dsheinem wrote:Also, I think mjmjr25 will think the stages are too long for his liking...
Just saw this and yeah, I pm'd Brad this exact thing about an hour ago. Level 1 and 2 are quite easy and long, Level 3 is easy once rotating your pods becomes more second nature. Level 4 is relatively easy as well but it certainly has some hairy moments. Level 5 is tough right now - dying twice each of the last 3 runs in the first 45 seconds of that level.
I really dig the music and the art style - gorgeous game and i'm glad I have it. That said, the boss fights while really inventive at first - all have safe zones, in particular Level 4 mid-boss, which is a bit disappointing to just tuck in to an area and hold down your shot. The Octopus took all of 2 tries to find the safe path to beat him w/o taking a hit.
So now i'm 3 hours into this game and already not loving the replaying of the first 3 Levels just to get to the difficult areas of Levels 4 and 5.
First impression - 7/10. Really nice shot selections and power-ups, some scoring to be had, beautiful artwork, cool music, but not horribly difficult. There are some areas, particularly in Level 5 that i'm unable to distinguish red bullets on the orange background, but that is a minor complaint.