So... let's start our own game development group.
Re: So... let's start our own game development group.
I might be able to help out with some programming. Depends on the language.
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Mod_Man_Extreme
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Re: So... let's start our own game development group.
I'm a good guy to bounce ideas off of, but lack all the necessary skills for this sort of thing.
I'm an apt tester, though!
I'm an apt tester, though!
My Consoles:
Genesis - Nomad - SegaCD - GameGear - Sega Saturn - Dreamcast - NES - SNES - N64 - Gamecube - Wii - Playstation - PSone & LCD - PS2 - PS3 - Xbox - 3DS
http://www.racketboy.com/forum/viewtopi ... 22&t=11366
Genesis - Nomad - SegaCD - GameGear - Sega Saturn - Dreamcast - NES - SNES - N64 - Gamecube - Wii - Playstation - PSone & LCD - PS2 - PS3 - Xbox - 3DS
Check out my sale thread below, NeoGeo MVS carts & Arcade gear wanted!:Niode wrote:Send him a dodgy cheque. Make it out to Scammy McScammerson.
http://www.racketboy.com/forum/viewtopi ... 22&t=11366
Re: So... let's start our own game development group.
I always wondered how long does it take to do a game. It seems to me impossibly hard(Something like God of War, although technically all their work would be done on a computer which all of us got),
On the other hand, how long does it take to create platformer like Braid?
On the other hand, how long does it take to create platformer like Braid?
Re: So... let's start our own game development group.
A 2d game could conceivably be done by a couple of people with some time. A 3d game becomes much much more complex, and the time invested grows exponentially. Physics, graphics, collision detection, etc are much easier to manage if you only have to deal with 2 dimensions.kingmohd84 wrote:I always wondered how long does it take to do a game. It seems to me impossibly hard(Something like God of War, although technically all their work would be done on a computer which all of us got),
On the other hand, how long does it take to create platformer like Braid?
Re: So... let's start our own game development group.
Need some one to do some Sprites?
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classicgamer5
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Re: So... let's start our own game development group.
I can help as wellWurp wrote:Need some one to do some Sprites?
Sale Thread:
http://www.racketboy.com/forum/viewtopic.php?t=16470
http://www.racketboy.com/forum/viewtopic.php?t=16470
Re: So... let's start our own game development group.
BoringSupreez wrote:I don't have the time for most of those things, but I can offer suggestions and my opinion on what you guys come up with.
Mod_Man_Extreme wrote:I'm a good guy to bounce ideas off of, but lack all the necessary skills for this sort of thing.
I'm an apt tester, though!
Glad to hear it.classicgamer5 wrote:I can help as wellWurp wrote:Need some one to do some Sprites?
Depends on the project, though I'm not the one to ask.classicgamer5 wrote:do you plan on making this from scratch or from an engine?
Well, none of our projects for a long time will use 3D, but if it could be used for the kind of projects I had in mind we'd do and if it could be tooled for the PSP, XBLA, WiiWare, and iPhone OS, then maybe.the7k wrote:I was working on a Darkstalkers OpenBOR mod.... but I haven't done anything with it in a long, long while.
There's a part of me that really wants to get into Unreal Engine 3, ever since Epic Games made it free to download. I mean, almost every game these days uses Unreal Engine 3 - it wouldn't be a bad thing to learn.
Depends on the platform. Right now, our target platforms are:Barracuda wrote:I might be able to help out with some programming. Depends on the language.
* WiiWare
* PS Network (PSP/PS3)
* XBLA/XNA
* iPhone OS
* PC (via Steam, etc)
* Flash (for certain projects)
* DreamCast (why not?)
Well, don't worry about the difficulty since all of our stuff will be old-school-style projects, in lieu of 3D.kingmohd84 wrote:I always wondered how long does it take to do a game. It seems to me impossibly hard(Something like God of War, although technically all their work would be done on a computer which all of us got),
On the other hand, how long does it take to create platformer like Braid?
And also, two new ideas:
Untitled sci-fi platform shooter: in the vein of Commander Keen and Duke Nukem comes ((TITLE TBD)), about a female space captain (think Han Solo meets James T. Kirk, with breasts). Draws inspiration from classic sci-fi serials like Flash Gordon and Rocky Jones.
Untitled shmup: a frantic shmup with a steampunk theme.
Re: So... let's start our own game development group.
I'll have a lot of free time to pursue outside interests in a month...
I'm familiar with most current languages, and I've been using XNA for a while, which is probably the best bet for a PC/XBLCG project, and I need something to keep me from getting rusty once my classes are over
I'm familiar with most current languages, and I've been using XNA for a while, which is probably the best bet for a PC/XBLCG project, and I need something to keep me from getting rusty once my classes are over
Last edited by dlmvii on Thu Nov 19, 2009 11:13 am, edited 1 time in total.
Re: So... let's start our own game development group.
Now, I know I've spat out a ton of concepts and ideas, but... does anyone know if BlockOut (3D tetris clone) is copyrighted? And if so, can one make a clone of that which can be sold without getting sued?
- lordofduct
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Re: So... let's start our own game development group.
Sorrz have my own game endeavour underway... but I'm certainly interested in seeing what kind of thing you try to pull together.