[GUIDE/INFO] Flash Carts, ODE, and more!

Discussion of game backup, reproduction, burning, and ripping. Covers ROM backup, cartridge reproduction, optical disc ripping, burning, and storage. Focus on archival purposes and not deceptive selling.
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retrosportsgamer
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Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Post by retrosportsgamer »

Isn't that in the pipeline?

What about others out there?
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Ziggy
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Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Post by Ziggy »

I don't keep up with the upcoming Krikzz products (usually) but I'd imagine that he IS working on a GBA cart.
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Mad_Hatter
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Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Post by Mad_Hatter »

I read his forum and he said he doesn't know when it will be done or if the project will even be completed. So I wouldn't wait on it, just get an EZ Flash IV.

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Ziggy
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Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Post by Ziggy »

http://krikzz.com/forum/index.php?topic=2978.0

^ Thread on Everdrive forums about adding 64DD support to N64 flash carts!

The 64DD disk images are being converted for use on the 64Drive, and a user on the Everdrive forum has gotten them to boot on the Everdrive64 with an unofficial OS. Krikzz may or may not be implementing this in the official OS. What's more, since the games are now (mostly) playable on flash carts, translations are starting to pop up. In that thread alone, I saw links to translations for F-Zero and Sim City! I don't know if the translations are 100% yet (looks like Sim City isn't), but 64DD support on the Everdrive64 isn't fully implemented yet anyway.
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Anapan
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Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Post by Anapan »

Flavor has a fully working prototype for his upcoming Wonderswan flash cart. Shouldn't be long now.
http://www.flashmasta.com/
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nightrnr
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Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Post by nightrnr »

Anapan wrote:Flavor has a fully working prototype for his upcoming Wonderswan flash cart. Shouldn't be long now.
http://www.flashmasta.com/
Oooh!
Not sure if I could justify the price (judging from the ngpc flashmasta), but it would be cool to play Dicing Knight on my Swancrystal.
Already have Judgement Silversword, so some of my fanaticism is abated.
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Ziggy
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Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Post by Ziggy »

There's a new NES flash cart in the works...

http://forums.nesdev.com/viewtopic.php?f=9&t=13042

Read the thread for all the info, but here are some highlights: Full mapper support, full expansion audio support, ability to play Gameboy ROMs.
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Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Post by fastbilly1 »

Ziggy587 wrote:http://krikzz.com/forum/index.php?topic=2978.0

^ Thread on Everdrive forums about adding 64DD support to N64 flash carts!

The 64DD disk images are being converted for use on the 64Drive, and a user on the Everdrive forum has gotten them to boot on the Everdrive64 with an unofficial OS. Krikzz may or may not be implementing this in the official OS. What's more, since the games are now (mostly) playable on flash carts, translations are starting to pop up. In that thread alone, I saw links to translations for F-Zero and Sim City! I don't know if the translations are 100% yet (looks like Sim City isn't), but 64DD support on the Everdrive64 isn't fully implemented yet anyway.
Well crap, I was happy living without out an Everdrive64, but that might break the camels back.
Ziggy587 wrote:There's a new NES flash cart in the works...
Read the thread, if he gets GB games working on it, aswell as the bootlegs that do not work on the others, I am in.
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Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Post by Ziggy »

fastbilly1 wrote:Well crap, I was happy living without out an Everdrive64, but that might break the camels back.
I thought you would have already wanted one for Goldeneye X.



http://www.goldeneyevault.com/viewfile.php?id=202
fastbilly1 wrote:Read the thread, if he gets GB games working on it, aswell as the bootlegs that do not work on the others, I am in.
Yeah, it'd be nice to finally get to play games like FF7. Playing GB games in monochrome via a NES would be awesome. I don't own a GB flash cart, and I'm not likely to play on an actual GB anyway.

My two biggest gripes with the PowerPak are the bad menus and the way game saves are handled. If the menus are easy to look at and navigate, and files auto sort, and save data is handled automatically, I'd be sold just on that. The other features would definitely push it over the edge compared to the N8.
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Re: [GUIDE/INFO] for Flash Carts, Retrode, repros, and more!

Post by fastbilly1 »

Ziggy587 wrote:I thought you would have already wanted one for Goldeneye X.
I am actually not a fan of GE:X. I love Subdrags new levels, but I like the Goldeneye engine rawness over the Perfect Dark more refined. My guns do not need second fire modes... To be honest, I have been playing more GE:S recently and it is even further from the original than X.
Ziggy587 wrote:My two biggest gripes with the PowerPak are the bad menus and the way game saves are handled. If the menus are easy to look at and navigate, and files auto sort, and save data is handled automatically, I'd be sold just on that. The other features would definitely push it over the edge compared to the N8.
Agreed, those are why I never picked one up. I was planning on getting an N8, but kevtris always puts out a good product so I can wait.

Edit:
Even more impressive, subdrag just updated his editor and GE patch (like three weeks ago - for those following at home, this makes the editor 10 years old). The patch gives Goldeneye mandatory expansion pack support. So now you have 8megs of ram for Goldeneye mods. Meaning, we could easily see double or triple sized maps, or even something crazy like bots or tanks in multiplayer.

Edit 2:
The new editor supports Diddy Kong Racing, Jet Force Gemini, and Mickeys Speedway:
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