EDIT: wait, that's not models? It's just big sprites basically? Nevermind. Animation looks choppy too, my interest in this is pretty much nonexistent now.
brunoafh wrote:I'm not liking the synthesis of gal games and RPGs all over the place this gen.
I've been following this game since it was first announced as Toki to Towa. I had really high hopes, but it looks like the visuals are the only thing it has going for it. The 2D looks like low-budget anime, but that doesn't have to be a bad thing. The main problem is that the combat is repetitive, there's very little variety in monsters or environments, and the story isn't well-written according to reviews I haven't played it myself yet, but from what I've seen that's how it is.
I have to say I love the premise and the subject matter. The story is about a princess who travels back in time to save her new husband - a guy she barely knows - from assassination. Our main theme is (supposed to be) the bonds of marriage, and the joys and responsibilities each partner has to the other. You can cheat on your husband or stay faithful. On top of that, your main character has two personalities (explaining the hair. It's a visual shorthand for the player).
The main personality (red) seems to love the prince, but the other (yellow) insists she isn't married, since she never agreed to it. That's a sad story for yellow. If she doesn't accept the prince, she'll never be able to find love at all. We might end up with a bizarre triangle relationship, where the prince starts to like yellow more then red...I'm not sure how much of a difference it makes on the narrative, but it seems like this game might have something interesting to say. Assuming the prince is a good guy, and this is a good game, I'll end up feeling bad for him.
Confession time. I've played some (clean) gal games and most of them were terrible, but I like the idea and this is a great scenario for a romance game.
Let's hope imagepooch had the budget to pull all of that off. Something tells me it'll be a little more cliche than what we're hoping for.
noiseredux wrote:Playing on your GBA/PSP you can be watching a movie/TV show/playing another RPG on your TV and then just look at the screen every once in a while
Opa Opa wrote:
This graphical style of this game looks a thousand times better than what they tried to achieve with Ni No Kuni.
HERESY!
Ni No Kuni is beautiful. I do really like what they are doing with the animation in Time & Eternity, but there is no way it is a thousand times better, or even a little better than Ni No Kuni: Wrath of the White Witch. NNK:WotWWW builds on what was done in Dragon Quest VIII and takes gaming cell-shaded animation to new heights.
Opa Opa wrote:
This graphical style of this game looks a thousand times better than what they tried to achieve with Ni No Kuni.
HERESY!
Ni No Kuni is beautiful. I do really like what they are doing with the animation in Time & Eternity, but there is no way it is a thousand times better, or even a little better than Ni No Kuni: Wrath of the White Witch. NNK:WotWWW builds on what was done in Dragon Quest VIII and takes gaming cell-shaded animation to new heights.
NNK is probably the best looking cell shaded game this gen.. One of the few games that actually look enhanced on my 1080p TV..
Opa Opa wrote:
This graphical style of this game looks a thousand times better than what they tried to achieve with Ni No Kuni.
HERESY!
Ni No Kuni is beautiful. I do really like what they are doing with the animation in Time & Eternity, but there is no way it is a thousand times better, or even a little better than Ni No Kuni: Wrath of the White Witch. NNK:WotWWW builds on what was done in Dragon Quest VIII and takes gaming cell-shaded animation to new heights.
I stand by my words. I like the animation/graphical style of this game more than NNK.
noiseredux wrote:Playing on your GBA/PSP you can be watching a movie/TV show/playing another RPG on your TV and then just look at the screen every once in a while