*Theoretically Speaking* X-Men vs Street Fighter

Gaming on the Playstation and Xbox Platforms
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isiolia
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Re: *Theoretically Speaking* X-Men vs Street Fighter

Post by isiolia »

MrPopo wrote: I'm fairly certain it has nothing to do with the polygons themselves, as the 2D games wouldn't have even dipped in to the 3D graphics libraries.
Pretty sure the PSX, at least, basically drew sprites onto polygons for "2D". At least, that's what some would say. I've seen other references to it at least using them for certain 2D effects. As I'm not a console programmer, I don't have hands-on to say, and I'm not sure if there's an interview/etc out there to confirm it. there are of course for the 3D capabilities.
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Re: *Theoretically Speaking* X-Men vs Street Fighter

Post by flamepanther »

Even 2D games that don't require a RAM expansion were sometimes better on Saturn. They were able to squeeze more enemies and effects into the Saturn version of Mega Man 8, for example.
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Re: *Theoretically Speaking* X-Men vs Street Fighter

Post by t0yrobo »

isiolia wrote:Far as I know, it came down to how the systems handled polygon structure. The Saturn uses quadrilateral polygons, the others used triangular.
Kinda off topic, but does anyone know why games use tris instead of quads? Afaik pretty much all modeling software uses quads (or nurbs but that a whole different thing). And getting to many ngons and starpoints in a model can cause problems.
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isiolia
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Re: *Theoretically Speaking* X-Men vs Street Fighter

Post by isiolia »

t0yrobo wrote:
isiolia wrote:Far as I know, it came down to how the systems handled polygon structure. The Saturn uses quadrilateral polygons, the others used triangular.
Kinda off topic, but does anyone know why games use tris instead of quads? Afaik pretty much all modeling software uses quads (or nurbs but that a whole different thing). And getting to many ngons and starpoints in a model can cause problems.
Taken from here: http://www.devmaster.net/articles/softw ... /part3.php
Perhaps there is no need to explain why this is important, but for those of you who aren't quite certain yet, we’ll explain. All 3D objects that we see on the computer screen are actually made of tiny little geometrical objects often called primitives. Quadrilaterals, triangles, n-gons etc. are example of primitives. We will concentrate on triangles mostly because of one main reason: every object can be split into triangles but a triangle cannot be split into anything else than triangles. Because of this, drawing triangles is a lot simpler than drawing polygons of higher order; less things to deal with. This is why those triangles are so commonly used in computer graphics.
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swiftzx
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Re: *Theoretically Speaking* X-Men vs Street Fighter

Post by swiftzx »

Why would you want to play X-men vs Street Fighter on PS1 anyways? The controller sucks ass for fighters anyways.
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AdamGomez1987
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Re: *Theoretically Speaking* X-Men vs Street Fighter

Post by AdamGomez1987 »

swiftzx wrote:Why would you want to play X-men vs Street Fighter on PS1 anyways? The controller sucks ass for fighters anyways.
Actually, I prefer the PS1 controller over the Saturn, I had a real difficult time pulling off combos with it. I had an easier time pulling off combos with the Dreamcast and PS1
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Re: *Theoretically Speaking* X-Men vs Street Fighter

Post by AppleQueso »

MrPopo wrote: I'm fairly certain it has nothing to do with the polygons themselves, as the 2D games wouldn't have even dipped in to the 3D graphics libraries.
iirc, Street Fighter Alpha 3 on ps1 used polygons for the hitsparks. It was a rather cleverly made port.
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Re: *Theoretically Speaking* X-Men vs Street Fighter

Post by vlame »

AdamGomez1987 wrote:
Castlevania Symphony of the Night.
lol you troll, i meant which system.
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swiftzx
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Re: *Theoretically Speaking* X-Men vs Street Fighter

Post by swiftzx »

AdamGomez1987 wrote:
swiftzx wrote:Why would you want to play X-men vs Street Fighter on PS1 anyways? The controller sucks ass for fighters anyways.
Actually, I prefer the PS1 controller over the Saturn, I had a real difficult time pulling off combos with it. I had an easier time pulling off combos with the Dreamcast and PS1

If you don't mind, which model Saturn controller do you own? If it is model 1, ditch it and get a model 2 Saturn pad. Another thing is that I like the Dreamcast controller for fighters as well, although most people dismiss it.
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AdamGomez1987
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Re: *Theoretically Speaking* X-Men vs Street Fighter

Post by AdamGomez1987 »

vlame wrote:
AdamGomez1987 wrote:
Castlevania Symphony of the Night.
lol you troll, i meant which system.
Symphony of the Night looked terrific on the PS1 I thought. It just looked limited on the two other characters
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