The Super Mario Maker Thread

NES, SNES, N64, Gamecube, Wii
EllertMichael
Next-Gen
Posts: 1380
Joined: Mon Apr 05, 2010 5:03 pm
Location: Massachusetts

Re: The Super Mario Maker Thread

Post by EllertMichael »

Cheers, fellas! I mainly got the game to play other people's levels, but I can definitely see the fun in making levels, too. I wish I could go back in time and give this game to my 10-year-old self. Just thinking about all that time I used to spend designing Wrecking Crew stages or even the meticulous create-a-characters in the N64 wrestling games, having this back then would've been a blast
Reprise wrote:new level is up too. If you guys find it difficult, I did put in a little hidden cheat... ;)

Wall Jump Expert Level (2912-0000-0023-93AA)
Love those wall jump levels! Nice work. 8)
Image
User avatar
Reprise
Next-Gen
Posts: 4822
Joined: Mon Mar 22, 2010 10:27 am
Location: Earth

Re: The Super Mario Maker Thread

Post by Reprise »

EllertMichael wrote:Cheers, fellas! I mainly got the game to play other people's levels, but I can definitely see the fun in making levels, too. I wish I could go back in time and give this game to my 10-year-old self. Just thinking about all that time I used to spend designing Wrecking Crew stages or even the meticulous create-a-characters in the N64 wrestling games, having this back then would've been a blast
Reprise wrote:new level is up too. If you guys find it difficult, I did put in a little hidden cheat... ;)

Wall Jump Expert Level (2912-0000-0023-93AA)
Love those wall jump levels! Nice work. 8)
Cheers man. And I know what you mean, I would have loved this as a kid and I probably would have been better and more creative too. I was the same with N64 wrestling games. I used to love creating stuff in games.
Own: Mega Drive, Saturn, Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Gamecube, Wii U, Game Boy Advance, DS, 3DS, Switch, Switch 2, Xbox, Xbox 360
User avatar
BogusMeatFactory
Next-Gen
Posts: 6770
Joined: Mon Jan 26, 2009 3:16 pm
Location: Farmington Hills, MI
Contact:

Re: The Super Mario Maker Thread

Post by BogusMeatFactory »

I am loving everyone's levels! Great work so far!

Almost finished up World 1 for Super Waluigi Bros. I am sure that once I get all the tools, the entire world will be redone, but I have been really happy with what I have had so far. Almost have the Super Mario World stuff and I can't wait to dig my teeth into that, although I do think that will be the world I will work the least with. I never beat that title in particular and never really enjoyed the Cape and how it worked mechanically over other powerups like the tanooki tail.

But yeah, making the boss fight for Super Waluigi Bros. and have been diverted, since my daughter woke up from her nap and its time to eat!

Any tips or suggestions for my levels to improve them? Any criticism is appreciated. Let them rip!
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.
User avatar
Luke
Next-Gen
Posts: 21076
Joined: Wed Jun 10, 2009 9:39 am

Re: The Super Mario Maker Thread

Post by Luke »

Is this game a reason to purchase a WiiU? Everyone seems to be drooling over it, including grown men and babies.
User avatar
Reprise
Next-Gen
Posts: 4822
Joined: Mon Mar 22, 2010 10:27 am
Location: Earth

Re: The Super Mario Maker Thread

Post by Reprise »

Luke wrote:Is this game a reason to purchase a WiiU? Everyone seems to be drooling over it, including grown men and babies.
A reason alone? Hard to say. Come back in a month's time and see if everyone is still drooling over it :P

But if you'e talking about this game +

Bayonetta 1 and 2
Mario Kart 8
Super Mario 3D World
Splatoon
ZombiU
Rayman Legends
Super Smash Bros Wii U
Wonderful 101
etc.

Then yes, you need to buy a Wii U ;)
Own: Mega Drive, Saturn, Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Gamecube, Wii U, Game Boy Advance, DS, 3DS, Switch, Switch 2, Xbox, Xbox 360
User avatar
foxhound1022
Next-Gen
Posts: 2282
Joined: Wed Jan 25, 2012 7:20 pm
Location: The mean streets of SouthTown

Re: The Super Mario Maker Thread

Post by foxhound1022 »

Luke wrote:Is this game a reason to purchase a WiiU? Everyone seems to be drooling over it, including grown men and babies.
All I can say is that you'd have to try it and see what all the hooplah is about. IMO, if I didn't own a Wii U already, this would have definitely pushed me off the fence.
Last edited by foxhound1022 on Sat Sep 12, 2015 7:36 pm, edited 1 time in total.
User avatar
Reprise
Next-Gen
Posts: 4822
Joined: Mon Mar 22, 2010 10:27 am
Location: Earth

Re: The Super Mario Maker Thread

Post by Reprise »

Okay guys, this is it. This is the best level I've made yet! This is my crowning achievement. I think I really used alternative routes and doors in a creative and interesting manner :)

Please go give it a try and tell me what you think (don't forget to star it if you like it).

Thanks.

Lucky Ghost World (CEA8-0000-0026-1905)
Own: Mega Drive, Saturn, Dreamcast, Playstation 1, Playstation 2, Playstation 3, Playstation 4, Playstation 5, PS Vita, Super Nintendo, Nintendo 64, Gamecube, Wii U, Game Boy Advance, DS, 3DS, Switch, Switch 2, Xbox, Xbox 360
User avatar
Michi
Next-Gen
Posts: 4815
Joined: Mon Dec 27, 2010 9:47 pm
Location: Florida

Re: The Super Mario Maker Thread

Post by Michi »

Got the game this evening. Thought I'd play for an hour or so. Ended up playing for four hours instead :lol:

I ended up making one level based on the tutorial level: You'll Never Get All The Coins: D41F-0000-0028-3D47

After that I spent the rest of the time on the 10 Mario Challenge and playing other people's levels, including six of Reprise's (I gave stars to all of them, even the ones with those damn jumping blocks that I loath, don't worry :wink: ). I think I have a cramp in my hand due to a couple of them. Seriously, screw that airship level, my hands hurt :lol:

BTW, Reprise, some of the one's I wrote down earlier came back as "Can't Find Course," so I assume you replaced them?

I wrote down all the other codes listed so far, so once you upload something remember to put it up and I'll star it... assuming I can beat it :D

Does anyone think we should be listing the codes on the first post? Just a thought.
User avatar
JoeAwesome
Next-Gen
Posts: 1039
Joined: Mon Apr 04, 2011 12:01 pm
Location: TX

Re: The Super Mario Maker Thread

Post by JoeAwesome »

Michi wrote: Does anyone think we should be listing the codes on the first post? Just a thought.
Haven't gotten the game, yet, but imo, if Ziggy or a mod on his behalf can, that'd be useful. Share a list of the services best overall levels, best levels not mentioned, best levels by users here, and maybe best levels for teaching. Ambitious (and easy for me to say), yes, but that's exactly why I suggested another user make this thread- right now, I couldn't be able to be as informative and up to date as someone like Ziggy with the flash cart thread.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: The Super Mario Maker Thread

Post by noiseredux »

So these long codes are needed to share levels? Kind of hoped Ninty had figured out online stuff by now. No?
Image
Post Reply