What RPGs are closest to delivering a table top RPG?

Level up here
User avatar
Jmustang1968
Next-Gen
Posts: 6530
Joined: Fri Mar 11, 2011 6:51 pm
Location: Houston, TX

Re: What RPGs are closest to delivering a table top RPG?

Post by Jmustang1968 »

Oh I am all about the BGs, but they dont really implement the D&D like combat and feel as much as the others. Great games using some of the rulesets as a base, but they play more like video games and not tabletop.
catnip
128-bit
Posts: 629
Joined: Fri Mar 07, 2014 2:49 pm
Location: Vermont
Contact:

Re: What RPGs are closest to delivering a table top RPG?

Post by catnip »

Violent By Design wrote:Me and my friends are starting up a Pathfinder D&D game, and it seems like a really fun game.
I can't really comment on the games, as it looks like people have taken care of many that I was gonna say, but best of luck with your campaign! I just completed my second year (real time) of my first PF campaign (I've done lots of 3.5 in the past), and I absolutely love it :)
Final Fantasy IX is the best one
User avatar
BogusMeatFactory
Next-Gen
Posts: 6770
Joined: Mon Jan 26, 2009 3:16 pm
Location: Farmington Hills, MI
Contact:

Re: What RPGs are closest to delivering a table top RPG?

Post by BogusMeatFactory »

A great D&D game that I thoroughly enjoyed is a game called Darksun and it's subsequent sequel Darksun: Wake of the Ravager for PC. They have a turn based combat system that is essentially grid based (although you don't see the grids) and really incorporates the old school systems of D&D. What makes it truly great is it's setting.

Set in the Darksun universe, which is a world ravaged by magic. Defilers were magic users that sucked the life from the world in order to use magic and great defiler kings rose up and waged war against each other, only to leave the world a barren wasteland. Now, amidst the desert, city states rose up and magic is outlawed, with the world relying on psionics instead and elementalism for their power.

The game is just an awesome experience, one that I plan on streaming at some point in time because of the sheer amount of fun I had with it. You also can import your team into the second game for extra fun!
Ack wrote:I don't know, chief, the haunting feeling of lust I feel whenever I look at your avatar makes me think it's real.
-I am the idiot that likes to have fun and be happy.
User avatar
Exhuminator
Next-Gen
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am
Contact:

Re: What RPGs are closest to delivering a table top RPG?

Post by Exhuminator »

Jmustang1968 wrote:they dont really implement the D&D like combat and feel as much as the others. Great games using some of the rulesets as a base, but they play more like video games and not tabletop.
I don't agree. Both of the original Baldur's Gate games deeply implement Advanced Dungeons & Dragons 2nd edition rules into their engine. There's essentially virtual dice rolling behind the scenes for every action in the game. Just because the game isn't turn based but rather pseudo real time, that doesn't make it less authentic.

Now if you'd said those things about the Baldur's Gate: Dark Alliance games, I'd totally agree with you.
PLAY KING'S FIELD.
User avatar
Jmustang1968
Next-Gen
Posts: 6530
Joined: Fri Mar 11, 2011 6:51 pm
Location: Houston, TX

Re: What RPGs are closest to delivering a table top RPG?

Post by Jmustang1968 »

Exhuminator wrote:
Jmustang1968 wrote:they dont really implement the D&D like combat and feel as much as the others. Great games using some of the rulesets as a base, but they play more like video games and not tabletop.
I don't agree. Both of the original Baldur's Gate games deeply implement Advanced Dungeons & Dragons 2nd edition rules into their engine. There's essentially virtual dice rolling behind the scenes for every action in the game. Just because the game isn't turn based but rather pseudo real time, that doesn't make it less authentic.

Now if you'd said those things about the Baldur's Gate: Dark Alliance games, I'd totally agree with you.
Oh I am fully aware of the mechanics behind these games and I agree they are great. They do take the rulesets and based parts of their engine off of it. However, it doesnt really play out like a tabletop game in the sense the OP was asking for. I think it is more of a video game rpg with lingo and grounding in D&D rules. Some of my favorite games of all time, I have discussed them here plenty and interviewed the EE devs a couple times, so not saying they arent great games.
Last edited by Jmustang1968 on Tue Mar 18, 2014 4:58 pm, edited 1 time in total.
Violent By Design
Next-Gen
Posts: 1627
Joined: Tue Jan 10, 2012 10:23 pm

Re: What RPGs are closest to delivering a table top RPG?

Post by Violent By Design »

Exhuminator wrote:
Violent By Design wrote:What games are closest to giving you that classic D&D feel?
Folks mentioning The Temple Of Elemental Evil and Crimson Shroud are on the money. Crimson Shroud even uses virtual die.

The absolute best you can find though that meet your description:

http://www.gog.com/game/baldurs_gate_the_original_saga
http://www.gog.com/game/baldurs_gate_2_complete

A few more to consider:

http://en.wikipedia.org/wiki/Pool_of_Ra ... th_Drannor

http://www.gog.com/game/icewind_dale_complete
http://www.gog.com/game/icewind_dale_2

http://www.gog.com/game/inquisitor

And if all else fails, the classics...

http://mocagh.org/loadpage.php?getcompa ... Box+Series
-
http://en.wikipedia.org/wiki/Gold_Box
Not a bad list. I have a decent idea of how Baldur Gate plays. How do games like Pool of Radiance and Icewind Dale compare to it?
MrEco wrote:I'd recommend The Yawhg, it's available on Steam:

It uses 2D cartoon graphics so it should be playable on any basic computer with a modern OS. To me it captures the feel of a table top RPG quite well, since the story is somewhat randomized each time. It's basically like the AI of the game is the dungeon master. You take turns deciding what to do each week and then certain events unfold depending on what you did but the specifics are randomized or based upon your characters stats. You can also play it with up to 4 people, with each of them taking a turn to decide their actions for the day.
Intredasting, have you plated it yourself yet?
User avatar
MrEco
Next-Gen
Posts: 1775
Joined: Thu Mar 12, 2009 6:36 pm
Location: Connecticut, USA

Re: What RPGs are closest to delivering a table top RPG?

Post by MrEco »

Violent By Design wrote:
MrEco wrote:I'd recommend The Yawhg, it's available on Steam:

It uses 2D cartoon graphics so it should be playable on any basic computer with a modern OS. To me it captures the feel of a table top RPG quite well, since the story is somewhat randomized each time. It's basically like the AI of the game is the dungeon master. You take turns deciding what to do each week and then certain events unfold depending on what you did but the specifics are randomized or based upon your characters stats. You can also play it with up to 4 people, with each of them taking a turn to decide their actions for the day.
Intredasting, have you plated it yourself yet?
I saw it in a Let's Play and that's how I originally found out about it. Haven't had the time to play it yet though, unfortunately.
I feel old when talking to anyone my age yet too inexperienced to effectively talk to anyone older. Life is grand that way.

My twitter handle is @EckoExplores
User avatar
Exhuminator
Next-Gen
Posts: 11573
Joined: Tue Apr 30, 2013 8:24 am
Contact:

Re: What RPGs are closest to delivering a table top RPG?

Post by Exhuminator »

Violent By Design wrote:How do games like Pool of Radiance and Icewind Dale compare to it?
Here are some videos for you to determine your opinion:





PLAY KING'S FIELD.
User avatar
Jmustang1968
Next-Gen
Posts: 6530
Joined: Fri Mar 11, 2011 6:51 pm
Location: Houston, TX

Re: What RPGs are closest to delivering a table top RPG?

Post by Jmustang1968 »

Icewind Dale is basically the Tactics or Gaiden version of BG. Take out the banching paths and joinable NPCs. It is more straight up combat. You also create your party from the beginning.
Post Reply