This is the MOST IMPORTANT ADVICE I can give.
Normals. Not specials.
In Capcom fighters, it's almost always about specials. They have invincibility, they build meter, they do chip damage, they just have everything. So, you learn to spam them over and over again.
In SNK fighters, there's almost no such thing as a safe special. Throwing a special out without being guaranteed that it is going to hit is a freaking death sentence. This goes double for supers/desperation attacks.
Always use and know your normals and when to apply this. This is paramount.
Help with KoF/SNK games
Re: Help with KoF/SNK games
I second this.the7k wrote:This is the MOST IMPORTANT ADVICE I can give.
Normals. Not specials.
Capcom's games have always been about excitement and flash with momentum shifts.
SNK's games, from AoF to KoF, have been tense cat-and-mouse fights over every inch.
You can play the same aggressive/defensive poke/feint style in any of the Street Fighter games, but the trap/pattern style pays off more dividends. In common layman's terms... in Street Fighter, the famed "fireball then dragon punch" pattern works wonders. Against the AI, you would "weak dragon punch to get them to jump, then fierce dragon punch out of the sky". AoF was more "shuffle feet, wait for opponent to attack, rush in as their attack fizzes/whiffs, rush out, charge up."
Pretty sure KoF 2002 isn't too far from '01 and '99 (it was the last KOF released on the DC right?) because I can't comment about how the recent Saurus games play. The same traditional "wait and see" tactics work best. Even you have a technique that has armour. Playing head-games with your opponents and getting in a strong rushing combo or command-throw works better than staying back and lobbing projectiles. (In a nut-shell, treat everyone like Zangief.)
A few comments:Cantrellio wrote:One of the reasons that I am trying to get better with SNK games is that my favorite fighter is Capcom vs. SNK 2 and I'm not that good with many SNK characters.
- You realize it is still a Capcom game. A decent take on the SNK side, but still...
- You can still play SNK characters with Capcom grooves. Or a custom groove.
- Just say no to K-groove. N-groove is passé, but it is simple to work. S-groove is pretty strong, but really for old-school SNK fans
- I miss the CvS1 intros.
- SvC:MotM FTW!
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- Crabmaster2000
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Re: Help with KoF/SNK games
I'd like to echo this. I was able to win a local KoF tournament and then when I went to play Street Fighter with the same guys whom I didnt lose a single round to on KoF I didnt win a single round at SF. I just got annihilated because I wanted to treat them too similar. I've had to start from scratch learning SF. Even though they are in the same genre they take a completly different approach to it.noiseredux wrote:I went through this. The easiest thing to do is erase everything you know about Capcom games. SNK games are not even kind of the same.Cantrellio wrote:I know this is kind of a tough question but what I would like to know is what's the difference that I take in a SNK/KoF versus a Capcom/SF game?
Pick three characters you want to get to know, and learn all their moves. After that, learn to string some combos together.
But seriously, do not try to play an SNK game like a Capcom game. You're not learning a new fighter, you're learning a whole new system.
Take the others advice on mastering jumps, normals, rolls, and combos to be sucessful on KoF. There is a steep learning curve, but when you get the hang of it I find it a lot more fun than most Capcom fighters.
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Cantrellio
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Re: Help with KoF/SNK games
Well thanks for all the help.
And yeah, I realize that Cvs.S 2 is a Capcom game. I was just wondering if some of the strategies from KoF/SNK games could be used there since half the characters are from SNK and possess many of their signature moves. I actually many of the SNK fighting characteristics that people have mentioned do transfer. Rolling through Sagat's high/low blasts and punishing the crap out of him is pretty cool. Also, a focus on normals is actually a pretty good idea in Cvs.S 2 (and really a lot of other fighting games), especially anti-air moves.
Also, does anyone think that we'll ever see a Capcom vs. SNK 3? Maybe it will make a big enough splash at EVO to get the ball rolling.
And yeah, I realize that Cvs.S 2 is a Capcom game. I was just wondering if some of the strategies from KoF/SNK games could be used there since half the characters are from SNK and possess many of their signature moves. I actually many of the SNK fighting characteristics that people have mentioned do transfer. Rolling through Sagat's high/low blasts and punishing the crap out of him is pretty cool. Also, a focus on normals is actually a pretty good idea in Cvs.S 2 (and really a lot of other fighting games), especially anti-air moves.
Also, does anyone think that we'll ever see a Capcom vs. SNK 3? Maybe it will make a big enough splash at EVO to get the ball rolling.
Re: Help with KoF/SNK games
why is that guy in that video using 98 to teach kof 12? also 12 sucked.


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Re: Help with KoF/SNK games
12 didn't suck really. It was just an incomplete game unfortunately. What was there though was actually pretty good honestly. I personally loved the new critical combo system and found the new clash system very complimentary to KOF's aggressive style of play.
Re: Help with KoF/SNK games
well ok. for me it is 98, 2002 then 97. :O


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- noiseredux
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Re: Help with KoF/SNK games
I agree. The 1Player mode is actually a really good game. Unfortunately it's got too small a roster, and a lot of problem with online multiplayer. It's too bad. I think when the game works though, it plays really well and looks gorgeous.CD AGES wrote:12 didn't suck really. It was just an incomplete game unfortunately. What was there though was actually pretty good honestly. I personally loved the new critical combo system and found the new clash system very complimentary to KOF's aggressive style of play.
Re: Help with KoF/SNK games
Vlame: for me it's KOF 97, 02 and 98.
Noise: yeah! It's goodtimes. I wonder if SNK will someday go back to this game down the road much like they did with 98UM and 2002UM and make a XII UM with more characters and an actual boss.
Noise: yeah! It's goodtimes. I wonder if SNK will someday go back to this game down the road much like they did with 98UM and 2002UM and make a XII UM with more characters and an actual boss.
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EvilRyu2099
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Re: Help with KoF/SNK games
The only thing was an incomplete roster and the dreaded zooming of the graphics.. You could clearly see horrible pixels.. Other than that it was fine for single player purposes..noiseredux wrote:I agree. The 1Player mode is actually a really good game. Unfortunately it's got too small a roster, and a lot of problem with online multiplayer. It's too bad. I think when the game works though, it plays really well and looks gorgeous.CD AGES wrote:12 didn't suck really. It was just an incomplete game unfortunately. What was there though was actually pretty good honestly. I personally loved the new critical combo system and found the new clash system very complimentary to KOF's aggressive style of play.
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