Xeogred wrote:Why couldn't you get into them? I'm not really sure what sets DS2 apart. It streamlines some stuff, but most of the core mechanics are still there. The only tedious thing about Demon's is the world tendency shenanigans, but even then I usually played it offline and didn't mind the world changing thing. Ideally, I think you could be able to go back to the others and appreciate them now though.
Well for me the enemies have 10 lives thing is pretty huge. It means if I'm dying a lot in an area but still managing to kill enemies, eventually those areas are empty. It seems a lot less obtuse in general to me. In Dark Souls 1, I remember there is a boss in the starting area that you can't kill the first time you see him, he's just gonna kill you. That's just super harsh.
Also fast travels between bonfires is huge to accessibility for me too. It just makes the flow of the game better for me.