Yeah, I can see your point. I guess I just don't feel that Tetra Master is really very prominent in the grand scope of the game. I recall playing far more Chocobo Hot & Cold than I do Tetra Master, and that mini game actually provided you with not only the best weapons/items in the game, but access to the ultimate boss.
I guess I just see a difference between a mini game being intrusive itself, and the idea of the mini game being intrusive, if that makes sense. Blitzball itself is very prominent in FFX, but the actual mini game can be left untouched, aside a 5 minute match. I can see its constant mention in the game (what with two of your characters playing blitzball for a living) feeling intrusive, but I'd be surprised if someone found the actual mini game instrusive to the overall experience.
The Worst Obtrusive Mini-Games
- dunpeal2064
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Re: The Worst Obtrusive Mini-Games
Anybody wanna play Lucky Hit?
I'm also on the Blitzball bandwagon. Loved it. Blitzball is, after all, part of the story so I don't find it obtrusive at all.
Not a fan of the Wire tapping in Bionic Commando Re-Armed. If it's going to be so easy, why even include it? It's filler.
I'm also on the Blitzball bandwagon. Loved it. Blitzball is, after all, part of the story so I don't find it obtrusive at all.
Not a fan of the Wire tapping in Bionic Commando Re-Armed. If it's going to be so easy, why even include it? It's filler.
- BrokenGeode
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Re: The Worst Obtrusive Mini-Games
Almost any DS game which pointlessly shoehorns in a touchscreen puzzle for a 10 minute segment of the game and then barely, if ever make you use those skills again.
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Re: The Worst Obtrusive Mini-Games
Gunstar Green wrote:Not sure this counts as a mini-game, but any time a straight-up action game decides to have a stealth segment that doesn't fit at all with the flow of the rest of the game.
If you guys think of examples, I'll add them in the OP.BrokenGeode wrote:Almost any DS game which pointlessly shoehorns in a touchscreen puzzle for a 10 minute segment of the game and then barely, if ever make you use those skills again.
- dunpeal2064
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Re: The Worst Obtrusive Mini-Games
How about the mini games at the end of each stage in Wario Land? You are never forced to play them, but you are at least forced to walk past them at the end of every level, and they are terrible mini games.
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Re: The Worst Obtrusive Mini-Games
I really like those mini games, especially the bomb tossing one.dunpeal2064 wrote:How about the mini games at the end of each stage in Wario Land? You are never forced to play them, but you are at least forced to walk past them at the end of every level, and they are terrible mini games.
- BrokenGeode
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Re: The Worst Obtrusive Mini-Games
Now I'm struggling to think of one because most examples of horrible shoehorned in controls feature them throughout the entire game (*Cough* *Cough* Pokemon Dash *Cough*). The door puzzles in Dementium 2 weren't too bad in that they weren't difficult but they completely killed the mood of the game. You'd just fought your way through a wave of hellspawn and then you'd been brought back to real life where all the guards are after you for escaping and the fact that those hellspawn you were killing may have been guards. There's a patient freaking out in the same room as you and then to get through the door you have to spend 5 minutes on a simple tower of hanoi puzzle. But with EYEBALLS Whooooo spoooooky...o.pwuaioc wrote:If you guys think of examples, I'll add them in the OP.BrokenGeode wrote:Almost any DS game which pointlessly shoehorns in a touchscreen puzzle for a 10 minute segment of the game and then barely, if ever make you use those skills again.
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Re: The Worst Obtrusive Mini-Games
Missions aren't mini games...No?emwearz wrote:GTA: San Andreas, every stupid remote RC Helicopter mission, with the hard to move camera. Not needed.
I'm trying to think of mini games that I don't like, and it's proving to be difficult. Gradius in Blades of Steel? Awesome. Mini games in Fall of the Foot Clan? Great.
Re: The Worst Obtrusive Mini-Games
The fact that it was part of the story is WHY I found it obtrusive. I thought I signed up for a Final Fantasy RPG, not a Final Fantasy Football League.Luke wrote: Loved it. Blitzball is, after all, part of the story so I don't find it obtrusive at all.
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Re: The Worst Obtrusive Mini-Games
But he and his Father bond over the game. Plus there is that QTE of kicking the Blitzball in anger. I love being caught off guard in an RPG.J T wrote:The fact that it was part of the story is WHY I found it obtrusive. I thought I signed up for a Final Fantasy RPG, not a Final Fantasy Football League.Luke wrote: Loved it. Blitzball is, after all, part of the story so I don't find it obtrusive at all.