 that i'm unable to distinguish red bullets on the orange background, but that is a minor complaint.
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ninjainspandex
- Next-Gen
- Posts: 4574
- Joined: Fri Aug 12, 2011 7:32 pm
- Location: Hartland Wisconsin
Re: Sturmwind Hi-Scores & Discussion Thread
Thank science! Got an email from play asia saying my copy of Sturmwind finally shipped, hopefully I'll have it in a couple weeks 

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shallowgamer
- 128-bit
- Posts: 643
- Joined: Tue Oct 10, 2006 2:37 pm
- Location: Saint Louis, MO
Re: Sturmwind Hi-Scores & Discussion Thread
Finally arrived, along with Rush Rally deluxe and Fast Striker 1.5. So to answer someone's question, yes they probably put the other 2 games on a shelf (for 2 years) until sturmwind was ready to ship with it.
Re: Sturmwind Hi-Scores & Discussion Thread
No not exactly. It looks (or it seems) to me like RSG was waiting on NGDev to begin reprints of their back catalog (Fast Striker) and purchased the amount needed for fulfilling those Sturmwind NGDev Fast Striker bundles that were preordered a while back.shallowgamer wrote:Finally arrived, along with Rush Rally deluxe and Fast Striker 1.5. So to answer someone's question, yes they probably put the other 2 games on a shelf (for 2 years) until sturmwind was ready to ship with it.
Just last week, NGDev and Play Asia announced titles FS,GL, and LH in stock.
So what you are getting is a 2nd printing of Fast Striker (or is it 3rd, I'm honestly not sure by now) with your Sturmwind bundle.
- bacardipr05
- 64-bit
- Posts: 319
- Joined: Sat Apr 02, 2011 7:17 am
Re: Sturmwind Hi-Scores & Discussion Thread
Also read that Sturmwind was actually available for a while Duranik was waiting for RSG to get their sh** together.
Curtsy when you walk by that Dreamcast
Re: Sturmwind Hi-Scores & Discussion Thread
W00T! 2nd run, #35 on normal/normal mode. 
