BurningDoom wrote:I read it some magazine quite a few years ago now. I don't remember which at this point. It wasn't much more than blurb in the news section where they post all the small bits of news together.
I do have the original Shadow Tower for PS1, which I found brutally difficult and haven't gone back to it in quite a while. I think I remember looking up the sequel for PS2, but wasn't it only released in Japan or Europe or something? I thought I didn't worry about it since it wasn't released in the U.S.
Perhaps the magazine was actually referring to Shadow Tower Abyss before it's name was formally announced, since it's basically a King's Field game. I will definitely be looking into this though.
I don't know if it came out in Europe, but unfortunately it wasn't released in the US. It's really worth looking into if you have the means to play NTSC-J PS2 games in any way. It's not as brutal as the original Shadow Tower (which is so hard it's on the verge of being unplayable), the menus are like 80% English, and there's a fairly competent guide on Kings-Field.com. It's 100% playable for any non-Japanese speaker and one of From Software's best first person RPGs.
I've always wanted to see how Thornado would have turned out, on any of the platforms it was announced on.
Also there still needs to be a console port of Planet Harriers. The arcade game was a rush.
Elements of Sonic Xtreme looked like they might have been good, but so little was finished that it's hard to tell.
dogman91: Are the Ratchet and Clank Future games not platformers? I haven't played them yet. Even if they're not, you're missing a few. Sonic Colors is a good partly-3D platformer. I think Metroid: Other M qualifies as a 3D platformer of sorts. Epic Mickey got a lot of attention for awhile. de Blob is pretty decent. There's also Flip's Twisted World, although that one feels more like a Dreamcast-era game. I may be overlooking a few as well.
Sim Mars: We never knew anything about it other than it was on Mars and it was a simulation game. What more did I need to be hyped?
3DTT: Actually this was kind of released under the name of Trains & Trucks Tycoon. Basically it was supposed to be an updated version of Transport Tycoon with 3D graphics and gameplay. However at some point Ubisoft decided to steal the code and publish the half-baked game without the consent of the creator, resulting in a broken game where trains moved too slowly to be balanced, no planes and no ships, and by the time the creator got his game back, it was already too outdated.
A shame, really, it could have been even better than Transport Tycoon, which was already one of the best games of the genre.
Those two are the ones that come to my mind right now.
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Clive Barker's Demonik
Starcraft Ghost (Did they even officially cancel it?)
Call Of Cthulhu 2
The 7th Guest Part III: The Collector
Undying on the PS2
BananaXX wrote:System Shock II for the Dreamcast.
It would have required the Keyboard though, I think it's impossible to play it with the DC controller.
flamepanther wrote:There's also Flip's Twisted World, although that one feels more like a Dreamcast-era game.
Ah, there's one I never heard of. So what did you think of it? Hesitant on trying it out based on the reviews I'm looking at... that and looking at the cover makes me think "sub-par Mario Galaxy ripoff".
Haven't tried any of the Ratchet and Clank series yet, but I'm definitely looking forward to it. I get the impression they're more of an open-world 3rd person shooter with platforming elements.
TheyCallMeTheSwede wrote:I would say Thrill Kill, It was one of the games that I always wanted to play, sure I can download the ISO and burn it, but I want a legitimate retail copy of the game, so I don't have to disk swap or modify my PSX just to play that game.
It's not worth it, sure, it's disturbing as hell and it's pretty violent but other than that it's a terrible fighting game.
Sonic Xtreme for the Saturn. Cancelled because SEGA made the one guy working on it burn out by repeatedly switching crap up causing most already developed and coded work to be thrown out. Ironically enough, this guy is on his own finishing up the game as a tribute to his lost work.