Pretty sure the PSX, at least, basically drew sprites onto polygons for "2D". At least, that's what some would say. I've seen other references to it at least using them for certain 2D effects. As I'm not a console programmer, I don't have hands-on to say, and I'm not sure if there's an interview/etc out there to confirm it. there are of course for the 3D capabilities.MrPopo wrote: I'm fairly certain it has nothing to do with the polygons themselves, as the 2D games wouldn't have even dipped in to the 3D graphics libraries.
*Theoretically Speaking* X-Men vs Street Fighter
Re: *Theoretically Speaking* X-Men vs Street Fighter
- flamepanther
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Re: *Theoretically Speaking* X-Men vs Street Fighter
Even 2D games that don't require a RAM expansion were sometimes better on Saturn. They were able to squeeze more enemies and effects into the Saturn version of Mega Man 8, for example.
Re: *Theoretically Speaking* X-Men vs Street Fighter
Kinda off topic, but does anyone know why games use tris instead of quads? Afaik pretty much all modeling software uses quads (or nurbs but that a whole different thing). And getting to many ngons and starpoints in a model can cause problems.isiolia wrote:Far as I know, it came down to how the systems handled polygon structure. The Saturn uses quadrilateral polygons, the others used triangular.
Re: *Theoretically Speaking* X-Men vs Street Fighter
Taken from here: http://www.devmaster.net/articles/softw ... /part3.phpt0yrobo wrote:Kinda off topic, but does anyone know why games use tris instead of quads? Afaik pretty much all modeling software uses quads (or nurbs but that a whole different thing). And getting to many ngons and starpoints in a model can cause problems.isiolia wrote:Far as I know, it came down to how the systems handled polygon structure. The Saturn uses quadrilateral polygons, the others used triangular.
Perhaps there is no need to explain why this is important, but for those of you who aren't quite certain yet, we’ll explain. All 3D objects that we see on the computer screen are actually made of tiny little geometrical objects often called primitives. Quadrilaterals, triangles, n-gons etc. are example of primitives. We will concentrate on triangles mostly because of one main reason: every object can be split into triangles but a triangle cannot be split into anything else than triangles. Because of this, drawing triangles is a lot simpler than drawing polygons of higher order; less things to deal with. This is why those triangles are so commonly used in computer graphics.
Re: *Theoretically Speaking* X-Men vs Street Fighter
Why would you want to play X-men vs Street Fighter on PS1 anyways? The controller sucks ass for fighters anyways.
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- AdamGomez1987
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Re: *Theoretically Speaking* X-Men vs Street Fighter
Actually, I prefer the PS1 controller over the Saturn, I had a real difficult time pulling off combos with it. I had an easier time pulling off combos with the Dreamcast and PS1swiftzx wrote:Why would you want to play X-men vs Street Fighter on PS1 anyways? The controller sucks ass for fighters anyways.
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Re: *Theoretically Speaking* X-Men vs Street Fighter
iirc, Street Fighter Alpha 3 on ps1 used polygons for the hitsparks. It was a rather cleverly made port.MrPopo wrote: I'm fairly certain it has nothing to do with the polygons themselves, as the 2D games wouldn't have even dipped in to the 3D graphics libraries.
Re: *Theoretically Speaking* X-Men vs Street Fighter
lol you troll, i meant which system.AdamGomez1987 wrote:
Castlevania Symphony of the Night.


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Re: *Theoretically Speaking* X-Men vs Street Fighter
AdamGomez1987 wrote:Actually, I prefer the PS1 controller over the Saturn, I had a real difficult time pulling off combos with it. I had an easier time pulling off combos with the Dreamcast and PS1swiftzx wrote:Why would you want to play X-men vs Street Fighter on PS1 anyways? The controller sucks ass for fighters anyways.
If you don't mind, which model Saturn controller do you own? If it is model 1, ditch it and get a model 2 Saturn pad. Another thing is that I like the Dreamcast controller for fighters as well, although most people dismiss it.
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- AdamGomez1987
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Re: *Theoretically Speaking* X-Men vs Street Fighter
Symphony of the Night looked terrific on the PS1 I thought. It just looked limited on the two other charactersvlame wrote:lol you troll, i meant which system.AdamGomez1987 wrote:
Castlevania Symphony of the Night.