D.D.D. wrote:
On a real SNES? Sure, install a flux-capacitor switch that links to the CPU and SPU bridge and you'll be able to go 88% faster on all games.
But how is he ever going to be able to generate the 1.2 gigawats of power?
Niode wrote:Old games don't work how modern games do.
Weren't games back in the cartridge days coded in Assembly?
squiggles2187 wrote:i played samurai shodown and whenever i do jump attacks it gets really slow..
and also on gradius...
if theirs more than like 5 enemies on screen it goes really slow...
can it be the games?
or should i buy a new snes ?
Sweet Jebus, how old is this kid? I'm guessing manufactured after the SNES was~
I can just imagine if he sees a NES in action, "Is my NES having an epileptic seizure?"
D.D.D. wrote:
On a real SNES? Sure, install a flux-capacitor switch that links to the CPU and SPU bridge and you'll be able to go 88% faster on all games.
But how is he ever going to be able to generate the 1.2 gigawats of power?
I know some Libyan terrorists that've got some plutonium lying around, but make sure you've got a snes that can handle the 1.21 gigawatts, some snes' can't and the sound suffers